Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
 
Neith
Silver I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
SplitZ_Shadw
Arachne
Gold IV
Level 159
God Stats
10W - 4L
1,727 SR
Queue Stats
299W - 308L
1,387 MMR
Solo
Nu Wa
Nu Wa
Gold V
Даглор
Nu Wa
Gold V
Level 109
God Stats
13W - 13L
1,567 SR
Queue Stats
27W - 33L
1,467 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,559 SR
1,471 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,671 SR
1,376 MMR
Poseidon
Poseidon
Gold V
AOKY321
Poseidon
Gold V
Level 108
God Stats
8W - 10L
1,487 SR
Queue Stats
364W - 371L
1,277 MMR
Solo
Heimdallr
Heimdallr
Silver I
NotJay_-x
Heimdallr
Silver I
Level 150
God Stats
22W - 14L
1,617 SR
Queue Stats
94W - 107L
1,344 MMR
Solo
Chang'e
Chang'e
Gold I
Oasіs
Chang'e
Gold I
Level 124
God Stats
4W - 2L
1,737 SR
Queue Stats
213W - 206L
1,510 MMR
Solo
Serqet
Serqet
Gold V
SmokeHeaven
Serqet
Gold V
Level 100
God Stats
3W - 4L
1,883 SR
Queue Stats
42W - 50L
1,341 MMR
Solo
Xing Tian
Xing Tian
Silver I
tornking
Xing Tian
Silver I
Level 159
God Stats
12W - 7L
1,634 SR
Queue Stats
20W - 21L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 1 / 2
6,377
580
4,610
9,217
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Neith
 
Neith
11
3 / 3 / 2
5,932
539
6,869
8,477
2,493
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
 
Sun Wukong
8
0 / 2 / 0
5,063
460
800
4,780
2,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
SplitZ_Shadw
Arachne
10
2 / 3 / 2
5,943
540
4,201
7,930
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 1 / 1
6,100
555
6,421
3,570
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AmaterasuLokiBastetThanatos

VS

Bans
KaliAresThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AOKY321
Poseidon
14
4 / 0 / 0
8,210
746
3,427
6,594
1,899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
NotJay_-x
Heimdallr
12
1 / 3 / 3
6,508
592
6,613
9,478
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Oasіs
Chang'e
12
1 / 1 / 0
7,088
644
2,372
5,318
1,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
11
1 / 3 / 7
6,250
568
5,214
8,912
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
tornking
Xing Tian
11
3 / 1 / 2
6,633
603
3,386
6,641
3,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
10
10
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
2
3
L
Neith
 
Neith
3
3
2
1.33
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Poseidon
AOKY321
Poseidon
4
0
0
4
W
Heimdallr
NotJay_-x
Heimdallr
1
3
3
0.83
W
Chang'e
Oasіs
Chang'e
1
1
0
1
W
Serqet
1
3
7
1.5
L
Arachne
SplitZ_Shadw
Arachne
2
3
2
1
W
Xing Tian
tornking
Xing Tian
3
1
2
4
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,901
Damage
21,012
33,974
Taken
36,943
13,178
Mitigated
14,508
12,077
Healing
12,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,610
1,270
0
3,522
9,217
4,947
0
1,571
7,620
0
17,776
L
Neith
 
Neith
6,869
3,169
0
3,583
8,477
2,493
0
1,313
6,924
0
41,950
L
Sun Wukong
 
Sun Wukong
800
0
0
1,441
4,780
2,350
0
1,543
3,237
0
23,964
W
Poseidon
AOKY321
Poseidon
3,427
701
0
4,700
6,594
1,899
2,587
347
6,075
64,211
1,337
W
Heimdallr
NotJay_-x
Heimdallr
6,613
2,752
0
4,284
9,478
3,738
0
351
9,047
0
49,851
W
Chang'e
Oasіs
Chang'e
2,372
88
70
1,977
5,318
1,518
0
2,985
2,102
49,766
252
W
Serqet
5,214
972
0
350
8,912
3,499
0
946
7,820
0
43,329
L
Arachne
SplitZ_Shadw
Arachne
4,201
3,169
0
2,931
7,930
2,498
0
2,285
5,405
0
43,540
W
Xing Tian
tornking
Xing Tian
3,386
384
0
1,325
6,641
3,854
0
1,087
5,417
12,845
1,821
L
6,421
1,758
0
600
3,570
890
0
1,837
1,459
38,841
520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,415
Gold Earned
34,689
301
Minions Killed
426
0
Camps Cleared
0
1,111,808
Distance Traveled
1,112,344
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,377
580
28
3
0
266,988
1
L
Neith
5,932
539
59
5
0
234,822
3
L
Sun Wukong
5,063
460
48
4
0
152,506
2
W
Poseidon
8,210
746
129
12
0
189,878
4
W
Heimdallr
6,508
592
79
7
0
226,429
2
W
Chang'e
7,088
644
126
11
0
208,276
0
W
Serqet
6,250
568
73
7
0
254,742
0
L
Arachne
5,943
540
79
7
0
248,598
0
W
Xing Tian
6,633
603
19
2
0
233,019
0
L
Nu Wa
6,100
555
87
8
0
208,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role