Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BayGull24
Cernunnos
Level 23
God Stats
1W - 3L
1,164 SR
Queue Stats
48W - 46L
1,526 Elo+
Party 2
Sun Wukong
Sun Wukong
Landfishies
Sun Wukong
Level 88
God Stats
5W - 2L
1,681 SR
Queue Stats
165W - 177L
1,483 Elo+
Party 2
Kumbhakarna
Kumbhakarna
swagboca
Kumbhakarna
Level 85
God Stats
5W - 3L
1,562 SR
Queue Stats
133W - 146L
1,517 Elo+
Party 2
Odin
Odin
ツIrodzツ
Odin
Level 119
God Stats
3W - 0L
1,836 SR
Queue Stats
64W - 64L
1,542 Elo+
Party 2
Team Averages
Level 94
1,549 SR
1,514 Elo+

VS

Team Averages
Level 150
1,606 SR
1,523 Elo+
Danzaburou
Danzaburou
Gil9505
Danzaburou
Level 171
God Stats
12W - 10L
1,731 SR
Queue Stats
669W - 650L
1,522 Elo+
Solo
Thor
Thor
THE GREAT ROOK
Thor
Level 145
God Stats
25W - 38L
1,398 SR
Queue Stats
451W - 419L
1,489 Elo+
Solo
Nu Wa
Nu Wa
Terontae
Nu Wa
Level 128
God Stats
16W - 9L
1,627 SR
Queue Stats
166W - 162L
1,530 Elo+
Party 1
Vulcan
Vulcan
daytimedrama
Vulcan
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 104L
1,482 Elo+
Solo
Fenrir
Fenrir
ƒireheart
Fenrir
Level 157
God Stats
1W - 1L
1,773 SR
Queue Stats
15W - 9L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 3 / 0
8,470
529
1,330
6,273
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
BayGull24
Cernunnos
16
5 / 0 / 1
9,929
621
7,353
7,918
3,211
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Landfishies
Sun Wukong
14
1 / 3 / 4
8,201
513
6,233
15,620
8,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
swagboca
Kumbhakarna
13
2 / 1 / 5
8,578
536
3,826
12,218
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 4 / 0
9,313
582
7,877
16,490
7,459
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gil9505
Danzaburou
13
0 / 2 / 0
7,698
481
1,126
5,162
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 0 / 3
8,024
502
5,438
8,399
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Terontae
Nu Wa
14
1 / 5 / 3
8,886
555
12,696
10,585
7,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vulcan
13
3 / 2 / 2
8,218
514
6,957
5,470
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ƒireheart
Fenrir
14
5 / 3 / 2
8,170
511
11,842
13,013
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
12
Kills
11
11
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
3
0
0.33
W
Cernunnos
BayGull24
Cernunnos
5
0
1
5.5
L
Danzaburou
Gil9505
Danzaburou
0
2
0
0
W
Sun Wukong
Landfishies
Sun Wukong
1
3
4
1
L
2
0
3
3.5
L
Nu Wa
Terontae
Nu Wa
1
5
3
0.5
L
Vulcan
3
2
2
2
W
Kumbhakarna
swagboca
Kumbhakarna
2
1
5
4.5
L
Fenrir
ƒireheart
Fenrir
5
3
2
2
W
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,619
Damage
38,059
58,519
Taken
42,629
30,507
Mitigated
19,886
17,714
Healing
7,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,330
38
0
1,000
6,273
1,805
0
2,650
3,537
51,419
0
W
Cernunnos
BayGull24
Cernunnos
7,353
3,916
0
4,269
7,918
3,211
1,183
1,236
6,608
0
87,714
L
Danzaburou
Gil9505
Danzaburou
1,126
153
0
1,566
5,162
1,595
0
275
4,887
0
49,247
W
Sun Wukong
Landfishies
Sun Wukong
6,233
1,555
0
5,917
15,620
8,007
0
3,020
12,486
0
58,673
L
5,438
1,652
0
1,224
8,399
3,389
0
664
7,735
0
68,106
L
Nu Wa
Terontae
Nu Wa
12,696
3,652
0
1,638
10,585
7,581
150
733
9,852
62,903
0
L
Vulcan
6,957
327
0
653
5,470
1,919
0
2,124
3,346
51,240
0
W
Kumbhakarna
swagboca
Kumbhakarna
3,826
627
0
1,752
12,218
10,025
0
4,302
7,797
22,465
0
L
Fenrir
ƒireheart
Fenrir
11,842
2,249
0
2,890
13,013
5,402
275
1,485
11,528
0
48,785
W
7,877
2,092
0
4,776
16,490
7,459
0
8,068
7,787
125
71,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,491
Gold Earned
40,996
521
Minions Killed
477
0
Camps Cleared
0
1,516,348
Distance Traveled
1,531,741
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,470
529
116
7
0
287,207
9
W
Cernunnos
9,929
621
141
9
0
302,028
2
L
Danzaburou
7,698
481
93
6
0
235,451
6
W
Sun Wukong
8,201
513
99
6
0
323,501
0
L
Thor
8,024
502
116
7
0
362,303
1
L
Nu Wa
8,886
555
109
7
0
257,205
0
L
Vulcan
8,218
514
103
6
0
332,570
3
W
Kumbhakarna
8,578
536
31
2
0
312,210
3
L
Fenrir
8,170
511
56
4
0
344,212
2
W
Odin
9,313
582
134
8
0
291,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role