Player Matchup

Ra
Ra
 
Ra
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
MASKED-KILLA22
Rama
Level 188
God Stats
2W - 2L
1,649 SR
Queue Stats
185W - 169L
1,531 Elo+
Party 1
Chaac
Chaac
RyRy K 101
Chaac
Level 159
God Stats
33W - 24L
1,595 SR
Queue Stats
130W - 122L
1,543 Elo+
Solo
Fenrir
Fenrir
tooreal229
Fenrir
Level 182
God Stats
2W - 3L
1,476 SR
Queue Stats
188W - 166L
1,501 Elo+
Party 1
Team Averages
Level 171
1,544 SR
1,515 Elo+

VS

Team Averages
Level 144
1,518 SR
1,510 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 120
God Stats
581W - 573L
1,512 SR
Queue Stats
713W - 745L
1,475 Elo+
Solo
Shiva
Shiva
Lovu Dogu
Shiva
Level 159
God Stats
121W - 71L
1,677 SR
Queue Stats
357W - 318L
1,596 Elo+
Solo
Freya
Freya
SadeVII
Freya
Level 153
God Stats
4W - 5L
1,423 SR
Queue Stats
201W - 206L
1,479 Elo+
Solo
Agni
Agni
lcddem
Agni
Level 129
God Stats
1W - 2L
1,480 SR
Queue Stats
306W - 269L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 4 / 1
6,708
610
2,264
5,947
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
 
Atlas
9
2 / 3 / 3
6,401
582
4,135
9,162
5,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
4 / 2 / 2
6,811
619
9,934
7,894
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
12
2 / 0 / 1
6,852
623
5,812
9,375
5,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
tooreal229
Fenrir
11
3 / 3 / 1
6,074
552
4,195
8,623
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 3 / 0
4,956
451
4,579
8,749
9,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Graiskye
Cthulhu
10
3 / 1 / 2
5,952
541
6,936
9,462
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
Lovu Dogu
Shiva
11
6 / 2 / 2
6,345
577
8,344
8,528
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
SadeVII
Freya
8
0 / 4 / 1
4,591
417
1,381
6,841
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Agni
lcddem
Agni
12
3 / 1 / 4
6,804
619
4,055
4,303
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
11
Kills
12
12
Deaths
11
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
4
1
0.13
W
Atlas
 
Atlas
2
3
3
1.17
L
Kuzenbo
 
Kuzenbo
0
3
0
0
L
Cthulhu
Graiskye
Cthulhu
3
1
2
4
L
Shiva
Lovu Dogu
Shiva
6
2
2
3.5
W
4
2
2
2.5
W
Chaac
2
0
1
2.5
L
Freya
SadeVII
Freya
0
4
1
0.13
L
Agni
lcddem
Agni
3
1
4
5
W
Fenrir
tooreal229
Fenrir
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,340
Damage
25,295
41,001
Taken
37,883
18,638
Mitigated
21,409
14,677
Healing
10,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,264
37
161
1,235
5,947
1,767
0
2,169
3,462
49,981
0
W
Atlas
 
Atlas
4,135
1,191
240
2,444
9,162
5,730
0
3,899
4,439
17,963
0
L
Kuzenbo
 
Kuzenbo
4,579
737
0
1,293
8,749
9,327
0
0
8,749
26,470
892
L
Cthulhu
Graiskye
Cthulhu
6,936
346
0
1,890
9,462
5,736
0
1,607
7,855
27,134
1,320
L
Shiva
Lovu Dogu
Shiva
8,344
1,481
0
4,406
8,528
3,248
0
1,155
7,249
0
39,149
W
9,934
8,717
0
3,801
7,894
2,435
1,021
3,536
3,746
0
58,750
W
Chaac
5,812
396
0
3,466
9,375
5,725
0
4,084
5,291
0
53,024
L
Freya
SadeVII
Freya
1,381
435
0
2,137
6,841
1,918
0
1,730
5,111
15,233
0
L
Agni
lcddem
Agni
4,055
632
0
500
4,303
1,180
0
1,581
2,520
44,267
0
W
Fenrir
tooreal229
Fenrir
4,195
1,313
0
3,330
8,623
2,981
0
747
7,790
0
38,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
28,648
399
Minions Killed
292
0
Camps Cleared
0
1,078,930
Distance Traveled
1,125,400
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,708
610
106
10
0
232,603
0
W
Atlas
6,401
582
18
2
0
218,217
6
L
Kuzenbo
4,956
451
39
4
0
211,636
0
L
Cthulhu
5,952
541
50
5
0
231,418
7
L
Shiva
6,345
577
70
6
0
251,152
0
W
Rama
6,811
619
110
10
0
168,984
0
W
Chaac
6,852
623
98
9
0
208,218
2
L
Freya
4,591
417
36
3
0
200,420
0
L
Agni
6,804
619
97
9
0
230,774
0
W
Fenrir
6,074
552
67
6
0
250,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role