Player Matchup

Sobek
Sobek
Masters
Avensz
Sobek
Masters
Level 225
God Stats
16W - 8L
1,669 SR
Queue Stats
440W - 142L
2,372 MMR
Party 1
Discordia
Discordia
Masters
Iifewater
Discordia
Masters
Level 114
God Stats
37W - 15L
1,744 SR
Queue Stats
504W - 227L
2,453 MMR
Party 1
Chiron
Chiron
Masters
Jayydesignz
Chiron
Masters
Level 105
God Stats
49W - 32L
1,683 SR
Queue Stats
654W - 468L
2,141 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 148
1,699 SR
2,322 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,575 SR
1,878 MMR
Scylla
Scylla
Diamond V
Snarky Hunter
Scylla
Diamond V
Level 154
God Stats
45W - 36L
1,660 SR
Queue Stats
222W - 145L
2,096 MMR
Party 2
Medusa
Medusa
Platinum I
TarriestDock726
Medusa
Platinum I
Level 148
God Stats
10W - 16L
1,550 SR
Queue Stats
209W - 229L
1,888 MMR
Solo
Bacchus
Bacchus
Platinum IV
iiObliterator
Bacchus
Platinum IV
Level 154
God Stats
0W - 2L
1,516 SR
Queue Stats
84W - 83L
1,651 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Avensz
Sobek
15
4 / 0 / 7
9,571
870
5,082
9,789
10,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
Iifewater
Discordia
18
5 / 0 / 5
10,439
949
16,542
5,071
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
17
3 / 0 / 9
9,933
903
6,411
5,606
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
FafnirCerberusKuzenboAchillesSerqet

VS

Bans
CthulhuXing TianHou YiGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
8,449
768
3,141
10,506
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 0
7,767
706
3,618
9,731
2,407
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
13
0 / 3 / 0
7,551
686
3,803
11,053
9,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
12
Kills
0
0
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
Avensz
Sobek
4
0
7
7.5
W
Discordia
Iifewater
Discordia
5
0
5
7.5
W
Chiron
3
0
9
7.5
L
0
5
0
0
L
0
4
0
0
L
Bacchus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,035
Damage
10,562
20,466
Taken
31,290
14,002
Mitigated
13,618
7,774
Healing
2,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Avensz
Sobek
5,082
309
0
2,909
9,789
10,518
0
2,579
6,995
17,036
1,775
W
Discordia
Iifewater
Discordia
16,542
531
0
2,047
5,071
1,637
438
2,135
2,836
48,690
0
W
Chiron
6,411
1,197
560
2,258
5,606
1,847
847
2,102
3,382
0
40,768
L
3,141
266
0
690
10,506
1,736
0
8,108
1,652
32,041
0
L
3,618
1,334
0
480
9,731
2,407
0
5,284
3,945
0
25,744
L
Bacchus
3,803
127
0
1,386
11,053
9,475
0
6,207
4,060
11,960
210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
23,767
180
Minions Killed
127
0
Camps Cleared
0
688,886
Distance Traveled
658,436
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,571
870
17
2
0
226,327
0
W
Discordia
10,439
949
100
9
0
237,679
0
W
Chiron
9,933
903
63
6
0
224,880
0
L
Scylla
8,449
768
70
6
0
223,523
0
L
Medusa
7,767
706
43
4
0
213,776
2
L
Bacchus
7,551
686
14
1
0
221,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role