Player Matchup

Sun Wukong
Sun Wukong
EddRM
Sun Wukong
Level 127
God Stats
13W - 10L
1,549 SR
Queue Stats
142W - 145L
1,527 Elo+
Solo
Heimdallr
Heimdallr
Klutzymage420
Heimdallr
Level 162
God Stats
72W - 61L
1,575 SR
Queue Stats
380W - 345L
1,538 Elo+
Solo
Ymir
Ymir
Logitiger
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,541 Elo+
Party 1
Zeus
Zeus
WillowII
Zeus
Level 126
God Stats
2W - 4L
1,389 SR
Queue Stats
442W - 416L
1,561 Elo+
Solo
Tsukuyomi
Tsukuyomi
kidk4rma
Tsukuyomi
Level 126
God Stats
1W - 2L
1,527 SR
Queue Stats
101W - 87L
1,518 Elo+
Party 1
Team Averages
Level 112
1,508 SR
1,537 Elo+

VS

Team Averages
Level 81
1,641 SR
1,510 Elo+
Arachne
Arachne
BadWolf0ne
Arachne
Level 68
God Stats
26W - 23L
1,539 SR
Queue Stats
268W - 243L
1,509 Elo+
Solo
King Arthur
King Arthur
JacobWolverine1
King Arthur
Level 118
God Stats
85W - 79L
1,585 SR
Queue Stats
125W - 132L
1,474 Elo+
Solo
Athena
Athena
NoBLKs
Athena
Level 90
God Stats
97W - 51L
1,642 SR
Queue Stats
209W - 181L
1,517 Elo+
Party 2
Danzaburou
Danzaburou
bookmywook2
Danzaburou
Level 25
God Stats
22W - 5L
1,774 SR
Queue Stats
45W - 31L
1,536 Elo+
Party 2
Discordia
Discordia
caloricallydense
Discordia
Level 102
God Stats
22W - 13L
1,667 SR
Queue Stats
213W - 195L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EddRM
Sun Wukong
10
1 / 2 / 0
5,426
603
3,615
8,406
4,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heimdallr
Klutzymage420
Heimdallr
8
0 / 3 / 0
4,421
491
2,045
6,396
3,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate

Breastplate

+20
Physical Protection

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
5
0 / 4 / 0
4,071
452
808
6,753
5,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
4
0 / 7 / 0
3,891
432
3,630
5,680
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tsukuyomi
kidk4rma
Tsukuyomi
8
0 / 3 / 1
4,560
507
4,172
7,509
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BadWolf0ne
Arachne
10
1 / 1 / 3
5,373
597
2,153
6,574
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
JacobWolverine1
King Arthur
11
3 / 0 / 0
6,916
768
5,274
7,858
6,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Athena
NoBLKs
Athena
9
0 / 0 / 14
5,634
626
3,204
5,813
4,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
bookmywook2
Danzaburou
10
12 / 0 / 1
6,964
774
9,626
4,201
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
12
3 / 0 / 2
6,410
712
5,305
2,944
781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
19
19
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
BadWolf0ne
Arachne
1
1
3
2.5
L
Sun Wukong
EddRM
Sun Wukong
1
2
0
0.5
W
King Arthur
JacobWolverine1
King Arthur
3
0
0
3
L
Heimdallr
Klutzymage420
Heimdallr
0
3
0
0
L
Ymir
0
4
0
0
W
Athena
NoBLKs
Athena
0
0
14
7
L
Zeus
0
7
0
0
W
Danzaburou
bookmywook2
Danzaburou
12
0
1
12.5
W
Discordia
3
0
2
4
L
Tsukuyomi
kidk4rma
Tsukuyomi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,270
Damage
25,562
34,744
Taken
27,390
15,744
Mitigated
15,408
7,280
Healing
12,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BadWolf0ne
Arachne
2,153
1,665
0
3,511
6,574
2,095
0
0
6,574
0
28,912
L
Sun Wukong
EddRM
Sun Wukong
3,615
438
0
2,456
8,406
4,055
0
277
8,129
0
37,258
W
King Arthur
JacobWolverine1
King Arthur
5,274
980
0
2,525
7,858
6,788
0
0
7,858
796
49,238
L
Heimdallr
Klutzymage420
Heimdallr
2,045
622
88
555
6,396
3,314
0
3,878
2,038
0
24,659
L
Ymir
808
71
0
240
6,753
5,069
0
1,391
5,362
6,665
238
W
Athena
NoBLKs
Athena
3,204
1,045
0
2,490
5,813
4,443
156
2,267
3,090
8,927
0
L
Zeus
3,630
919
0
634
5,680
1,170
0
1,247
4,433
13,326
0
W
Danzaburou
bookmywook2
Danzaburou
9,626
4,637
0
2,979
4,201
1,301
1,812
1,481
2,486
0
47,165
W
Discordia
5,305
357
0
1,323
2,944
781
0
0
2,944
48,267
0
L
Tsukuyomi
kidk4rma
Tsukuyomi
4,172
820
0
3,307
7,509
2,136
0
1,336
5,983
0
21,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,369
Gold Earned
31,297
205
Minions Killed
342
0
Camps Cleared
0
909,902
Distance Traveled
972,787
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,373
597
60
7
0
206,012
0
L
Sun Wukong
5,426
603
74
8
0
186,416
0
W
King Arthur
6,916
768
99
11
0
194,923
0
L
Heimdallr
4,421
491
43
5
0
198,329
0
L
Ymir
4,071
452
12
1
0
185,305
0
W
Athena
5,634
626
13
1
0
183,312
4
L
Zeus
3,891
432
27
3
0
135,701
0
W
Danzaburou
6,964
774
74
8
0
197,939
0
W
Discordia
6,410
712
96
11
0
190,601
0
L
Tsukuyomi
4,560
507
49
5
0
204,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role