Player Matchup

Cliodhna
Cliodhna
Aussie494
Cliodhna
Level 28
God Stats
17W - 28L
1,381 SR
Queue Stats
33W - 54L
1,320 Elo+
Party 1
Skadi
Skadi
Camilinsqui
Skadi
Level 60
God Stats
13W - 6L
1,617 SR
Queue Stats
46W - 44L
1,474 Elo+
Party 2
Ymir
Ymir
HailKreator
Ymir
Level 26
God Stats
29W - 29L
1,525 SR
Queue Stats
32W - 32L
1,458 Elo+
Party 2
Poseidon
Poseidon
isabella_gautier
Poseidon
Level 44
God Stats
2W - 4L
1,284 SR
Queue Stats
42W - 66L
1,324 Elo+
Party 1
Kukulkan
Kukulkan
ttonizz
Kukulkan
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 122L
1,424 Elo+
Solo
Team Averages
Level 43
1,462 SR
1,400 Elo+

VS

Team Averages
Level 74
1,468 SR
1,397 Elo+
Hou Yi
Hou Yi
HENNYxJIMMY
Hou Yi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 327L
1,403 Elo+
Solo
Mercury
Mercury
Kenevich
Mercury
Level 143
God Stats
15W - 13L
1,571 SR
Queue Stats
940W - 932L
1,464 Elo+
Solo
Anubis
Anubis
MR CRACKED9604
Anubis
Level 42
God Stats
18W - 22L
1,446 SR
Queue Stats
54W - 69L
1,383 Elo+
Solo
Osiris
Osiris
X0XAprylX0X
Osiris
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 106L
1,401 Elo+
Solo
Bakasura
Bakasura
kaueschechtel
Bakasura
Level 49
God Stats
0W - 3L
1,324 SR
Queue Stats
81W - 113L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Aussie494
Cliodhna
14
5 / 0 / 5
8,118
541
4,989
9,110
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
7 / 2 / 5
9,048
603
7,533
7,882
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
3 / 3 / 8
8,695
580
3,818
12,195
8,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
4 / 4 / 8
8,165
544
12,159
8,001
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
ttonizz
Kukulkan
11
1 / 6 / 6
6,662
444
3,781
11,875
5,088
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
0 / 8 / 2
6,824
455
6,217
11,787
3,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Kenevich
Mercury
3
0 / 1 / 0
4,854
324
811
2,239
679
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 6 / 5
8,172
545
9,925
11,986
4,694
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
12
3 / 3 / 4
7,676
512
7,879
14,513
13,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bakasura
kaueschechtel
Bakasura
14
6 / 2 / 1
7,947
530
8,597
12,605
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
20
Kills
14
15
Deaths
20
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Aussie494
Cliodhna
5
0
5
7.5
W
7
2
5
4.75
L
Hou Yi
0
8
2
0.13
W
3
3
8
2.33
L
Mercury
Kenevich
Mercury
0
1
0
0
L
5
6
5
1.25
L
Osiris
3
3
4
1.67
W
4
4
8
2
L
Bakasura
kaueschechtel
Bakasura
6
2
1
3.25
W
Kukulkan
ttonizz
Kukulkan
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,280
Damage
33,429
49,063
Taken
53,130
20,800
Mitigated
28,269
9,154
Healing
11,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Aussie494
Cliodhna
4,989
729
0
4,588
9,110
3,223
0
280
8,623
0
50,848
W
7,533
3,144
0
1,272
7,882
2,310
2,284
1,870
5,629
0
59,162
L
Hou Yi
6,217
3,099
0
1,095
11,787
3,978
0
2,028
9,697
0
49,289
W
3,818
786
0
2,379
12,195
8,214
461
3,124
8,703
30,599
2,816
L
Mercury
Kenevich
Mercury
811
184
0
864
2,239
679
0
415
1,824
0
2,657
L
9,925
231
0
3,784
11,986
4,694
0
7,598
3,744
46,034
0
L
Osiris
7,879
1,133
0
3,367
14,513
13,504
0
5,637
8,619
2,039
47,921
W
12,159
1,414
0
665
8,001
1,965
594
3,652
3,808
40,406
819
L
Bakasura
kaueschechtel
Bakasura
8,597
5,460
0
2,022
12,605
5,414
36
2,658
9,767
0
48,054
W
Kukulkan
ttonizz
Kukulkan
3,781
712
0
250
11,875
5,088
248
1,961
9,554
19,961
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,688
Gold Earned
35,473
327
Minions Killed
291
0
Camps Cleared
0
1,428,925
Distance Traveled
1,087,250
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,118
541
87
6
0
275,573
3
W
Skadi
9,048
603
94
6
0
287,095
0
L
Hou Yi
6,824
455
80
5
0
281,736
0
W
Ymir
8,695
580
54
4
0
260,729
0
L
Mercury
4,854
324
1
0
0
43,501
1
L
Anubis
8,172
545
70
5
0
231,932
0
L
Osiris
7,676
512
52
3
0
260,789
0
W
Poseidon
8,165
544
61
4
0
288,438
4
L
Bakasura
7,947
530
88
6
0
269,292
3
W
Kukulkan
6,662
444
31
2
0
317,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role