Player Matchup

Ymir
Ymir
HnglMcrnglBrry0
Ymir
Level 106
God Stats
4W - 1L
1,640 SR
Queue Stats
273W - 272L
1,438 Elo+
Party 2
Surtr
Surtr
KenshinSlice84
Surtr
Level 159
God Stats
7W - 4L
1,614 SR
Queue Stats
555W - 571L
1,466 Elo+
Solo
Chaac
Chaac
PHUCKASMURF
Chaac
Level 15
God Stats
1W - 0L
1,267 SR
Queue Stats
10W - 8L
1,473 Elo+
Party 2
Charon
Charon
WiLkThUgGaMeR20
Charon
Level 129
God Stats
9W - 0L
1,724 SR
Queue Stats
121W - 126L
1,423 Elo+
Solo
Set
Set
bigjagerbombs
Set
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 62L
1,477 Elo+
Solo
Team Averages
Level 106
1,549 SR
1,455 Elo+

VS

Team Averages
Level 77
1,484 SR
1,414 Elo+
Tyr
Tyr
Backup1349
Tyr
Level 47
God Stats
1W - 2L
1,295 SR
Queue Stats
209W - 220L
1,491 Elo+
Solo
Ne Zha
Ne Zha
RomanGuard
Ne Zha
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 69L
1,285 Elo+
Solo
Athena
Athena
WisardBR
Athena
Level 129
God Stats
1W - 1L
1,707 SR
Queue Stats
70W - 67L
1,429 Elo+
Solo
Hera
Hera
j0hnredc0rn
Hera
Level 107
God Stats
5W - 6L
1,483 SR
Queue Stats
371W - 415L
1,415 Elo+
Party 1
Serqet
Serqet
propainmane
Serqet
Level 89
God Stats
6W - 13L
1,435 SR
Queue Stats
174W - 191L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 24
10,534
878
12,851
21,298
16,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
5 / 2 / 26
11,376
948
14,196
19,392
20,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
23 / 3 / 12
12,686
1,057
24,964
15,450
10,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 2 / 21
10,098
842
7,940
8,186
3,349
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 6 / 13
9,257
771
11,557
11,288
5,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 7
8,037
670
10,358
21,107
19,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
RomanGuard
Ne Zha
14
3 / 9 / 5
9,019
752
7,513
12,695
4,365
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
WisardBR
Athena
16
3 / 7 / 6
9,832
819
9,703
20,610
24,441
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 9 / 7
8,347
696
8,237
11,539
4,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
15
5 / 7 / 9
9,000
750
7,727
12,264
6,017
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
49
39
Kills
15
16
Deaths
39
96
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
7
7
0.79
W
6
3
24
6
W
5
2
26
9
W
23
3
12
9.67
L
Ne Zha
RomanGuard
Ne Zha
3
9
5
0.61
W
1
2
21
5.75
L
Athena
WisardBR
Athena
3
7
6
0.86
W
4
6
13
1.75
L
2
9
7
0.61
L
Serqet
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,508
Damage
43,538
75,614
Taken
78,215
57,135
Mitigated
58,705
29,880
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,358
1,506
653
4,107
21,107
19,503
0
5,352
15,545
0
25,598
W
12,851
1,121
682
7,436
21,298
16,522
525
4,471
14,242
19,421
117
W
14,196
3,303
1,283
6,773
19,392
20,315
964
3,689
15,530
5,214
26,439
W
24,964
3,803
1,741
6,302
15,450
10,972
1,669
4,204
10,386
0
44,244
L
Ne Zha
RomanGuard
Ne Zha
7,513
316
326
1,641
12,695
4,365
0
3,223
9,216
0
13,923
W
7,940
1,559
1,178
2,669
8,186
3,349
2,099
3,066
5,120
21,582
970
L
Athena
WisardBR
Athena
9,703
1,133
183
2,854
20,610
24,441
0
7,287
12,979
20,790
375
W
11,557
3,715
884
932
11,288
5,977
1,467
2,317
8,817
0
18,840
L
8,237
1,927
450
420
11,539
4,379
0
2,978
8,435
18,546
0
L
Serqet
7,727
832
605
743
12,264
6,017
0
3,499
8,581
0
14,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,951
Gold Earned
44,235
138
Minions Killed
102
0
Camps Cleared
0
1,087,429
Distance Traveled
841,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,037
670
25
2
0
186,152
0
W
Ymir
10,534
878
21
2
0
203,982
0
W
Surtr
11,376
948
32
3
0
218,986
0
W
Chaac
12,686
1,057
40
3
0
242,203
0
L
Ne Zha
9,019
752
13
1
0
159,659
0
W
Charon
10,098
842
29
2
0
198,835
0
L
Athena
9,832
819
21
2
0
170,410
0
W
Set
9,257
771
16
1
0
223,423
0
L
Hera
8,347
696
19
2
0
140,615
0
L
Serqet
9,000
750
24
2
0
184,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role