Player Matchup

Arachne
Arachne
Aaluma
Arachne
Level 175
God Stats
3W - 2L
1,876 SR
Queue Stats
270W - 122L
1,834 Elo+
Party 2
Cabrakan
Cabrakan
Twiblr
Cabrakan
Level 189
God Stats
24W - 7L
1,881 SR
Queue Stats
732W - 453L
1,782 Elo+
Party 2
Anhur
Anhur
Zahika
Anhur
Level 111
God Stats
17W - 17L
1,566 SR
Queue Stats
24W - 19L
1,571 Elo+
Solo
Team Averages
Level 158
1,774 SR
1,729 Elo+

VS

Team Averages
Level 131
1,655 SR
1,679 Elo+
Fenrir
Fenrir
LilHebrewBoi
Fenrir
Level 162
God Stats
18W - 9L
1,768 SR
Queue Stats
202W - 205L
1,664 Elo+
Party 1
Hercules
Hercules
SnackBoyGG
Hercules
Level 109
God Stats
14W - 7L
1,712 SR
Queue Stats
77W - 78L
1,640 Elo+
Party 1
Chang'e
Chang'e
toemucher
Chang'e
Level 123
God Stats
13W - 13L
1,485 SR
Queue Stats
617W - 385L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aaluma
Arachne
14
1 / 0 / 0
7,445
745
5,719
6,719
3,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Twiblr
Cabrakan
13
0 / 2 / 0
6,892
689
3,031
5,815
6,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
Zahika
Anhur
11
0 / 5 / 0
7,092
709
3,712
7,523
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 0 / 3
8,082
808
5,655
5,533
3,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
SnackBoyGG
Hercules
12
2 / 1 / 2
7,490
749
4,073
7,445
6,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
toemucher
Chang'e
16
2 / 0 / 3
9,325
933
5,504
4,155
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
Aaluma
Arachne
1
0
0
1
W
Fenrir
3
0
3
4.5
W
Hercules
SnackBoyGG
Hercules
2
1
2
3
L
Cabrakan
Twiblr
Cabrakan
0
2
0
0
L
Anhur
Zahika
Anhur
0
5
0
0
W
Chang'e
toemucher
Chang'e
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,462
Damage
15,232
20,057
Taken
17,133
13,608
Mitigated
11,010
6,552
Healing
7,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Aaluma
Arachne
5,719
5,093
0
3,691
6,719
3,882
0
1,884
4,423
0
18,685
W
Fenrir
5,655
1,539
0
1,094
5,533
3,243
86
778
4,755
0
23,761
W
Hercules
SnackBoyGG
Hercules
4,073
899
0
1,512
7,445
6,173
55
1,389
6,056
0
10,617
L
Cabrakan
Twiblr
Cabrakan
3,031
643
0
1,899
5,815
6,964
0
1,964
3,489
14,977
0
L
Anhur
Zahika
Anhur
3,712
1,803
0
962
7,523
2,762
0
1,278
5,965
0
29,770
W
Chang'e
toemucher
Chang'e
5,504
291
1,668
3,308
4,155
1,594
370
975
3,180
55,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,429
Gold Earned
24,897
98
Minions Killed
189
0
Camps Cleared
0
494,656
Distance Traveled
607,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,445
745
34
3
0
190,056
0
W
Fenrir
8,082
808
50
5
0
206,830
0
W
Hercules
7,490
749
18
2
0
187,434
0
L
Cabrakan
6,892
689
15
2
0
163,128
0
L
Anhur
7,092
709
49
5
0
141,472
0
W
Chang'e
9,325
933
121
12
0
213,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role