Player Matchup

Skadi
Skadi
Brain Sneeze
Skadi
Level 208
God Stats
3W - 3L
1,678 SR
Queue Stats
260W - 244L
1,530 Elo+
Party 1
Vamana
Vamana
ClarkDaCat
Vamana
Level 100
God Stats
1W - 0L
1,626 SR
Queue Stats
1W - 1L
1,279 Elo+
Solo
Bacchus
Bacchus
JediJones527
Bacchus
Level 16
God Stats
3W - 7L
1,500 SR
Queue Stats
7W - 16L
1,389 Elo+
Party 1
Arachne
Arachne
MooreBucks217
Arachne
Level 128
God Stats
21W - 10L
1,804 SR
Queue Stats
224W - 253L
1,458 Elo+
Solo
Ra
Ra
Power4311
Ra
Level 158
God Stats
22W - 25L
1,609 SR
Queue Stats
120W - 102L
1,507 Elo+
Party 1
Team Averages
Level 122
1,643 SR
1,432 Elo+

VS

Team Averages
Level 138
1,572 SR
1,500 Elo+
The Morrigan
The Morrigan
LegenDFairy
The Morrigan
Level 158
God Stats
10W - 7L
1,629 SR
Queue Stats
371W - 315L
1,574 Elo+
Solo
Artemis
Artemis
SaGaLordzt
Artemis
Level 127
God Stats
3W - 5L
1,658 SR
Queue Stats
222W - 211L
1,456 Elo+
Party 2
Odin
Odin
booty__bandit5
Odin
Level 84
God Stats
41W - 34L
1,612 SR
Queue Stats
46W - 38L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
cutemeister
Zhong Kui
Level 132
God Stats
7W - 18L
1,478 SR
Queue Stats
371W - 409L
1,544 Elo+
Solo
Danzaburou
Danzaburou
tsmunited
Danzaburou
Level 188
God Stats
3W - 5L
1,481 SR
Queue Stats
244W - 284L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
9,245
925
2,296
2,820
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vamana
ClarkDaCat
Vamana
14
0 / 2 / 3
8,571
857
2,978
9,753
9,027
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
JediJones527
Bacchus
14
0 / 1 / 3
8,893
889
1,215
6,696
4,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
14
1 / 4 / 1
8,887
889
2,755
10,457
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
3 / 0 / 1
10,379
1,038
7,076
2,649
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
LegenDFairy
The Morrigan
16
3 / 2 / 4
9,446
945
9,799
6,361
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
SaGaLordzt
Artemis
10
0 / 0 / 0
7,188
719
0
0
0
16
2 / 1 / 2
9,224
922
3,682
6,686
6,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
cutemeister
Zhong Kui
15
2 / 1 / 2
8,670
867
4,800
6,358
4,276
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
tsmunited
Danzaburou
9
0 / 0 / 0
5,688
569
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
4
Kills
7
8
Deaths
4
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Vamana
ClarkDaCat
Vamana
0
2
3
0.75
W
Bacchus
JediJones527
Bacchus
0
1
3
1.5
L
The Morrigan
LegenDFairy
The Morrigan
3
2
4
2.5
W
Arachne
1
4
1
0.38
W
3
0
1
3.5
L
Artemis
SaGaLordzt
Artemis
0
0
0
0
L
2
1
2
3
L
Zhong Kui
cutemeister
Zhong Kui
2
1
2
3
L
Danzaburou
tsmunited
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,320
Damage
18,281
32,375
Taken
19,405
19,574
Mitigated
12,204
6,388
Healing
5,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,296
613
0
0
2,820
964
2,680
1,125
1,497
0
33,485
W
Vamana
ClarkDaCat
Vamana
2,978
1,263
0
654
9,753
9,027
1,846
4,587
4,572
0
13,533
W
Bacchus
JediJones527
Bacchus
1,215
47
0
1,687
6,696
4,621
111
2,261
4,336
11,334
1,586
L
The Morrigan
LegenDFairy
The Morrigan
9,799
948
10
488
6,361
1,852
0
3,420
2,586
33,036
0
W
Arachne
2,755
1,826
244
2,132
10,457
4,130
225
4,690
5,406
0
21,381
W
7,076
146
890
781
2,649
832
1,522
976
1,385
43,862
718
L
Artemis
SaGaLordzt
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
3,682
239
0
1,752
6,686
6,076
0
2,331
3,993
753
26,765
L
Zhong Kui
cutemeister
Zhong Kui
4,800
380
0
2,962
6,358
4,276
0
1,253
4,971
22,974
0
L
Danzaburou
tsmunited
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,975
Gold Earned
40,216
261
Minions Killed
189
0
Camps Cleared
0
1,079,691
Distance Traveled
609,225
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,245
925
70
7
0
214,588
0
W
Vamana
8,571
857
18
2
0
210,124
0
W
Bacchus
8,893
889
34
3
0
204,041
0
L
The Morrigan
9,446
945
63
6
0
209,683
5
W
Arachne
8,887
889
29
3
0
244,926
0
W
Ra
10,379
1,038
110
11
0
206,012
0
L
Artemis
7,188
719
0
0
0
0
0
L
Odin
9,224
922
65
7
0
210,044
0
L
Zhong Kui
8,670
867
61
6
0
189,498
0
L
Danzaburou
5,688
569
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role