Player Matchup

Odin
Odin
 
Odin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
CapitanMav
Kumbhakarna
Level 127
God Stats
1W - 3L
1,151 SR
Queue Stats
53W - 50L
1,448 Elo+
Party 1
Skadi
Skadi
Drazharisawesome
Skadi
Level 156
God Stats
2W - 0L
1,749 SR
Queue Stats
42W - 43L
1,458 Elo+
Party 1
Nox
Nox
darksull243
Nox
Level 88
God Stats
13W - 12L
1,494 SR
Queue Stats
730W - 773L
1,504 Elo+
Solo
Chaac
Chaac
one WISDOM
Chaac
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 44L
1,475 Elo+
Party 1
Team Averages
Level 135
1,479 SR
1,477 Elo+

VS

Team Averages
Level 80
1,458 SR
1,506 Elo+
Sobek
Sobek
BottomG-LLC
Sobek
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 56L
1,509 Elo+
Solo
Merlin
Merlin
Da_Fuzz1324
Merlin
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 189L
1,475 Elo+
Party 2
Jing Wei
Jing Wei
IOnlySupport219
Jing Wei
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,634 Elo+
Solo
Erlang Shen
Erlang Shen
Parathax
Erlang Shen
Level 112
God Stats
1W - 1L
1,377 SR
Queue Stats
203W - 180L
1,487 Elo+
Solo
Bellona
Bellona
zaynestro
Bellona
Level 28
God Stats
3W - 5L
1,415 SR
Queue Stats
100W - 109L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
5 / 1 / 10
9,350
935
8,378
10,484
9,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
CapitanMav
Kumbhakarna
15
4 / 3 / 11
9,771
977
5,051
15,581
12,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 1 / 10
9,246
925
12,830
7,296
3,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 0 / 14
9,522
952
8,263
8,270
3,877
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Chaac
15
3 / 1 / 11
9,834
983
13,934
13,561
18,705
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,585
759
7,395
13,895
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
15
1 / 1 / 4
7,863
786
14,962
4,872
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
16
3 / 2 / 3
8,257
826
9,158
7,022
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Parathax
Erlang Shen
12
1 / 7 / 4
7,697
770
4,957
16,038
13,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
zaynestro
Bellona
13
0 / 3 / 3
6,696
670
5,514
10,879
11,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
23
17
Kills
6
6
Deaths
17
56
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
1
10
10
L
1
4
3
0.63
W
Kumbhakarna
CapitanMav
Kumbhakarna
4
3
11
3.17
L
Merlin
1
1
4
3
W
3
1
10
8
L
Jing Wei
3
2
3
2.25
L
Erlang Shen
Parathax
Erlang Shen
1
7
4
0.43
W
2
0
14
9
W
Chaac
3
1
11
8.5
L
Bellona
zaynestro
Bellona
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,456
Damage
41,986
55,192
Taken
52,706
47,253
Mitigated
41,598
22,810
Healing
13,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,378
1,640
619
1,543
10,484
9,308
871
5,067
5,295
0
11,965
L
7,395
223
0
4,142
13,895
10,905
0
2,399
11,496
12,938
174
W
Kumbhakarna
CapitanMav
Kumbhakarna
5,051
424
3,865
4,437
15,581
12,169
218
5,440
9,924
11,471
1,242
L
Merlin
14,962
680
659
284
4,872
2,265
0
1,370
3,502
36,357
0
W
12,830
5,294
750
2,529
7,296
3,194
4,094
3,567
3,617
0
34,313
L
Jing Wei
9,158
5,463
1,302
2,020
7,022
3,040
0
2,458
4,564
0
23,137
L
Erlang Shen
Parathax
Erlang Shen
4,957
2,138
443
2,664
16,038
13,763
0
3,026
13,012
0
6,395
W
8,263
783
1,365
1,856
8,270
3,877
1,839
3,613
4,612
19,998
1,156
W
Chaac
13,934
1,057
816
5,030
13,561
18,705
188
4,558
8,762
0
24,508
L
Bellona
zaynestro
Bellona
5,514
711
461
1,168
10,879
11,625
0
3,136
7,743
0
6,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,723
Gold Earned
38,098
134
Minions Killed
99
0
Camps Cleared
0
1,091,818
Distance Traveled
973,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,350
935
8
1
0
238,761
0
L
Sobek
7,585
759
10
1
0
181,073
0
W
Kumbhakarna
9,771
977
11
1
0
221,824
0
L
Merlin
7,863
786
43
4
0
198,848
0
W
Skadi
9,246
925
54
5
0
184,149
0
L
Jing Wei
8,257
826
37
4
0
203,952
0
L
Erlang Shen
7,697
770
5
1
0
203,999
0
W
Nox
9,522
952
38
4
0
215,365
0
W
Chaac
9,834
983
23
2
0
231,719
0
L
Bellona
6,696
670
4
0
0
185,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role