Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
GriefinEnjoyer
Ymir
Platinum II
Level 159
God Stats
5W - 2L
1,595 SR
Queue Stats
67W - 45L
1,789 MMR
Solo
Anhur
Anhur
Platinum II
Pazenga12
Anhur
Platinum II
Level 109
God Stats
2W - 2L
1,528 SR
Queue Stats
118W - 113L
1,720 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,524 SR
1,602 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,548 SR
1,671 MMR
Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Platinum IV
 
Hades
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
EasyDeasy
Thor
Platinum V
Level 139
God Stats
8W - 13L
1,550 SR
Queue Stats
350W - 341L
1,830 MMR
Solo
Tyr
Tyr
Platinum V
RaegoShah
Tyr
Platinum V
Level 210
God Stats
6W - 1L
1,675 SR
Queue Stats
103W - 88L
1,686 MMR
Solo
Janus
Janus
Platinum II
bambilionar
Janus
Platinum II
Level 140
God Stats
64W - 82L
1,517 SR
Queue Stats
593W - 600L
1,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 0 / 4
7,163
716
6,489
6,496
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

He Bo
 
He Bo
12
5 / 0 / 6
6,799
680
6,630
5,158
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
 
Geb
9
0 / 1 / 3
5,437
544
1,769
6,263
3,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 3
6,754
675
6,164
7,523
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Pazenga12
Anhur
11
1 / 1 / 0
6,036
604
4,011
7,060
2,198
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
RaLokiCthulhuSusanoThanatos

VS

Bans
AresAphroditeBake KujiraRavanaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 1 / 1
5,915
592
6,096
6,169
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
 
Hades
9
1 / 3 / 1
5,201
520
4,020
7,958
4,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
9
0 / 3 / 0
4,783
478
1,561
6,327
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 3 / 0
5,793
579
4,417
12,221
7,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 0
5,270
527
1,532
5,696
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
4
11
W
He Bo
 
He Bo
5
0
6
8
W
Geb
 
Geb
0
1
3
1.5
L
Skadi
 
Skadi
1
1
1
1.5
L
Hades
 
Hades
1
3
1
0.5
L
Thor
0
3
0
0
W
0
0
3
1.5
W
Anhur
Pazenga12
Anhur
1
1
0
1
L
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,063
Damage
17,626
32,500
Taken
38,371
14,079
Mitigated
16,250
11,938
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,489
1,713
0
2,296
6,496
2,400
0
1,259
5,087
0
48,084
W
He Bo
 
He Bo
6,630
181
0
2,802
5,158
1,391
0
1,117
4,041
51,086
0
W
Geb
 
Geb
1,769
134
0
2,093
6,263
3,575
0
2,291
3,926
10,389
730
L
Skadi
 
Skadi
6,096
2,626
0
1,747
6,169
1,688
0
414
5,755
0
42,826
L
Hades
 
Hades
4,020
526
467
2,903
7,958
4,283
0
3,428
4,332
27,737
901
L
Thor
1,561
575
0
2,788
6,327
1,531
0
1,137
4,998
0
26,338
W
6,164
1,799
0
714
7,523
4,515
0
0
7,523
43,706
3,454
W
Anhur
Pazenga12
Anhur
4,011
2,404
0
4,033
7,060
2,198
0
243
6,817
0
48,996
L
4,417
291
0
5,487
12,221
7,451
0
5,232
6,407
0
40,565
L
1,532
43
0
1,365
5,696
1,297
0
2,604
2,842
36,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,189
Gold Earned
26,962
400
Minions Killed
330
0
Camps Cleared
0
1,116,563
Distance Traveled
1,078,500
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,163
716
81
8
0
263,120
0
W
He Bo
6,799
680
93
9
0
229,123
3
W
Geb
5,437
544
15
2
0
229,884
5
L
Skadi
5,915
592
74
7
0
200,656
0
L
Hades
5,201
520
51
5
0
214,080
0
L
Thor
4,783
478
57
6
0
235,778
1
W
Ymir
6,754
675
104
10
0
194,161
0
W
Anhur
6,036
604
107
11
0
200,275
2
L
Tyr
5,793
579
80
8
0
205,344
0
L
Janus
5,270
527
68
7
0
222,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role