Player Matchup

Atlas
Atlas
Dustystar
Atlas
Level 208
God Stats
1W - 1L
1,309 SR
Queue Stats
436W - 367L
1,582 Elo+
Party 2
Vulcan
Vulcan
GarglemeLoRez
Vulcan
Level 57
God Stats
1W - 1L
1,148 SR
Queue Stats
98W - 81L
1,541 Elo+
Party 2
Guan Yu
Guan Yu
Metronomez
Guan Yu
Level 57
God Stats
7W - 2L
1,617 SR
Queue Stats
360W - 137L
1,692 Elo+
Solo
Maui
Maui
Trev2436
Maui
Level 155
God Stats
15W - 11L
1,482 SR
Queue Stats
140W - 137L
1,508 Elo+
Party 2
Gilgamesh
Gilgamesh
déodorant
Gilgamesh
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,564 Elo+
Party 2
Team Averages
Level 100
1,411 SR
1,578 Elo+

VS

Team Averages
Level 126
1,377 SR
1,549 Elo+
Mulan
Mulan
JX2S0
Mulan
Level 137
God Stats
9W - 4L
1,652 SR
Queue Stats
415W - 440L
1,534 Elo+
Party 3
Xbalanque
Xbalanque
JimboDisNutz
Xbalanque
Level 77
God Stats
0W - 3L
1,165 SR
Queue Stats
416W - 440L
1,534 Elo+
Party 3
Thoth
Thoth
Kaspar
Thoth
Level 132
God Stats
0W - 3L
1,255 SR
Queue Stats
121W - 100L
1,563 Elo+
Solo
Chaac
Chaac
OhGProdigyy
Chaac
Level 127
God Stats
3W - 3L
1,613 SR
Queue Stats
235W - 233L
1,556 Elo+
Party 1
Ix Chel
Ix Chel
itzqqqqq
Ix Chel
Level 159
God Stats
1W - 3L
1,202 SR
Queue Stats
211W - 209L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dustystar
Atlas
14
1 / 3 / 26
9,672
806
10,722
18,648
19,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
7 / 2 / 15
10,916
910
13,534
5,335
2,894
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Guan Yu
Metronomez
Guan Yu
16
6 / 1 / 18
10,806
901
8,452
15,588
9,247
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Maui
17
6 / 1 / 23
10,376
865
5,665
12,549
14,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gilgamesh
déodorant
Gilgamesh
17
10 / 4 / 17
10,679
890
16,030
20,345
21,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JX2S0
Mulan
13
1 / 7 / 2
7,655
638
6,491
14,964
12,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
JimboDisNutz
Xbalanque
12
0 / 9 / 5
7,610
634
9,819
12,144
4,010
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Thoth
Kaspar
Thoth
15
1 / 3 / 5
8,531
711
12,248
6,299
1,995
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 2
8,120
677
11,072
13,269
12,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
itzqqqqq
Ix Chel
16
5 / 6 / 0
9,924
827
7,502
10,895
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
23
30
Kills
9
11
Deaths
30
99
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Atlas
Dustystar
Atlas
1
3
26
4.67
W
7
2
15
7.25
L
Mulan
JX2S0
Mulan
1
7
2
0.29
L
Xbalanque
JimboDisNutz
Xbalanque
0
9
5
0.28
L
Thoth
Kaspar
Thoth
1
3
5
1.17
W
Guan Yu
Metronomez
Guan Yu
6
1
18
15
L
2
5
2
0.6
W
Maui
6
1
23
17.5
W
Gilgamesh
déodorant
Gilgamesh
10
4
17
4.63
L
Ix Chel
itzqqqqq
Ix Chel
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,403
Damage
47,132
72,465
Taken
57,571
67,728
Mitigated
35,648
37,051
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Dustystar
Atlas
10,722
2,432
1,568
2,390
18,648
19,822
787
5,759
12,651
19,671
712
W
13,534
49
0
0
5,335
2,894
3,584
667
4,592
42,620
1,081
L
Mulan
JX2S0
Mulan
6,491
862
0
1,389
14,964
12,997
0
8,660
6,012
741
8,935
L
Xbalanque
JimboDisNutz
Xbalanque
9,819
3,949
45
275
12,144
4,010
0
5,204
6,867
0
17,549
L
Thoth
Kaspar
Thoth
12,248
195
93
901
6,299
1,995
0
3,144
2,995
29,274
0
W
Guan Yu
Metronomez
Guan Yu
8,452
1,152
16,891
9,494
15,588
9,247
1,241
5,105
10,339
0
16,913
L
11,072
701
152
2,838
13,269
12,434
0
6,833
6,086
0
26,119
W
Maui
5,665
1,051
382
1,143
12,549
14,551
512
3,294
9,174
12,950
0
W
Gilgamesh
déodorant
Gilgamesh
16,030
3,531
1,836
3,347
20,345
21,214
730
5,401
14,828
317
29,876
L
Ix Chel
itzqqqqq
Ix Chel
7,502
749
3,068
2,470
10,895
4,212
0
5,880
4,836
14,046
137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,449
Gold Earned
41,840
144
Minions Killed
112
0
Camps Cleared
0
1,185,403
Distance Traveled
955,886
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,672
806
22
2
0
199,314
0
W
Vulcan
10,916
910
58
5
0
235,062
0
L
Mulan
7,655
638
6
1
0
175,068
0
L
Xbalanque
7,610
634
19
2
0
179,008
0
L
Thoth
8,531
711
48
4
0
231,706
0
W
Guan Yu
10,806
901
13
1
0
274,512
0
L
Chaac
8,120
677
12
1
0
192,716
0
W
Maui
10,376
865
19
2
0
252,581
0
W
Gilgamesh
10,679
890
32
3
0
223,934
1
L
Ix Chel
9,924
827
27
2
0
177,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role