Player Matchup

Da Ji
Da Ji
BadlyBurnt
Da Ji
Level 221
God Stats
4W - 3L
1,693 SR
Queue Stats
202W - 200L
1,503 Elo+
Party 1
Khepri
Khepri
CesarLongZhanshi
Khepri
Level 69
God Stats
9W - 11L
1,420 SR
Queue Stats
237W - 239L
1,544 Elo+
Solo
Sobek
Sobek
global_sheath
Sobek
Level 29
God Stats
1W - 1L
1,729 SR
Queue Stats
169W - 193L
1,434 Elo+
Solo
Mercury
Mercury
megatoneslaley
Mercury
Level 89
God Stats
0W - 3L
1,188 SR
Queue Stats
217W - 206L
1,457 Elo+
Solo
Bellona
Bellona
predijangles
Bellona
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 50L
1,438 Elo+
Party 1
Team Averages
Level 90
1,506 SR
1,475 Elo+

VS

Team Averages
Level 111
1,523 SR
1,422 Elo+
Hades
Hades
 
Hades
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
DARKGRAFF
Tyr
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,349 Elo+
Party 2
Ares
Ares
Dr_I-ROD
Ares
Level 68
God Stats
16W - 4L
1,785 SR
Queue Stats
415W - 412L
1,526 Elo+
Solo
Danzaburou
Danzaburou
GT911
Danzaburou
Level 127
God Stats
1W - 3L
1,514 SR
Queue Stats
24W - 40L
1,350 Elo+
Party 2
Izanami
Izanami
PolloDeGuatemala
Izanami
Level 132
God Stats
1W - 1L
1,314 SR
Queue Stats
26W - 36L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
5 / 2 / 1
6,285
1,257
5,023
3,610
2,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
5,416
1,083
1,953
3,012
2,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
0 / 3 / 5
5,173
1,035
3,547
7,351
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
0 / 4 / 4
4,985
997
1,454
4,633
1,348
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bellona
predijangles
Bellona
5
0 / 0 / 0
4,312
862
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
4 / 1 / 4
6,083
1,217
3,685
3,866
1,462
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 7
5,828
1,166
2,973
3,775
1,949
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
8
0 / 1 / 4
5,183
1,037
1,148
3,021
2,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
GT911
Danzaburou
11
2 / 1 / 7
6,184
1,237
3,708
2,620
966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 4
5,902
1,180
3,638
2,359
975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
6
Kills
10
10
Deaths
6
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
1
4
6
L
Da Ji
5
2
1
2.75
L
1
1
3
2.5
W
1
2
7
2.25
W
Ares
0
1
4
2
W
Danzaburou
GT911
Danzaburou
2
1
7
5.5
W
3
1
4
5
L
0
3
5
0.83
L
0
4
4
0.5
L
Bellona
predijangles
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,977
Damage
15,152
18,606
Taken
15,641
10,421
Mitigated
7,677
4,757
Healing
5,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
3,685
159
215
1,296
3,866
1,462
0
1,647
2,219
5,912
249
L
Da Ji
5,023
1,265
274
881
3,610
2,024
0
831
2,717
0
8,990
L
1,953
82
145
598
3,012
2,806
0
769
2,204
4,845
0
W
2,973
481
200
886
3,775
1,949
0
793
2,982
0
5,289
W
Ares
1,148
0
107
590
3,021
2,325
0
986
2,035
2,422
77
W
Danzaburou
GT911
Danzaburou
3,708
1,473
664
916
2,620
966
0
1,132
1,488
0
12,738
W
3,638
1,617
33
633
2,359
975
0
942
1,417
0
11,341
L
3,547
117
329
2,268
7,351
4,243
0
1,603
5,598
8,983
0
L
1,454
460
63
199
4,633
1,348
0
1,454
3,105
0
5,948
L
Bellona
predijangles
Bellona
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,171
Gold Earned
29,180
31
Minions Killed
51
0
Camps Cleared
0
426,045
Distance Traveled
487,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,083
1,217
8
2
0
101,831
0
L
Da Ji
6,285
1,257
8
2
0
96,777
0
L
Khepri
5,416
1,083
2
0
0
101,551
0
W
Tyr
5,828
1,166
8
2
0
123,057
0
W
Ares
5,183
1,037
2
0
0
67,748
0
W
Danzaburou
6,184
1,237
19
4
0
105,933
0
W
Izanami
5,902
1,180
14
3
0
89,364
0
L
Sobek
5,173
1,035
14
3
0
115,289
0
L
Mercury
4,985
997
7
1
0
112,428
0
L
Bellona
4,312
862
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role