Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Inch in size
Cerberus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,300 Elo+
Party 1
Hercules
Hercules
Skonbergendy
Hercules
Level 127
God Stats
2W - 1L
1,634 SR
Queue Stats
63W - 78L
1,437 Elo+
Party 1
Team Averages
Level 67
1,545 SR
1,412 Elo+

VS

Team Averages
Level 80
1,501 SR
1,491 Elo+
Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Instagodinez29
Heimdallr
Level 86
God Stats
4W - 3L
1,481 SR
Queue Stats
28W - 27L
1,480 Elo+
Solo
He Bo
He Bo
ZeuskilleR122
He Bo
Level 86
God Stats
7W - 6L
1,523 SR
Queue Stats
211W - 238L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 5 / 3
6,835
684
3,099
7,961
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Inch in size
Cerberus
12
3 / 5 / 0
7,312
731
3,100
10,154
8,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Skonbergendy
Hercules
11
1 / 7 / 1
6,940
694
7,356
12,629
6,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 2 / 14
8,296
830
10,622
10,011
9,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Instagodinez29
Heimdallr
16
7 / 2 / 9
10,119
1,012
8,964
7,028
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
9 / 1 / 7
10,233
1,023
7,749
6,078
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
17
17
Deaths
5
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
5
3
0.3
W
Chaac
 
Chaac
1
2
14
4
L
Cerberus
Inch in size
Cerberus
3
5
0
0.6
W
Heimdallr
Instagodinez29
Heimdallr
7
2
9
5.75
L
Hercules
Skonbergendy
Hercules
1
7
1
0.21
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,555
Damage
27,335
30,744
Taken
23,117
17,378
Mitigated
14,304
7,297
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,099
826
2,048
2,445
7,961
3,120
0
1,038
6,787
12,907
503
W
Chaac
 
Chaac
10,622
1,887
0
1,955
10,011
9,604
0
3,794
6,032
0
19,093
L
Cerberus
Inch in size
Cerberus
3,100
301
0
717
10,154
8,196
0
2,159
7,748
8,412
0
W
Heimdallr
Instagodinez29
Heimdallr
8,964
4,177
0
687
7,028
2,702
155
903
5,889
0
41,479
L
Hercules
Skonbergendy
Hercules
7,356
2,431
0
2,087
12,629
6,062
0
3,807
8,438
0
21,590
W
7,749
287
0
3,183
6,078
1,998
488
1,292
4,679
33,635
427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,087
Gold Earned
28,648
85
Minions Killed
143
0
Camps Cleared
0
556,103
Distance Traveled
619,459
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,835
684
35
4
0
197,278
0
W
Chaac
8,296
830
20
2
0
202,238
2
L
Cerberus
7,312
731
15
2
0
170,581
0
W
Heimdallr
10,119
1,012
63
6
0
205,778
2
L
Hercules
6,940
694
35
4
0
188,244
0
W
He Bo
10,233
1,023
60
6
0
211,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role