Player Matchup

Bastet
Bastet
Anaxarcus
Bastet
Level 134
God Stats
8W - 3L
1,801 SR
Queue Stats
264W - 270L
1,457 Elo+
Party 2
Artio
Artio
TheFlash0201
Artio
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 255L
1,463 Elo+
Party 2
Vulcan
Vulcan
stellerj85
Vulcan
Level 154
God Stats
305W - 342L
1,522 SR
Queue Stats
343W - 389L
1,467 Elo+
Solo
Team Averages
Level 139
1,608 SR
1,462 Elo+

VS

Team Averages
Level 88
1,359 SR
1,550 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Kittenccino
Hel
Level 109
God Stats
3W - 1L
1,267 SR
Queue Stats
75W - 38L
1,590 Elo+
Party 1
Loki
Loki
xAVxL3g3nds
Loki
Level 127
God Stats
1W - 0L
1,311 SR
Queue Stats
108W - 68L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Anaxarcus
Bastet
9
0 / 2 / 1
6,550
655
2,094
2,487
623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
6,548
655
733
3,653
2,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
stellerj85
Vulcan
15
3 / 5 / 0
9,257
926
7,112
9,201
2,672
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 1 / 7
8,327
833
1,793
8,357
7,451
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
0 / 1 / 7
8,773
877
3,496
6,466
1,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 1 / 1
10,034
1,003
7,451
7,046
2,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
9
9
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
7
4.5
L
Bastet
Anaxarcus
Bastet
0
2
1
0.25
W
0
1
7
3.5
L
0
2
1
0.25
L
Vulcan
stellerj85
Vulcan
3
5
0
0.6
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,939
Damage
12,740
15,341
Taken
21,869
5,905
Mitigated
11,240
1,554
Healing
6,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,793
193
0
271
8,357
7,451
733
2,654
5,703
0
10,495
L
Bastet
Anaxarcus
Bastet
2,094
382
0
164
2,487
623
0
126
2,329
0
7,006
W
3,496
298
1,808
3,805
6,466
1,441
1,263
4,174
2,292
40,637
0
L
733
146
0
804
3,653
2,610
0
812
2,818
3,458
0
L
Vulcan
stellerj85
Vulcan
7,112
271
45
541
9,201
2,672
0
2,517
6,549
35,914
0
W
7,451
1,812
0
966
7,046
2,348
1,747
1,270
5,776
0
39,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,355
Gold Earned
27,134
85
Minions Killed
144
0
Camps Cleared
0
334,437
Distance Traveled
528,465
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,327
833
11
1
0
165,699
0
L
Bastet
6,550
655
15
2
0
90,042
0
W
Hel
8,773
877
73
7
0
160,455
2
L
Artio
6,548
655
11
1
0
86,747
0
L
Vulcan
9,257
926
59
6
0
157,648
1
W
Loki
10,034
1,003
60
6
0
202,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role