Player Matchup

Hel
Hel
 
Hel
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
LadyFreyaa
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 52L
1,449 Elo+
Party 1
Geb
Geb
Secret007
Geb
Level 252
God Stats
3W - 1L
1,740 SR
Queue Stats
394W - 373L
1,561 Elo+
Solo
Cernunnos
Cernunnos
Tomlinchron
Cernunnos
Level 129
God Stats
3W - 1L
1,575 SR
Queue Stats
203W - 199L
1,480 Elo+
Solo
Sol
Sol
monkeyman16
Sol
Level 71
God Stats
2W - 0L
1,713 SR
Queue Stats
13W - 14L
1,447 Elo+
Solo
Team Averages
Level 130
1,606 SR
1,487 Elo+

VS

Team Averages
Level 133
1,463 SR
1,477 Elo+
Geb
Geb
 
Geb
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Calys83
Hun Batz
Level 148
God Stats
2W - 2L
1,634 SR
Queue Stats
254W - 281L
1,459 Elo+
Solo
Xbalanque
Xbalanque
Parelöup
Xbalanque
Level 120
God Stats
6W - 5L
1,581 SR
Queue Stats
545W - 548L
1,454 Elo+
Solo
Da Ji
Da Ji
angelghoul123
Da Ji
Level 106
God Stats
0W - 1L
1,416 SR
Queue Stats
218W - 222L
1,531 Elo+
Solo
Hel
Hel
oxcar103
Hel
Level 155
God Stats
0W - 2L
1,187 SR
Queue Stats
100W - 104L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
4 / 2 / 3
6,133
1,227
2,921
5,116
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
LadyFreyaa
Cthulhu
10
0 / 2 / 8
5,655
1,131
3,215
8,304
4,375
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 7
5,454
1,091
4,822
4,805
2,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Tomlinchron
Cernunnos
11
3 / 1 / 6
6,254
1,251
4,952
5,324
1,767
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 2 / 6
6,119
1,224
3,472
3,995
1,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
1
0 / 0 / 0
1,304
261
0
0
0
Hun Batz
Calys83
Hun Batz
12
2 / 1 / 2
5,646
1,129
6,117
4,818
2,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
Parelöup
Xbalanque
11
2 / 3 / 2
5,309
1,062
6,008
5,749
2,051
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 2
5,593
1,119
2,621
5,200
2,455
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 6
5,330
1,066
3,588
5,748
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
9
Kills
6
7
Deaths
9
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
2
3
2.75
L
Geb
 
Geb
0
0
0
0
L
Hun Batz
Calys83
Hun Batz
2
1
2
3
W
Cthulhu
LadyFreyaa
Cthulhu
0
2
8
2
L
Xbalanque
Parelöup
Xbalanque
2
3
2
1
W
0
0
7
3.5
W
Cernunnos
Tomlinchron
Cernunnos
3
1
6
6
L
2
2
2
1.5
W
2
2
6
2.5
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,382
Damage
18,334
27,544
Taken
21,515
11,855
Mitigated
8,705
13,563
Healing
9,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,921
43
4,981
2,392
5,116
1,734
0
744
4,372
5,698
0
L
Geb
 
Geb
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
Calys83
Hun Batz
6,117
668
175
847
4,818
2,110
0
3,028
1,790
0
13,819
W
Cthulhu
LadyFreyaa
Cthulhu
3,215
159
616
1,523
8,304
4,375
0
1,393
6,911
7,823
745
L
Xbalanque
Parelöup
Xbalanque
6,008
1,170
460
1,219
5,749
2,051
0
3,053
2,696
0
11,324
W
4,822
73
482
793
4,805
2,786
0
360
4,445
6,483
131
W
Cernunnos
Tomlinchron
Cernunnos
4,952
1,597
215
1,601
5,324
1,767
0
666
4,658
0
12,261
L
2,621
436
56
1,154
5,200
2,455
0
3,064
2,136
0
5,859
W
3,472
1,222
188
772
3,995
1,193
41
425
3,570
13,545
1,302
L
3,588
31
3,102
2,192
5,748
2,089
0
4,687
1,061
6,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,615
Gold Earned
23,182
70
Minions Killed
44
0
Camps Cleared
0
590,012
Distance Traveled
437,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,133
1,227
3
1
0
122,593
0
L
Geb
1,304
261
0
0
0
0
0
L
Hun Batz
5,646
1,129
16
3
0
112,447
0
W
Cthulhu
5,655
1,131
15
3
0
118,546
0
L
Xbalanque
5,309
1,062
10
2
0
110,104
0
W
Geb
5,454
1,091
7
1
0
128,908
0
W
Cernunnos
6,254
1,251
29
6
0
117,244
0
L
Da Ji
5,593
1,119
12
2
0
95,451
0
W
Sol
6,119
1,224
16
3
0
102,721
0
L
Hel
5,330
1,066
6
1
0
119,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role