Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SylvaticAphid51
Fenrir
Level 107
God Stats
155W - 162L
1,556 SR
Queue Stats
296W - 339L
1,520 Elo+
Solo
Vulcan
Vulcan
The Herman Cain
Vulcan
Level 62
God Stats
47W - 32L
1,554 SR
Queue Stats
190W - 190L
1,472 Elo+
Solo
Surtr
Surtr
Tlalocounet
Surtr
Level 41
God Stats
3W - 2L
1,506 SR
Queue Stats
85W - 82L
1,495 Elo+
Solo
Danzaburou
Danzaburou
kingloopa
Danzaburou
Level 117
God Stats
14W - 13L
1,531 SR
Queue Stats
336W - 359L
1,477 Elo+
Solo
Team Averages
Level 78
1,529 SR
1,493 Elo+

VS

Team Averages
Level 124
1,555 SR
1,467 Elo+
Kuzenbo
Kuzenbo
AMUN-RA_83
Kuzenbo
Level 88
God Stats
68W - 52L
1,521 SR
Queue Stats
465W - 470L
1,427 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BWC POPKORL
Morgan Le Fay
Level 134
God Stats
4W - 1L
1,629 SR
Queue Stats
102W - 102L
1,492 Elo+
Solo
Janus
Janus
CryLaughingEmoji
Janus
Level 127
God Stats
1W - 2L
1,563 SR
Queue Stats
90W - 103L
1,445 Elo+
Solo
Da Ji
Da Ji
goat-2-A-goblin
Da Ji
Level 115
God Stats
44W - 43L
1,529 SR
Queue Stats
488W - 538L
1,449 Elo+
Solo
Charybdis
Charybdis
gulugulugulumiao
Charybdis
Level 156
God Stats
2W - 4L
1,534 SR
Queue Stats
329W - 336L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
3 / 2 / 5
8,781
1,254
6,949
3,961
1,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 2 / 9
8,830
1,261
9,885
8,729
2,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 3 / 8
8,494
1,213
7,332
6,341
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 5
8,237
1,177
6,479
8,482
4,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
kingloopa
Danzaburou
14
2 / 3 / 8
8,690
1,241
6,976
6,077
1,768
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

287

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AMUN-RA_83
Kuzenbo
13
1 / 3 / 4
7,340
1,049
2,372
7,399
7,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Morgan Le Fay
BWC POPKORL
Morgan Le Fay
13
5 / 3 / 3
8,917
1,274
12,308
9,484
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 6
8,147
1,164
5,699
5,038
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 4
8,382
1,197
7,013
12,813
9,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
13
0 / 4 / 4
7,566
1,081
1,764
6,295
1,875
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
16
Kills
11
11
Deaths
16
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
2
5
2.75
L
Kuzenbo
AMUN-RA_83
Kuzenbo
1
3
4
1
L
Morgan Le Fay
BWC POPKORL
Morgan Le Fay
5
3
3
2.17
L
1
2
6
2
W
5
2
9
4.75
W
3
3
8
2.33
W
3
1
5
5.5
L
4
4
4
1.5
L
Charybdis
0
4
4
0.5
W
Danzaburou
kingloopa
Danzaburou
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,621
Damage
29,156
33,590
Taken
41,029
12,624
Mitigated
23,781
2,739
Healing
2,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,949
190
0
118
3,961
1,371
0
1,402
2,480
26,139
782
L
Kuzenbo
AMUN-RA_83
Kuzenbo
2,372
660
0
532
7,399
7,024
0
2,134
5,195
7,399
0
L
Morgan Le Fay
BWC POPKORL
Morgan Le Fay
12,308
916
0
873
9,484
3,354
0
2,899
6,456
33,711
0
L
5,699
259
0
0
5,038
1,572
0
1,576
3,267
22,200
0
W
9,885
2,055
0
246
8,729
2,546
0
6,526
1,958
0
14,487
W
7,332
409
0
0
6,341
2,119
0
3,039
3,155
21,622
0
W
6,479
1,916
0
1,664
8,482
4,820
0
4,526
3,740
338
13,250
L
7,013
1,299
0
0
12,813
9,956
0
5,366
7,222
780
9,264
L
Charybdis
1,764
271
0
951
6,295
1,875
0
2,109
4,119
0
22,685
W
Danzaburou
kingloopa
Danzaburou
6,976
2,468
0
711
6,077
1,768
0
4,818
1,098
0
23,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,032
Gold Earned
40,352
147
Minions Killed
160
5
Camps Cleared
5
756,346
Distance Traveled
615,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,781
1,254
58
8
1
156,329
0
L
Kuzenbo
7,340
1,049
5
1
0
74,536
0
L
Morgan Le Fay
8,917
1,274
50
7
3
147,280
0
L
Janus
8,147
1,164
50
7
2
143,704
0
W
Fenrir
8,830
1,261
11
2
0
163,939
0
W
Vulcan
8,494
1,213
26
4
0
144,667
0
W
Surtr
8,237
1,177
16
2
0
146,009
0
L
Da Ji
8,382
1,197
7
1
0
134,778
0
L
Charybdis
7,566
1,081
48
7
0
115,535
0
W
Danzaburou
8,690
1,241
36
5
4
145,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role