Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Platinum IV
 
Discordia
Platinum IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum III
Hristoalex
Tyr
Platinum III
Level 199
God Stats
1W - 4L
1,514 SR
Queue Stats
506W - 497L
1,817 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Santana87
Ne Zha
Platinum I
Level 145
God Stats
5W - 9L
1,607 SR
Queue Stats
151W - 143L
2,040 MMR
Solo
Atlas
Atlas
Diamond I
Y3AT
Atlas
Diamond I
Level 128
God Stats
11W - 16L
1,460 SR
Queue Stats
110W - 89L
2,443 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,516 SR
1,860 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,660 SR
1,859 MMR
Cu Chulainn
Cu Chulainn
Diamond I
 
Cu Chulainn
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum IV
ChefSalt
Arachne
Platinum IV
Level 106
God Stats
3W - 1L
1,684 SR
Queue Stats
67W - 59L
1,769 MMR
Party 1
Scylla
Scylla
Gold III
EmPeezy
Scylla
Gold III
Level 107
God Stats
11W - 11L
1,529 SR
Queue Stats
44W - 43L
1,615 MMR
Party 1
Rama
Rama
Masters
KneeHowdy
Rama
Masters
Level 158
God Stats
20W - 22L
1,558 SR
Queue Stats
533W - 472L
2,495 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
Xenogears17
Gilgamesh
Diamond V
Level 162
God Stats
8W - 2L
2,028 SR
Queue Stats
119W - 120L
1,916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
4 / 1 / 1
4,155
831
4,269
3,337
748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
 
Discordia
1
0 / 0 / 0
2,436
487
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 0
3,333
667
2,208
4,354
2,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Santana87
Ne Zha
7
0 / 0 / 0
3,591
718
842
3,351
766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atlas
Y3AT
Atlas
7
1 / 1 / 4
4,046
809
2,139
4,588
1,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AwilixSusanoApolloXbalanque

VS

Bans
CabrakanOdinKumbhakarnaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
2 / 0 / 0
4,135
827
2,528
4,028
2,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
ChefSalt
Arachne
6
1 / 0 / 2
3,488
698
825
3,069
830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Scylla
EmPeezy
Scylla
8
0 / 0 / 0
3,888
778
365
989
206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rama
5
0 / 4 / 1
3,233
647
834
3,597
883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
Xenogears17
Gilgamesh
5
1 / 1 / 1
3,491
698
2,962
5,232
1,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
5
Kills
4
4
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
1
1
4.5
L
Discordia
 
Discordia
0
0
0
0
W
Cu Chulainn
 
Cu Chulainn
2
0
0
2
W
Arachne
ChefSalt
Arachne
1
0
2
2
W
Scylla
EmPeezy
Scylla
0
0
0
0
L
0
2
0
0
W
Rama
0
4
1
0.13
L
Ne Zha
Santana87
Ne Zha
0
0
0
0
W
Gilgamesh
Xenogears17
Gilgamesh
1
1
1
1.5
L
Atlas
Y3AT
Atlas
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,458
Damage
7,514
15,630
Taken
16,915
5,481
Mitigated
6,190
6,711
Healing
4,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,269
3,307
0
1,492
3,337
748
16
0
3,337
0
20,950
L
Discordia
 
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
 
Cu Chulainn
2,528
383
0
1,411
4,028
2,278
0
0
4,028
289
25,054
W
Arachne
ChefSalt
Arachne
825
575
0
1,362
3,069
830
0
160
2,909
0
16,296
W
Scylla
EmPeezy
Scylla
365
0
0
250
989
206
0
0
989
21,280
0
L
2,208
245
0
1,402
4,354
2,209
0
160
4,194
0
15,498
W
Rama
834
758
0
243
3,597
883
0
717
2,880
0
11,025
L
Ne Zha
Santana87
Ne Zha
842
211
0
2,596
3,351
766
0
299
2,986
0
19,712
W
Gilgamesh
Xenogears17
Gilgamesh
2,962
1,365
0
970
5,232
1,993
0
1,119
4,113
0
9,066
L
Atlas
Y3AT
Atlas
2,139
922
0
1,221
4,588
1,758
0
0
4,588
9,474
2,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,561
Gold Earned
18,235
122
Minions Killed
154
0
Camps Cleared
0
475,388
Distance Traveled
537,279
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,155
831
32
6
0
105,236
0
L
Discordia
2,436
487
0
0
0
6,470
0
W
Cu Chulainn
4,135
827
48
10
0
95,260
0
W
Arachne
3,488
698
29
6
0
126,644
0
W
Scylla
3,888
778
40
8
0
95,271
0
L
Tyr
3,333
667
27
5
0
116,924
2
W
Rama
3,233
647
27
5
0
106,855
0
L
Ne Zha
3,591
718
39
8
0
123,939
0
W
Gilgamesh
3,491
698
10
2
0
113,249
2
L
Atlas
4,046
809
24
5
0
122,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role