Player Matchup

Atlas
Atlas
DarkEnviious
Atlas
Level 84
God Stats
44W - 42L
1,507 SR
Queue Stats
167W - 183L
1,462 Elo+
Party 1
King Arthur
King Arthur
GRM SHAD0
King Arthur
Level 96
God Stats
30W - 40L
1,493 SR
Queue Stats
401W - 443L
1,490 Elo+
Party 1
Arachne
Arachne
Milamd
Arachne
Level 105
God Stats
23W - 6L
1,763 SR
Queue Stats
391W - 353L
1,561 Elo+
Solo
Nu Wa
Nu Wa
StopRunnin
Nu Wa
Level 114
God Stats
226W - 152L
1,654 SR
Queue Stats
609W - 592L
1,557 Elo+
Solo
Scylla
Scylla
TemptingBark846
Scylla
Level 125
God Stats
8W - 1L
1,624 SR
Queue Stats
101W - 114L
1,551 Elo+
Solo
Team Averages
Level 105
1,608 SR
1,524 Elo+

VS

Team Averages
Level 131
1,489 SR
1,500 Elo+
Kuzenbo
Kuzenbo
Boadisafa
Kuzenbo
Level 145
God Stats
9W - 10L
1,494 SR
Queue Stats
749W - 754L
1,506 Elo+
Solo
Ymir
Ymir
CatGurlCutey
Ymir
Level 60
God Stats
132W - 132L
1,511 SR
Queue Stats
158W - 183L
1,442 Elo+
Solo
Janus
Janus
PoppyElf03
Janus
Level 128
God Stats
10W - 11L
1,483 SR
Queue Stats
33W - 36L
1,563 Elo+
Solo
Loki
Loki
STL AVIDSPARK
Loki
Level 163
God Stats
9W - 7L
1,578 SR
Queue Stats
296W - 267L
1,522 Elo+
Solo
Neith
Neith
SirYanceylot
Neith
Level 158
God Stats
1W - 1L
1,378 SR
Queue Stats
48W - 52L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
6,580
658
4,256
6,048
4,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
GRM SHAD0
King Arthur
11
5 / 2 / 3
6,371
637
5,791
7,988
3,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
Milamd
Arachne
11
7 / 1 / 1
6,402
640
5,897
8,123
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nu Wa
12
0 / 2 / 3
6,420
642
5,532
3,474
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 4
6,259
626
4,498
4,812
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Boadisafa
Kuzenbo
11
2 / 1 / 0
5,706
571
2,776
7,910
4,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

8
2 / 4 / 1
5,400
540
1,925
8,339
4,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
11
3 / 2 / 1
6,335
634
3,634
5,073
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 5 / 2
4,809
481
3,842
8,210
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 2
5,204
520
5,367
8,672
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
17
Kills
9
9
Deaths
17
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Boadisafa
Kuzenbo
2
1
0
2
L
2
4
1
0.63
W
4
1
5
6.5
W
King Arthur
GRM SHAD0
King Arthur
5
2
3
3.25
W
Arachne
Milamd
Arachne
7
1
1
7.5
L
Janus
3
2
1
1.75
L
1
5
2
0.4
L
1
5
2
0.4
W
Nu Wa
0
2
3
0.75
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,974
Damage
17,544
30,445
Taken
38,204
12,434
Mitigated
15,078
7,905
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Boadisafa
Kuzenbo
2,776
485
0
2,922
7,910
4,779
0
3,833
4,077
36,004
0
L
1,925
553
0
1,064
8,339
4,257
0
3,809
4,434
13,059
0
W
4,256
1,814
199
1,705
6,048
4,548
0
1,427
4,587
24,740
0
W
King Arthur
GRM SHAD0
King Arthur
5,791
1,118
0
1,203
7,988
3,365
112
781
7,207
555
35,656
W
Arachne
Milamd
Arachne
5,897
4,048
0
3,532
8,123
2,362
22
1,141
6,912
0
40,411
L
Janus
3,634
142
0
1,647
5,073
1,413
0
3,022
1,759
37,667
0
L
3,842
1,288
0
2,092
8,210
2,139
0
1,313
6,856
0
20,329
L
5,367
1,319
0
2,469
8,672
2,490
0
1,614
7,058
0
37,454
W
Nu Wa
5,532
2,163
0
705
3,474
1,039
420
2,286
1,188
44,829
2,714
W
4,498
819
0
561
4,812
1,120
0
2,314
2,216
32,796
934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,032
Gold Earned
27,454
322
Minions Killed
278
0
Camps Cleared
0
1,010,343
Distance Traveled
931,183
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,706
571
60
6
0
176,799
0
L
Ymir
5,400
540
27
3
0
160,914
0
W
Atlas
6,580
658
44
4
0
212,325
2
W
King Arthur
6,371
637
56
6
0
190,130
0
W
Arachne
6,402
640
54
5
0
245,363
0
L
Janus
6,335
634
95
10
0
207,755
2
L
Loki
4,809
481
38
4
0
192,179
0
L
Neith
5,204
520
58
6
0
193,536
1
W
Nu Wa
6,420
642
91
9
0
172,403
0
W
Scylla
6,259
626
77
8
0
190,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role