Player Matchup

Apollo
Apollo
 
Apollo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Cucetiane
Nu Wa
Level 128
God Stats
241W - 207L
1,570 SR
Queue Stats
296W - 263L
1,529 Elo+
Solo
Ravana
Ravana
LukazUwU
Ravana
Level 37
God Stats
7W - 7L
1,513 SR
Queue Stats
54W - 63L
1,304 Elo+
Solo
Vulcan
Vulcan
ty4theKILL516
Vulcan
Level 43
God Stats
44W - 55L
1,490 SR
Queue Stats
48W - 67L
1,422 Elo+
Solo
Team Averages
Level 99
1,515 SR
1,451 Elo+

VS

Team Averages
Level 92
1,560 SR
1,434 Elo+
Ne Zha
Ne Zha
Kickman7
Ne Zha
Level 82
God Stats
3W - 1L
1,740 SR
Queue Stats
319W - 327L
1,479 Elo+
Solo
Cthulhu
Cthulhu
SERMAIN234
Cthulhu
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,378 Elo+
Solo
Neith
Neith
ZrexVex
Neith
Level 128
God Stats
3W - 3L
1,593 SR
Queue Stats
30W - 36L
1,426 Elo+
Solo
Scylla
Scylla
bigbogg546
Scylla
Level 35
God Stats
0W - 1L
1,405 SR
Queue Stats
27W - 40L
1,388 Elo+
Solo
Arachne
Arachne
little-monste678
Arachne
Level 102
God Stats
43W - 37L
1,561 SR
Queue Stats
191W - 175L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 0 / 1
6,996
700
5,308
6,833
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
 
Anubis
9
0 / 1 / 0
5,216
522
2,202
5,032
1,810
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nu Wa
Cucetiane
Nu Wa
11
0 / 0 / 1
6,287
629
2,095
1,162
217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
LukazUwU
Ravana
12
2 / 2 / 1
6,941
694
7,137
7,859
3,292
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 1 / 1
5,772
577
3,884
3,332
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Kickman7
Ne Zha
10
2 / 3 / 1
5,648
565
4,208
9,343
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
SERMAIN234
Cthulhu
9
0 / 1 / 1
5,033
503
3,297
7,423
4,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
ZrexVex
Neith
9
1 / 2 / 0
4,806
481
2,566
5,733
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
bigbogg546
Scylla
8
0 / 1 / 0
4,758
476
532
3,980
803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 0 / 2
5,209
521
1,924
6,035
2,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
7
Kills
4
4
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
0
1
4.5
W
Anubis
 
Anubis
0
1
0
0
W
Nu Wa
Cucetiane
Nu Wa
0
0
1
0.5
L
Ne Zha
Kickman7
Ne Zha
2
3
1
0.83
W
Ravana
LukazUwU
Ravana
2
2
1
1.25
L
Cthulhu
SERMAIN234
Cthulhu
0
1
1
0.5
L
Neith
ZrexVex
Neith
1
2
0
0.5
L
Scylla
bigbogg546
Scylla
0
1
0
0
L
1
0
2
2
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,626
Damage
12,527
24,218
Taken
32,514
8,517
Mitigated
13,418
10,490
Healing
11,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,308
2,353
0
3,368
6,833
2,175
725
1,054
5,779
0
47,326
W
Anubis
 
Anubis
2,202
0
0
1,917
5,032
1,810
0
993
3,971
30,439
0
W
Nu Wa
Cucetiane
Nu Wa
2,095
1,221
0
375
1,162
217
30
201
961
38,103
630
L
Ne Zha
Kickman7
Ne Zha
4,208
1,577
0
3,697
9,343
4,312
0
0
8,831
0
32,522
W
Ravana
LukazUwU
Ravana
7,137
1,882
0
4,200
7,859
3,292
0
0
7,540
0
45,124
L
Cthulhu
SERMAIN234
Cthulhu
3,297
231
91
2,575
7,423
4,874
0
2,849
4,574
26,915
0
L
Neith
ZrexVex
Neith
2,566
1,032
0
2,214
5,733
1,401
0
2,597
3,136
0
30,737
L
Scylla
bigbogg546
Scylla
532
44
0
1,724
3,980
803
0
1,824
2,156
23,988
363
L
1,924
1,695
0
1,373
6,035
2,028
0
897
5,138
0
30,313
W
3,884
82
0
630
3,332
1,023
0
1,522
1,810
26,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
25,454
354
Minions Killed
271
0
Camps Cleared
0
1,050,408
Distance Traveled
938,446
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,996
700
76
8
0
194,997
3
W
Anubis
5,216
522
56
6
0
233,401
0
W
Nu Wa
6,287
629
76
8
0
216,497
6
L
Ne Zha
5,648
565
55
6
0
206,355
0
W
Ravana
6,941
694
93
9
0
181,248
0
L
Cthulhu
5,033
503
47
5
0
213,948
0
L
Neith
4,806
481
64
6
0
157,683
0
L
Scylla
4,758
476
55
6
0
139,416
0
L
Arachne
5,209
521
50
5
0
221,044
2
W
Vulcan
5,772
577
53
5
0
224,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role