Player Matchup

Tyr
Tyr
BlainSZN
Tyr
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 86L
1,401 Elo+
Party 1
Skadi
Skadi
BroDudeHallo
Skadi
Level 66
God Stats
12W - 11L
1,607 SR
Queue Stats
174W - 182L
1,462 Elo+
Solo
Medusa
Medusa
The-Moinux
Medusa
Level 137
God Stats
19W - 15L
1,572 SR
Queue Stats
479W - 482L
1,551 Elo+
Solo
Serqet
Serqet
Wezz3r
Serqet
Level 85
God Stats
12W - 10L
1,537 SR
Queue Stats
316W - 329L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
big-toe-9
Cthulhu
Level 120
God Stats
113W - 106L
1,580 SR
Queue Stats
472W - 447L
1,458 Elo+
Solo
Team Averages
Level 87
1,559 SR
1,468 Elo+

VS

Team Averages
Level 76
1,494 SR
1,459 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BingoBoink2
Thor
Level 45
God Stats
6W - 2L
1,733 SR
Queue Stats
53W - 46L
1,527 Elo+
Solo
Izanami
Izanami
Culpan
Izanami
Level 69
God Stats
0W - 2L
1,364 SR
Queue Stats
21W - 18L
1,392 Elo+
Solo
Tyr
Tyr
Vitalii3540
Tyr
Level 104
God Stats
0W - 2L
1,265 SR
Queue Stats
268W - 260L
1,412 Elo+
Solo
Ah Puch
Ah Puch
ecpinthehouse
Ah Puch
Level 38
God Stats
2W - 2L
1,607 SR
Queue Stats
21W - 24L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,954
612
4,502
7,770
6,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
7 / 1 / 1
8,851
681
6,830
8,187
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
The-Moinux
Medusa
14
5 / 0 / 3
8,578
660
7,098
5,890
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
Wezz3r
Serqet
13
2 / 1 / 5
7,443
573
6,065
11,010
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Cthulhu
big-toe-9
Cthulhu
12
3 / 1 / 5
7,378
568
6,228
8,981
5,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 2 / 1
5,963
459
5,025
7,716
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
2 / 3 / 0
5,774
444
3,447
7,824
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Culpan
Izanami
10
0 / 6 / 1
5,926
456
4,959
10,770
2,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 5 / 0
6,218
478
3,338
10,996
6,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
12
1 / 4 / 0
6,386
491
7,766
8,659
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
20
Kills
3
3
Deaths
20
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
1
0.25
L
2
3
0
0.67
W
3
0
1
3.5
W
7
1
1
7.5
L
Izanami
Culpan
Izanami
0
6
1
0.08
W
Medusa
The-Moinux
Medusa
5
0
3
6.5
L
0
5
0
0
W
Serqet
Wezz3r
Serqet
2
1
5
4.5
W
Cthulhu
big-toe-9
Cthulhu
3
1
5
5.5
L
Ah Puch
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,723
Damage
24,535
41,838
Taken
45,965
20,329
Mitigated
18,393
8,504
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,025
246
1,881
3,996
7,716
4,213
0
2,085
4,875
29,748
0
L
3,447
898
0
3,029
7,824
2,285
0
250
7,534
0
28,780
W
4,502
774
0
2,125
7,770
6,919
0
0
7,770
0
44,093
W
6,830
2,970
0
1,365
8,187
2,291
1,280
4,245
3,552
0
62,671
L
Izanami
Culpan
Izanami
4,959
2,780
0
1,351
10,770
2,929
0
2,101
8,298
0
42,704
W
Medusa
The-Moinux
Medusa
7,098
3,274
0
1,616
5,890
2,030
563
1,069
4,821
0
62,553
L
3,338
1,424
0
1,989
10,996
6,377
0
484
10,420
0
37,324
W
Serqet
Wezz3r
Serqet
6,065
1,569
0
1,159
11,010
3,961
0
3,883
6,811
0
56,421
W
Cthulhu
big-toe-9
Cthulhu
6,228
401
126
2,113
8,981
5,128
0
2,882
6,093
25,106
594
L
Ah Puch
7,766
273
0
1,244
8,659
2,589
0
118
8,041
44,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,204
Gold Earned
30,267
434
Minions Killed
345
0
Camps Cleared
0
1,415,969
Distance Traveled
1,231,625
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,963
459
42
3
0
246,622
6
L
Thor
5,774
444
57
4
0
223,012
0
W
Tyr
7,954
612
67
5
0
259,313
0
W
Skadi
8,851
681
125
10
0
263,391
0
L
Izanami
5,926
456
80
6
0
234,068
0
W
Medusa
8,578
660
108
8
0
262,590
0
L
Tyr
6,218
478
74
6
0
273,540
0
W
Serqet
7,443
573
79
6
0
344,975
0
W
Cthulhu
7,378
568
55
4
0
285,700
11
L
Ah Puch
6,386
491
92
7
0
254,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role