Player Matchup

Shiva
Shiva
MongoMat3621
Shiva
Level 107
God Stats
0W - 1L
1,315 SR
Queue Stats
13W - 24L
1,438 Elo+
Solo
Ymir
Ymir
Ringwraithe
Ymir
Level 149
God Stats
14W - 6L
1,665 SR
Queue Stats
237W - 222L
1,513 Elo+
Solo
Skadi
Skadi
Vitor8667
Skadi
Level 159
God Stats
6W - 2L
1,820 SR
Queue Stats
216W - 213L
1,439 Elo+
Solo
Atlas
Atlas
akiraing
Atlas
Level 156
God Stats
3W - 4L
1,670 SR
Queue Stats
293W - 317L
1,470 Elo+
Solo
Hera
Hera
lolmanlolman
Hera
Level 119
God Stats
42W - 41L
1,563 SR
Queue Stats
596W - 568L
1,497 Elo+
Solo
Team Averages
Level 138
1,607 SR
1,472 Elo+

VS

Team Averages
Level 141
1,527 SR
1,517 Elo+
Bellona
Bellona
 
Bellona
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CirisTöeBeans
Chang'e
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
360W - 357L
1,553 Elo+
Party 1
Guan Yu
Guan Yu
HarMoniccS
Guan Yu
Level 184
God Stats
24W - 7L
1,696 SR
Queue Stats
278W - 253L
1,445 Elo+
Solo
Arachne
Arachne
ImMapBlind
Arachne
Level 144
God Stats
14W - 16L
1,492 SR
Queue Stats
304W - 279L
1,555 Elo+
Party 1
Cerberus
Cerberus
i5kami
Cerberus
Level 166
God Stats
5W - 5L
1,446 SR
Queue Stats
62W - 60L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
4,518
377
667
1,804
698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 7 / 0
5,901
492
5,073
11,056
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Vitor8667
Skadi
10
0 / 2 / 0
5,843
487
4,295
6,947
2,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Atlas
akiraing
Atlas
12
1 / 4 / 0
5,956
496
3,566
9,944
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 5 / 2
6,450
538
6,471
9,160
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 0 / 1
5,512
459
1,145
6,563
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
6 / 2 / 3
7,538
628
6,710
9,005
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
HarMoniccS
Guan Yu
14
5 / 0 / 3
8,637
720
8,142
7,235
4,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
ImMapBlind
Arachne
13
7 / 2 / 8
7,671
639
10,709
12,435
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
i5kami
Cerberus
11
1 / 0 / 1
6,082
507
1,148
4,471
3,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
19
19
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
0
1
0.5
W
6
2
3
3.75
W
Guan Yu
HarMoniccS
Guan Yu
5
0
3
6.5
W
Arachne
ImMapBlind
Arachne
7
2
8
5.5
L
0
1
0
0
L
2
7
0
0.29
L
Skadi
Vitor8667
Skadi
0
2
0
0
L
Atlas
akiraing
Atlas
1
4
0
0.25
W
Cerberus
i5kami
Cerberus
1
0
1
1.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,072
Damage
27,854
38,911
Taken
39,709
16,485
Mitigated
17,457
5,750
Healing
19,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
1,145
232
0
2,342
6,563
2,839
344
94
6,429
0
21,479
W
6,710
521
760
4,037
9,005
2,652
0
5,458
3,190
33,937
1,205
W
Guan Yu
HarMoniccS
Guan Yu
8,142
1,313
346
4,378
7,235
4,835
0
3,929
3,306
0
54,915
W
Arachne
ImMapBlind
Arachne
10,709
7,686
0
6,050
12,435
4,125
0
4,535
7,735
0
53,429
L
667
115
67
244
1,804
698
0
196
1,581
0
6,998
L
5,073
332
0
478
11,056
4,468
0
1,332
9,502
38,169
905
L
Skadi
Vitor8667
Skadi
4,295
1,122
0
797
6,947
2,233
0
1,484
5,423
0
43,632
L
Atlas
akiraing
Atlas
3,566
1,164
0
2,055
9,944
6,493
0
0
9,944
28,278
10,514
W
Cerberus
i5kami
Cerberus
1,148
41
0
1,746
4,471
3,006
0
97
4,374
30,620
0
L
6,471
1,640
0
2,109
9,160
2,593
0
3,703
4,982
45,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,668
Gold Earned
35,440
326
Minions Killed
342
0
Camps Cleared
0
938,607
Distance Traveled
1,274,402
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,512
459
47
4
0
245,088
0
W
Chang'e
7,538
628
56
5
0
238,152
0
W
Guan Yu
8,637
720
95
8
0
246,681
0
W
Arachne
7,671
639
77
6
0
282,498
0
L
Shiva
4,518
377
13
1
0
64,767
0
L
Ymir
5,901
492
79
7
0
217,067
0
L
Skadi
5,843
487
73
6
0
218,154
1
L
Atlas
5,956
496
56
5
0
214,097
0
W
Cerberus
6,082
507
67
6
0
261,983
2
L
Hera
6,450
538
105
9
0
224,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role