Player Matchup

Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold II
 
Sol
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
CygnusX12112R30
Ymir
Silver I
Level 128
God Stats
9W - 17L
1,483 SR
Queue Stats
53W - 66L
1,391 MMR
Solo
Set
Set
Gold V
Pham Choppa
Set
Gold V
Level 144
God Stats
1W - 4L
1,450 SR
Queue Stats
65W - 72L
1,389 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,487 SR
1,456 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,634 SR
1,430 MMR
Artemis
Artemis
Gold V
DemonTirel
Artemis
Gold V
Level 147
God Stats
55W - 46L
1,581 SR
Queue Stats
192W - 202L
1,345 MMR
Solo
Cerberus
Cerberus
Gold I
Jhonyone1
Cerberus
Gold I
Level 159
God Stats
12W - 4L
1,949 SR
Queue Stats
444W - 447L
1,575 MMR
Solo
Chang'e
Chang'e
Gold I
KingMo1342
Chang'e
Gold I
Level 124
God Stats
72W - 85L
1,562 SR
Queue Stats
204W - 213L
1,646 MMR
Solo
Sobek
Sobek
Silver II
WakingDemon
Sobek
Silver II
Level 127
God Stats
12W - 14L
1,571 SR
Queue Stats
20W - 27L
1,326 MMR
Party 1
Fenrir
Fenrir
Bronze V
cHunGovosD
Fenrir
Bronze V
Level 148
God Stats
2W - 2L
1,507 SR
Queue Stats
3W - 8L
1,261 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 4 / 1
6,203
564
4,017
6,555
2,568
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
 
Sol
11
1 / 4 / 1
5,654
514
7,020
7,014
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
 
King Arthur
1
0 / 0 / 0
2,043
186
0
0
0
6
0 / 1 / 2
4,489
408
1,379
4,950
1,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 1 / 1
6,426
584
4,164
8,234
3,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
AchillesCabrakanRaSun WukongCthulhu

VS

Bans
PeleAthenaJanusBake KujiraCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DemonTirel
Artemis
10
2 / 3 / 1
6,360
578
4,737
7,325
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Jhonyone1
Cerberus
12
1 / 0 / 1
7,108
646
2,168
3,939
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
KingMo1342
Chang'e
11
1 / 1 / 0
5,755
523
3,807
5,786
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 5
6,731
612
3,605
10,018
7,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
cHunGovosD
Fenrir
12
4 / 2 / 2
7,008
637
2,104
5,772
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
7
Kills
10
10
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
4
1
0.63
L
Sol
 
Sol
1
4
1
0.38
L
King Arthur
 
King Arthur
0
0
0
0
L
0
1
2
1
W
Artemis
DemonTirel
Artemis
2
3
1
0.83
W
Cerberus
Jhonyone1
Cerberus
1
0
1
1.5
W
Chang'e
KingMo1342
Chang'e
1
1
0
1
L
4
1
1
4.5
W
2
1
5
4.5
W
Fenrir
cHunGovosD
Fenrir
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,580
Damage
16,421
26,753
Taken
32,840
9,902
Mitigated
16,754
7,538
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,017
0
0
1,971
6,555
2,568
0
4,020
2,102
38,611
1,943
L
Sol
 
Sol
7,020
2,863
0
2,110
7,014
2,135
0
1,356
5,658
36,293
8,761
L
King Arthur
 
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
1,379
381
0
1,438
4,950
1,922
0
1,843
2,921
9,445
0
W
Artemis
DemonTirel
Artemis
4,737
1,516
0
1,895
7,325
2,168
345
3,118
4,207
0
38,133
W
Cerberus
Jhonyone1
Cerberus
2,168
110
0
1,281
3,939
3,449
167
410
3,529
36,818
2,080
W
Chang'e
KingMo1342
Chang'e
3,807
48
236
1,872
5,786
1,379
0
2,453
3,333
31,424
0
L
4,164
2,236
0
2,019
8,234
3,277
0
1,503
6,601
0
49,032
W
3,605
192
1,657
4,247
10,018
7,521
212
4,347
5,671
15,316
0
W
Fenrir
cHunGovosD
Fenrir
2,104
315
0
439
5,772
2,237
1,249
1,431
4,341
0
39,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,815
Gold Earned
32,962
238
Minions Killed
328
0
Camps Cleared
0
716,429
Distance Traveled
1,103,108
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,203
564
69
6
0
172,070
3
L
Sol
5,654
514
77
7
0
192,279
0
L
King Arthur
2,043
186
0
0
0
0
0
L
Ymir
4,489
408
16
1
0
122,481
0
W
Artemis
6,360
578
59
5
0
203,984
1
W
Cerberus
7,108
646
117
11
0
187,332
0
W
Chang'e
5,755
523
60
5
0
226,086
4
L
Set
6,426
584
76
7
0
229,599
0
W
Sobek
6,731
612
21
2
0
236,141
4
W
Fenrir
7,008
637
71
6
0
249,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role