Player Matchup

Anubis
Anubis
DrDtapp
Anubis
Level 85
God Stats
83W - 87L
1,414 SR
Queue Stats
407W - 422L
1,359 Elo+
Solo
Izanami
Izanami
Tony_Chain_PR
Izanami
Level 85
God Stats
9W - 4L
1,518 SR
Queue Stats
110W - 118L
1,374 Elo+
Solo
Ymir
Ymir
rafi1607
Ymir
Level 97
God Stats
36W - 19L
1,519 SR
Queue Stats
121W - 118L
1,477 Elo+
Solo
Team Averages
Level 89
1,484 SR
1,403 Elo+

VS

Team Averages
Level 58
1,388 SR
1,339 Elo+
Tiamat
Tiamat
Kitsune4425
Tiamat
Level 66
God Stats
12W - 15L
1,526 SR
Queue Stats
111W - 120L
1,425 Elo+
Solo
Da Ji
Da Ji
MewingLicense17
Da Ji
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 52L
1,403 Elo+
Solo
Yemoja
Yemoja
bstxuse
Yemoja
Level 35
God Stats
0W - 3L
1,137 SR
Queue Stats
18W - 33L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DrDtapp
Anubis
16
7 / 0 / 3
9,261
926
9,280
4,069
1,699
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
14
2 / 1 / 4
8,475
848
3,174
4,808
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ymir
14
1 / 1 / 8
8,071
807
4,586
7,843
4,165
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 2 / 0
7,044
704
3,949
5,947
2,376
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 5 / 1
6,803
680
3,110
8,307
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
bstxuse
Yemoja
12
1 / 3 / 1
7,029
703
1,950
7,315
4,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
DrDtapp
Anubis
7
0
3
8.5
L
Tiamat
0
2
0
0
L
0
5
1
0.1
W
Izanami
2
1
4
4
L
Yemoja
bstxuse
Yemoja
1
3
1
0.5
W
Ymir
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,040
Damage
9,009
16,720
Taken
21,569
7,374
Mitigated
9,119
4,458
Healing
4,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DrDtapp
Anubis
9,280
0
0
2,357
4,069
1,699
224
1,615
2,132
31,882
0
L
Tiamat
3,949
34
0
743
5,947
2,376
12
4,007
1,853
21,688
0
L
3,110
833
0
802
8,307
2,500
0
4,182
3,998
0
14,252
W
Izanami
3,174
1,453
0
588
4,808
1,510
1,048
1,808
2,725
0
31,189
L
Yemoja
bstxuse
Yemoja
1,950
369
1,613
1,182
7,315
4,243
0
5,416
1,821
7,154
371
W
Ymir
4,586
918
0
1,513
7,843
4,165
0
1,533
5,934
16,079
571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,807
Gold Earned
20,876
145
Minions Killed
102
0
Camps Cleared
0
536,044
Distance Traveled
505,258
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,261
926
56
6
0
191,555
0
L
Tiamat
7,044
704
67
7
0
170,471
1
L
Da Ji
6,803
680
24
2
0
167,493
0
W
Izanami
8,475
848
69
7
0
158,785
3
L
Yemoja
7,029
703
11
1
0
167,294
0
W
Ymir
8,071
807
20
2
0
185,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role