Player Matchup

Bacchus
Bacchus
KobeBean66
Bacchus
Level 139
God Stats
3W - 0L
1,586 SR
Queue Stats
13W - 15L
1,276 Elo+
Party 1
Neith
Neith
RobertDH
Neith
Level 16
God Stats
9W - 2L
1,500 SR
Queue Stats
9W - 6L
1,114 Elo+
Party 1
Sol
Sol
SiR StAnGaLaNG
Sol
Level 128
God Stats
1W - 0L
1,589 SR
Queue Stats
5W - 8L
1,177 Elo+
Party 1
Team Averages
Level 94
1,558 SR
1,189 Elo+

VS

Team Averages
Level 131
1,498 SR
1,450 Elo+
Izanami
Izanami
CRUNCHmunch42
Izanami
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,456 Elo+
Solo
Merlin
Merlin
Circasisam
Merlin
Level 147
God Stats
42W - 74L
1,448 SR
Queue Stats
381W - 408L
1,441 Elo+
Solo
Mulan
Mulan
irvingleo91
Mulan
Level 145
God Stats
21W - 19L
1,546 SR
Queue Stats
335W - 329L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KobeBean66
Bacchus
16
1 / 0 / 6
9,441
787
4,210
12,054
14,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
RobertDH
Neith
16
2 / 0 / 5
9,732
811
5,841
4,710
1,821
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 1 / 2
10,174
848
5,221
5,939
1,904
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 1 / 1
7,989
666
952
3,823
1,398
Merlin
Circasisam
Merlin
12
0 / 2 / 1
8,108
676
4,021
4,125
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 0
9,008
751
4,959
10,295
4,601
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
1
1
0.5
L
Merlin
Circasisam
Merlin
0
2
1
0.25
W
Bacchus
KobeBean66
Bacchus
1
0
6
4
W
Neith
RobertDH
Neith
2
0
5
4.5
W
4
1
2
5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,272
Damage
9,932
22,703
Taken
18,243
17,788
Mitigated
7,495
8,702
Healing
2,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
952
174
0
475
3,823
1,398
85
1,712
2,089
0
8,799
L
Merlin
Circasisam
Merlin
4,021
32
0
622
4,125
1,496
84
1,594
2,487
22,283
491
W
Bacchus
KobeBean66
Bacchus
4,210
167
0
4,062
12,054
14,063
337
1,556
10,480
15,675
0
W
Neith
RobertDH
Neith
5,841
2,460
0
1,856
4,710
1,821
1,692
843
3,843
0
33,214
W
5,221
1,452
0
2,784
5,939
1,904
1,805
1,915
4,010
41,605
0
L
4,959
464
0
926
10,295
4,601
0
6,149
4,100
0
27,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,347
Gold Earned
25,105
130
Minions Killed
113
0
Camps Cleared
0
692,006
Distance Traveled
488,187
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,989
666
15
1
0
168,417
0
L
Merlin
8,108
676
47
4
0
118,927
0
W
Bacchus
9,441
787
19
2
0
254,234
0
W
Neith
9,732
811
56
5
0
223,495
0
W
Sol
10,174
848
55
5
0
214,277
1
L
Mulan
9,008
751
51
4
0
200,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role