Player Matchup

Shiva
Shiva
Gold III
Almightyloh
Shiva
Gold III
Level 123
God Stats
6W - 7L
1,485 SR
Queue Stats
428W - 427L
1,491 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Gambit4643
Baron Samedi
Gold IV
Level 154
God Stats
43W - 48L
1,467 SR
Queue Stats
290W - 320L
1,451 MMR
Solo
Poseidon
Poseidon
Bronze III
LaTrece13
Poseidon
Bronze III
Level 85
God Stats
2W - 2L
1,304 SR
Queue Stats
6W - 6L
1,472 MMR
Solo
Lancelot
Lancelot
Gold II
SwiftTentacion
Lancelot
Gold II
Level 62
God Stats
5W - 8L
1,406 SR
Queue Stats
162W - 160L
1,519 MMR
Solo
Danzaburou
Danzaburou
Gold III
slaying123
Danzaburou
Gold III
Level 110
God Stats
61W - 59L
1,574 SR
Queue Stats
189W - 193L
1,503 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,447 SR
1,487 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,458 SR
1,487 MMR
Kumbhakarna
Kumbhakarna
Silver III
ItzStrait
Kumbhakarna
Silver III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,413 MMR
Party 1
Chang'e
Chang'e
Bronze III
JJubbles
Chang'e
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
PachiDH
Cthulhu
Gold III
Level 126
God Stats
45W - 35L
1,546 SR
Queue Stats
235W - 233L
1,538 MMR
Solo
Anhur
Anhur
Gold III
xKnep
Anhur
Gold III
Level 122
God Stats
3W - 4L
1,496 SR
Queue Stats
289W - 301L
1,486 MMR
Party 1
Arachne
Arachne
Silver II
yng240bblshtr
Arachne
Silver II
Level 129
God Stats
0W - 2L
1,247 SR
Queue Stats
11W - 15L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 11
8,141
582
5,820
14,833
9,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Gambit4643
Baron Samedi
13
1 / 1 / 3
8,060
576
4,583
3,790
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
LaTrece13
Poseidon
17
9 / 1 / 3
11,018
787
13,024
9,803
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Lancelot
15
9 / 2 / 9
8,836
631
16,092
12,372
5,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
slaying123
Danzaburou
15
2 / 2 / 6
9,428
673
8,323
9,502
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BellonaAwilixAgniJanus

VS

Bans
PeleFafnirThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ItzStrait
Kumbhakarna
12
3 / 4 / 3
7,716
551
5,111
15,003
14,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
JJubbles
Chang'e
12
2 / 4 / 0
6,923
495
4,908
9,505
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
PachiDH
Cthulhu
12
1 / 5 / 0
7,140
510
6,346
12,923
8,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
xKnep
Anhur
11
0 / 6 / 1
6,638
474
3,486
10,892
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
11
1 / 5 / 1
6,156
440
3,852
11,570
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
24
Kills
7
8
Deaths
24
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
W
Baron Samedi
Gambit4643
Baron Samedi
1
1
3
2.5
L
Kumbhakarna
ItzStrait
Kumbhakarna
3
4
3
1.13
L
Chang'e
JJubbles
Chang'e
2
4
0
0.5
W
Poseidon
LaTrece13
Poseidon
9
1
3
10.5
L
Cthulhu
PachiDH
Cthulhu
1
5
0
0.2
W
Lancelot
9
2
9
6.75
W
Danzaburou
slaying123
Danzaburou
2
2
6
2.5
L
Anhur
xKnep
Anhur
0
6
1
0.08
L
Arachne
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,842
Damage
23,703
50,300
Taken
59,893
23,761
Mitigated
32,222
22,380
Healing
14,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,820
851
828
3,730
14,833
9,583
155
3,669
11,072
0
25,265
W
Baron Samedi
Gambit4643
Baron Samedi
4,583
61
322
990
3,790
2,192
44
1,430
2,353
41,596
1,040
L
Kumbhakarna
ItzStrait
Kumbhakarna
5,111
543
0
2,829
15,003
14,885
0
3,250
11,587
17,705
0
L
Chang'e
JJubbles
Chang'e
4,908
65
247
2,691
9,505
2,545
0
2,451
6,728
36,292
364
W
Poseidon
LaTrece13
Poseidon
13,024
3,199
0
6,532
9,803
3,154
844
4,087
5,222
93,296
8,468
L
Cthulhu
PachiDH
Cthulhu
6,346
144
174
2,636
12,923
8,175
0
7,076
5,847
46,668
0
W
Lancelot
16,092
2,901
0
5,992
12,372
5,545
0
3,449
8,857
0
74,615
W
Danzaburou
slaying123
Danzaburou
8,323
3,412
0
3,986
9,502
3,287
1,448
3,077
6,343
0
76,112
L
Anhur
xKnep
Anhur
3,486
2,123
0
1,627
10,892
3,221
0
7
10,885
0
42,903
L
Arachne
3,852
2,088
0
3,881
11,570
3,396
0
3,552
7,944
0
29,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,483
Gold Earned
34,573
532
Minions Killed
348
0
Camps Cleared
0
1,555,508
Distance Traveled
1,406,725
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,141
582
29
2
0
321,256
4
W
Baron Samedi
8,060
576
91
7
0
281,143
8
L
Kumbhakarna
7,716
551
21
2
0
288,961
2
L
Chang'e
6,923
495
76
5
0
294,095
4
W
Poseidon
11,018
787
189
14
0
312,697
2
L
Cthulhu
7,140
510
94
7
0
283,496
0
W
Lancelot
8,836
631
103
7
0
361,769
1
W
Danzaburou
9,428
673
120
9
0
278,643
0
L
Anhur
6,638
474
93
7
0
248,139
2
L
Arachne
6,156
440
64
5
0
292,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role