Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Avery182657
Sun Wukong
Level 85
God Stats
15W - 28L
1,451 SR
Queue Stats
203W - 232L
1,493 Elo+
Solo
Team Averages
Level 112
1,490 SR
1,499 Elo+

VS

Team Averages
Level 86
1,496 SR
1,424 Elo+
Bastet
Bastet
Hoodus02
Bastet
Level 69
God Stats
18W - 14L
1,565 SR
Queue Stats
127W - 129L
1,455 Elo+
Solo
Mulan
Mulan
LIL_RASTAMAN
Mulan
Level 58
God Stats
15W - 11L
1,567 SR
Queue Stats
87W - 99L
1,427 Elo+
Solo
Danzaburou
Danzaburou
QuasarTwin
Danzaburou
Level 87
God Stats
44W - 34L
1,544 SR
Queue Stats
192W - 187L
1,471 Elo+
Solo
Tiamat
Tiamat
TheBlueLadm8
Tiamat
Level 63
God Stats
1W - 3L
1,410 SR
Queue Stats
81W - 113L
1,354 Elo+
Solo
Ymir
Ymir
dyin_breed3
Ymir
Level 155
God Stats
1W - 2L
1,392 SR
Queue Stats
196W - 190L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
5 / 2 / 0
7,287
662
5,987
6,708
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
 
Arachne
10
3 / 1 / 1
6,052
550
3,988
5,755
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
 
Sylvanus
9
0 / 0 / 1
5,550
505
1,864
6,474
3,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
 
Cernunnos
9
1 / 0 / 0
5,430
494
4,360
3,302
1,165
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
Avery182657
Sun Wukong
11
0 / 1 / 1
6,556
596
6,085
8,841
4,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hoodus02
Bastet
12
1 / 1 / 1
5,970
543
2,010
7,457
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 1 / 0
5,989
544
6,511
11,764
10,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
QuasarTwin
Danzaburou
8
0 / 1 / 0
4,892
445
2,988
3,860
999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Tiamat
9
1 / 4 / 1
5,320
484
2,520
6,821
2,686
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,780
435
3,506
9,261
4,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
9
Kills
4
4
Deaths
9
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
2
0
2.5
W
Arachne
 
Arachne
3
1
1
3.5
W
Sylvanus
 
Sylvanus
0
0
1
0.5
W
Cernunnos
 
Cernunnos
1
0
0
1
W
Sun Wukong
Avery182657
Sun Wukong
0
1
1
0.5
L
Bastet
Hoodus02
Bastet
1
1
1
1.5
L
2
1
0
2
L
Danzaburou
QuasarTwin
Danzaburou
0
1
0
0
L
Tiamat
1
4
1
0.38
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,284
Damage
17,535
31,080
Taken
39,163
12,811
Mitigated
20,722
13,539
Healing
15,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,987
212
0
2,460
6,708
1,980
528
1,495
5,213
47,519
2,447
W
Arachne
 
Arachne
3,988
3,214
0
2,326
5,755
1,693
0
1,311
4,444
0
25,503
W
Sylvanus
 
Sylvanus
1,864
721
1,933
3,105
6,474
3,077
297
1,763
4,711
17,160
0
W
Cernunnos
 
Cernunnos
4,360
3,210
0
913
3,302
1,165
725
1,447
1,855
0
34,148
W
Sun Wukong
Avery182657
Sun Wukong
6,085
1,807
0
2,802
8,841
4,896
0
0
8,841
0
43,931
L
Bastet
Hoodus02
Bastet
2,010
483
0
4,536
7,457
2,190
0
1,240
6,065
0
43,290
L
6,511
947
0
4,468
11,764
10,141
0
0
11,764
0
35,597
L
Danzaburou
QuasarTwin
Danzaburou
2,988
1,134
88
1,593
3,860
999
0
1,177
2,608
0
28,473
L
Tiamat
2,520
496
0
2,503
6,821
2,686
70
3,696
2,742
24,145
1,649
L
3,506
887
0
2,670
9,261
4,706
0
1,090
8,171
15,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
26,951
333
Minions Killed
249
0
Camps Cleared
0
988,442
Distance Traveled
1,006,321
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,287
662
102
9
0
161,251
0
W
Arachne
6,052
550
58
5
0
262,718
0
W
Sylvanus
5,550
505
32
3
0
156,184
2
W
Cernunnos
5,430
494
60
5
0
185,601
0
W
Sun Wukong
6,556
596
81
7
0
222,688
0
L
Bastet
5,970
543
80
7
0
244,384
0
L
Mulan
5,989
544
57
5
0
188,330
0
L
Danzaburou
4,892
445
54
5
0
190,240
0
L
Tiamat
5,320
484
45
4
0
186,926
0
L
Ymir
4,780
435
13
1
0
196,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role