Player Matchup

Ares
Ares
Platinum IV
JGunCOmedY
Ares
Platinum IV
Level 159
God Stats
4W - 8L
1,462 SR
Queue Stats
86W - 67L
1,555 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,462 SR
1,555 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 94
1,500 SR
1,516 MMR
Hercules
Hercules
Silver I
Bulletsponge157
Hercules
Silver I
Level 94
God Stats
5W - 3L
1,500 SR
Queue Stats
23W - 37L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,571
1,082
6,282
4,697
3,457
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
BakasuraAh Muzen CabAnubisSkadiChronos

VS

Bans
MedusaHeraHou YiUllrHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 3 / 0
6,063
866
2,267
7,583
3,156
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,282
Damage
2,267
4,697
Taken
7,583
3,457
Mitigated
3,156
875
Healing
1,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
2,267
1,381
0
1,039
7,583
3,156
0
5,872
1,439
0
24,066
W
6,282
1,291
0
875
4,697
3,457
0
675
4,022
31,170
3,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,571
Gold Earned
6,063
72
Minions Killed
55
6
Camps Cleared
0
139,885
Distance Traveled
134,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,063
866
55
8
0
134,714
0
W
Ares
7,571
1,082
72
10
6
139,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role