Player Matchup

Nu Wa
Nu Wa
Geovanni RB
Nu Wa
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 25L
1,434 Elo+
Solo
Cupid
Cupid
NotMrmathers
Cupid
Level 46
God Stats
2W - 0L
1,849 SR
Queue Stats
67W - 75L
1,548 Elo+
Solo
Sylvanus
Sylvanus
TheGrim816Reaper
Sylvanus
Level 139
God Stats
19W - 17L
1,481 SR
Queue Stats
308W - 317L
1,388 Elo+
Solo
Chaac
Chaac
Thunderclash670
Chaac
Level 57
God Stats
6W - 6L
1,413 SR
Queue Stats
127W - 106L
1,487 Elo+
Party 1
Cliodhna
Cliodhna
trulyvhamp
Cliodhna
Level 26
God Stats
22W - 9L
1,616 SR
Queue Stats
50W - 42L
1,471 Elo+
Party 1
Team Averages
Level 71
1,572 SR
1,466 Elo+

VS

Team Averages
Level 107
1,569 SR
1,485 Elo+
Hades
Hades
 
Hades
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Isaiasrey7
Izanami
Level 144
God Stats
116W - 83L
1,602 SR
Queue Stats
336W - 337L
1,474 Elo+
Solo
Medusa
Medusa
SwiftTG
Medusa
Level 89
God Stats
46W - 47L
1,561 SR
Queue Stats
59W - 71L
1,472 Elo+
Solo
He Bo
He Bo
ZipDoom
He Bo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,396 Elo+
Solo
Cthulhu
Cthulhu
v lnk0
Cthulhu
Level 104
God Stats
12W - 8L
1,680 SR
Queue Stats
116W - 77L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
8,225
588
8,273
5,702
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 0 / 2
9,202
657
10,274
5,425
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 5
7,332
524
2,599
6,395
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 2 / 1
7,926
566
6,375
8,753
7,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
trulyvhamp
Cliodhna
14
5 / 3 / 3
7,806
558
7,375
10,741
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
4 / 3 / 2
7,158
511
4,516
9,615
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Isaiasrey7
Izanami
13
1 / 2 / 1
7,700
550
3,695
11,005
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
SwiftTG
Medusa
9
0 / 4 / 0
5,487
392
2,804
7,937
2,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
ZipDoom
He Bo
12
2 / 6 / 2
6,766
483
4,369
10,678
2,587
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
v lnk0
Cthulhu
11
0 / 2 / 0
6,692
478
4,890
9,133
3,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
17
Kills
7
8
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
4
3
2
1.67
W
4
3
3
1.83
L
Izanami
Isaiasrey7
Izanami
1
2
1
0.75
W
7
0
2
8
L
Medusa
SwiftTG
Medusa
0
4
0
0
W
1
0
5
3.5
W
0
2
1
0.25
L
He Bo
ZipDoom
He Bo
2
6
2
0.5
W
Cliodhna
trulyvhamp
Cliodhna
5
3
3
2.17
L
Cthulhu
v lnk0
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,896
Damage
20,274
37,016
Taken
48,368
18,123
Mitigated
15,428
14,796
Healing
12,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
4,516
88
135
3,174
9,615
3,719
0
2,113
7,313
33,576
0
W
8,273
1,157
0
328
5,702
1,538
0
3,279
2,423
46,542
1,976
L
Izanami
Isaiasrey7
Izanami
3,695
2,551
0
2,978
11,005
3,329
860
953
9,351
0
57,574
W
10,274
5,769
437
3,313
5,425
2,215
40
2,505
2,920
0
74,752
L
Medusa
SwiftTG
Medusa
2,804
829
0
1,237
7,937
2,065
0
1,570
6,257
0
30,909
W
2,599
1,113
426
2,752
6,395
3,970
0
2,173
4,222
23,698
8,006
W
6,375
1,667
0
2,553
8,753
7,063
728
847
7,906
0
53,634
L
He Bo
ZipDoom
He Bo
4,369
373
0
973
10,678
2,587
0
3,097
7,211
35,461
0
W
Cliodhna
trulyvhamp
Cliodhna
7,375
1,155
0
4,987
10,741
3,337
21
4,840
5,901
0
51,628
L
Cthulhu
v lnk0
Cthulhu
4,890
307
1,378
2,405
9,133
3,728
0
1,838
7,145
36,068
478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,491
Gold Earned
33,803
428
Minions Killed
346
0
Camps Cleared
0
1,284,426
Distance Traveled
1,379,306
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,158
511
51
4
0
295,529
5
W
Nu Wa
8,225
588
62
4
0
241,858
0
L
Izanami
7,700
550
105
8
0
258,243
0
W
Cupid
9,202
657
133
10
0
262,805
0
L
Medusa
5,487
392
48
3
0
245,317
4
W
Sylvanus
7,332
524
58
4
0
227,363
6
W
Chaac
7,926
566
88
6
0
247,080
0
L
He Bo
6,766
483
63
5
0
270,271
5
W
Cliodhna
7,806
558
87
6
0
305,320
0
L
Cthulhu
6,692
478
79
6
0
309,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role