Player Matchup

Mulan
Mulan
 
Mulan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
G_Skunk47
Tsukuyomi
Level 67
God Stats
2W - 1L
1,459 SR
Queue Stats
57W - 58L
1,417 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jan Goony
Ah Muzen Cab
Level 129
God Stats
22W - 19L
1,566 SR
Queue Stats
308W - 336L
1,453 Elo+
Party 1
Yemoja
Yemoja
sTaYt0xIc
Yemoja
Level 31
God Stats
7W - 9L
1,599 SR
Queue Stats
66W - 67L
1,473 Elo+
Party 1
Team Averages
Level 106
1,525 SR
1,469 Elo+

VS

Team Averages
Level 59
1,544 SR
1,576 Elo+
Danzaburou
Danzaburou
Afezouk76
Danzaburou
Level 20
God Stats
1W - 0L
1,563 SR
Queue Stats
12W - 7L
1,595 Elo+
Party 2
Surtr
Surtr
Bob-erman76
Surtr
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,483 Elo+
Party 2
Horus
Horus
DeernNasaki
Horus
Level 37
God Stats
2W - 0L
1,467 SR
Queue Stats
10W - 4L
1,711 Elo+
Party 2
Yemoja
Yemoja
FellloN
Yemoja
Level 107
God Stats
28W - 39L
1,490 SR
Queue Stats
108W - 123L
1,383 Elo+
Solo
Anubis
Anubis
inosukedu76
Anubis
Level 71
God Stats
1W - 0L
1,701 SR
Queue Stats
10W - 4L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 1 / 0
6,055
550
3,761
8,503
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
 
Sol
9
1 / 6 / 0
5,563
506
4,416
8,524
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
G_Skunk47
Tsukuyomi
10
1 / 4 / 1
5,683
517
5,996
9,383
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Jan Goony
Ah Muzen Cab
10
0 / 1 / 0
4,833
439
7,666
4,417
1,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
sTaYt0xIc
Yemoja
10
0 / 2 / 0
5,139
467
4,110
7,818
3,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Afezouk76
Danzaburou
9
3 / 0 / 2
6,026
548
6,594
6,614
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 0
6,178
562
5,116
7,368
4,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 0 / 3
5,938
540
3,075
9,552
6,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
FellloN
Yemoja
8
0 / 0 / 4
5,742
522
976
7,719
3,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
12
8 / 2 / 0
7,122
647
8,510
7,382
2,758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
14
14
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
1
0
1
L
Sol
 
Sol
1
6
0
0.17
W
Danzaburou
Afezouk76
Danzaburou
3
0
2
4
W
2
1
0
2
W
1
0
3
2.5
W
Yemoja
FellloN
Yemoja
0
0
4
2
L
Tsukuyomi
G_Skunk47
Tsukuyomi
1
4
1
0.38
L
Ah Muzen Cab
Jan Goony
Ah Muzen Cab
0
1
0
0
W
Anubis
8
2
0
4
L
Yemoja
sTaYt0xIc
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,949
Damage
24,271
38,645
Taken
38,635
14,985
Mitigated
20,095
12,127
Healing
22,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,761
514
0
3,055
8,503
5,804
0
256
7,858
0
40,555
L
Sol
 
Sol
4,416
1,457
0
1,945
8,524
1,474
0
6,474
2,050
31,226
299
W
Danzaburou
Afezouk76
Danzaburou
6,594
2,696
275
1,477
6,614
2,242
23
1,864
4,750
0
32,215
W
5,116
2,443
0
1,737
7,368
4,664
0
0
7,368
675
31,128
W
3,075
1,793
1,690
4,912
9,552
6,481
0
1,714
7,838
0
13,467
W
Yemoja
FellloN
Yemoja
976
478
5,280
3,978
7,719
3,950
0
1,764
5,955
13,417
0
L
Tsukuyomi
G_Skunk47
Tsukuyomi
5,996
1,518
0
2,808
9,383
2,566
0
2,686
6,697
0
28,964
L
Ah Muzen Cab
Jan Goony
Ah Muzen Cab
7,666
2,091
0
192
4,417
1,244
0
129
4,288
0
37,168
W
Anubis
8,510
0
0
3,306
7,382
2,758
510
3,098
4,284
42,648
928
L
Yemoja
sTaYt0xIc
Yemoja
4,110
652
1,568
2,559
7,818
3,897
0
65
7,753
22,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,273
Gold Earned
31,006
264
Minions Killed
243
0
Camps Cleared
0
1,011,565
Distance Traveled
969,069
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,055
550
67
6
0
191,082
0
L
Sol
5,563
506
56
5
0
184,255
2
W
Danzaburou
6,026
548
66
6
0
181,850
0
W
Surtr
6,178
562
58
5
0
207,065
0
W
Horus
5,938
540
17
2
0
230,246
0
W
Yemoja
5,742
522
23
2
0
175,984
0
L
Tsukuyomi
5,683
517
56
5
0
238,348
1
L
Ah Muzen Cab
4,833
439
51
5
0
216,623
0
W
Anubis
7,122
647
79
7
0
173,924
0
L
Yemoja
5,139
467
34
3
0
181,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role