Player Matchup

Geb
Geb
 
Geb
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Afro Haki
Zhong Kui
Level 151
God Stats
1,020W - 1,020L
1,525 SR
Queue Stats
1,020W - 1,021L
1,499 Elo+
Solo
Mulan
Mulan
CancriFar
Mulan
Level 159
God Stats
3W - 0L
1,860 SR
Queue Stats
51W - 61L
1,508 Elo+
Solo
Hun Batz
Hun Batz
Fabianlaban
Hun Batz
Level 121
God Stats
14W - 13L
1,494 SR
Queue Stats
83W - 97L
1,413 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SemiAloha
Ah Muzen Cab
Level 8
God Stats
3W - 3L
1,312 SR
Queue Stats
18W - 21L
1,495 Elo+
Party 1
Team Averages
Level 109
1,538 SR
1,483 Elo+

VS

Team Averages
Level 142
1,556 SR
1,512 Elo+
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jklapzy
Gilgamesh
Level 144
God Stats
23W - 14L
1,637 SR
Queue Stats
351W - 369L
1,555 Elo+
Solo
Janus
Janus
Koughy
Janus
Level 130
God Stats
0W - 2L
1,627 SR
Queue Stats
54W - 51L
1,513 Elo+
Solo
Anhur
Anhur
aquatic_orphan87
Anhur
Level 126
God Stats
0W - 3L
1,516 SR
Queue Stats
98W - 93L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 8
6,501
1,300
3,784
3,232
2,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Afro Haki
Zhong Kui
11
2 / 0 / 4
6,284
1,257
4,978
2,763
1,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
CancriFar
Mulan
11
3 / 1 / 5
6,284
1,257
3,370
4,404
2,978
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Fabianlaban
Hun Batz
11
1 / 0 / 3
6,473
1,295
1,958
3,393
1,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Muzen Cab
SemiAloha
Ah Muzen Cab
11
2 / 1 / 6
6,365
1,273
4,645
2,930
1,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Team 1 Tickets

387

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 0 / 1
5,813
1,163
3,912
1,753
489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
 
Cerberus
10
0 / 3 / 1
5,260
1,052
3,601
7,054
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
Jklapzy
Gilgamesh
10
0 / 3 / 2
5,494
1,099
1,414
5,257
4,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Koughy
Janus
10
2 / 1 / 0
5,994
1,199
2,916
2,900
914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,422
1,084
1,618
3,224
1,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
8
Kills
2
2
Deaths
8
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
8
4
L
Zeus
 
Zeus
0
0
1
0.5
L
Cerberus
 
Cerberus
0
3
1
0.17
W
Zhong Kui
Afro Haki
Zhong Kui
2
0
4
4
W
Mulan
CancriFar
Mulan
3
1
5
5.5
W
Hun Batz
Fabianlaban
Hun Batz
1
0
3
2.5
L
Gilgamesh
Jklapzy
Gilgamesh
0
3
2
0.33
L
Janus
Koughy
Janus
2
1
0
2
W
Ah Muzen Cab
SemiAloha
Ah Muzen Cab
2
1
6
5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,735
Damage
13,461
16,722
Taken
20,188
9,201
Mitigated
10,981
2,132
Healing
2,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,784
54
0
760
3,232
2,147
0
1,716
1,516
9,599
0
L
Zeus
 
Zeus
3,912
125
0
0
1,753
489
0
466
1,287
19,476
0
L
Cerberus
 
Cerberus
3,601
94
74
765
7,054
4,499
0
3,015
4,039
5,417
0
W
Zhong Kui
Afro Haki
Zhong Kui
4,978
856
34
1,113
2,763
1,695
0
1,954
809
14,669
432
W
Mulan
CancriFar
Mulan
3,370
474
0
90
4,404
2,978
0
3,402
1,002
0
6,096
W
Hun Batz
Fabianlaban
Hun Batz
1,958
0
0
135
3,393
1,333
0
1,711
1,682
0
17,270
L
Gilgamesh
Jklapzy
Gilgamesh
1,414
106
0
614
5,257
4,050
0
2,059
3,198
50
3,766
L
Janus
Koughy
Janus
2,916
39
0
746
2,900
914
0
1,316
1,584
11,409
334
W
Ah Muzen Cab
SemiAloha
Ah Muzen Cab
4,645
953
0
0
2,930
1,048
0
1,583
1,347
0
17,857
L
1,618
870
0
322
3,224
1,029
0
1,715
1,509
0
10,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,907
Gold Earned
27,983
113
Minions Killed
101
8
Camps Cleared
3
508,264
Distance Traveled
415,282
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,501
1,300
12
2
0
102,841
0
L
Zeus
5,813
1,163
36
7
0
110,170
0
L
Cerberus
5,260
1,052
12
2
0
64,164
0
W
Zhong Kui
6,284
1,257
22
4
5
96,668
0
W
Mulan
6,284
1,257
8
2
0
101,076
0
W
Hun Batz
6,473
1,295
38
8
3
116,333
0
L
Gilgamesh
5,494
1,099
10
2
2
85,764
0
L
Janus
5,994
1,199
23
5
0
91,255
0
W
Ah Muzen Cab
6,365
1,273
33
7
0
91,346
0
L
Anhur
5,422
1,084
20
4
1
63,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role