Player Matchup

Baron Samedi
Baron Samedi
Diamond V
HanzoMain97
Baron Samedi
Diamond V
Level 147
God Stats
9W - 4L
1,717 SR
Queue Stats
240W - 225L
1,977 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
Incredible Mook
Nu Wa
Diamond IV
Level 118
God Stats
68W - 56L
1,668 SR
Queue Stats
156W - 149L
2,114 MMR
Solo
Ravana
Ravana
Platinum IV
LuringenLoke
Ravana
Platinum IV
Level 144
God Stats
8W - 8L
1,523 SR
Queue Stats
162W - 148L
1,832 MMR
Solo
Hachiman
Hachiman
Gold II
MaltogAppelsin
Hachiman
Gold II
Level 119
God Stats
2W - 4L
1,500 SR
Queue Stats
96W - 73L
1,825 MMR
Solo
Geb
Geb
Gold III
Ratnici
Geb
Gold III
Level 155
God Stats
5W - 2L
1,752 SR
Queue Stats
142W - 133L
1,632 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,632 SR
1,876 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,635 SR
1,824 MMR
Ganesha
Ganesha
Platinum V
 
Ganesha
Platinum V
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
GoodRay
Eset
Gold II
Level 109
God Stats
5W - 2L
1,698 SR
Queue Stats
90W - 87L
1,625 MMR
Party 1
Nemesis
Nemesis
Gold II
Kefir0k
Nemesis
Gold II
Level 121
God Stats
10W - 9L
1,629 SR
Queue Stats
90W - 87L
1,622 MMR
Party 1
Rama
Rama
Diamond II
troublemakR
Rama
Diamond II
Level 122
God Stats
17W - 12L
1,682 SR
Queue Stats
156W - 127L
2,367 MMR
Solo
Hercules
Hercules
Diamond V
vCalxmity
Hercules
Diamond V
Level 187
God Stats
0W - 1L
1,666 SR
Queue Stats
211W - 184L
2,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HanzoMain97
Baron Samedi
7
2 / 0 / 0
3,927
785
2,618
2,052
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,421
684
1,698
1,923
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
6
0 / 0 / 2
3,273
655
1,331
2,866
827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hachiman
7
3 / 1 / 0
4,159
832
2,261
1,890
385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Geb
7
0 / 0 / 3
4,043
809
1,420
2,875
1,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
PeleSusanoCharonThanatos

VS

Bans
AresMaman BrigitteArachneMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 1 / 1
3,476
695
573
3,854
2,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
GoodRay
Eset
7
0 / 1 / 0
3,514
703
2,010
2,905
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Kefir0k
Nemesis
6
1 / 1 / 0
3,430
686
2,035
3,833
1,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 2 / 1
2,708
542
969
1,735
390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
vCalxmity
Hercules
6
1 / 0 / 0
3,802
760
920
2,894
1,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
2
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
1
0.5
L
Eset
GoodRay
Eset
0
1
0
0
W
Baron Samedi
HanzoMain97
Baron Samedi
2
0
0
2
W
0
1
0
0
L
Nemesis
Kefir0k
Nemesis
1
1
0
1
W
Ravana
0
0
2
1
W
Hachiman
3
1
0
3
W
Geb
0
0
3
1.5
L
0
2
1
0.25
L
Hercules
vCalxmity
Hercules
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,328
Damage
6,507
11,606
Taken
15,221
3,638
Mitigated
5,530
5,336
Healing
4,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
573
46
0
1,570
3,854
2,064
0
936
2,886
8,485
0
L
Eset
GoodRay
Eset
2,010
333
0
759
2,905
911
0
1,420
1,238
17,737
0
W
Baron Samedi
HanzoMain97
Baron Samedi
2,618
286
94
898
2,052
682
0
583
1,363
17,050
0
W
1,698
560
0
693
1,923
359
0
109
1,753
13,148
555
L
Nemesis
Kefir0k
Nemesis
2,035
896
0
969
3,833
1,073
0
1,296
2,359
0
12,826
W
Ravana
1,331
453
0
970
2,866
827
0
1,091
1,545
0
17,776
W
Hachiman
2,261
1,670
0
679
1,890
385
0
263
1,627
0
21,337
W
Geb
1,420
579
0
2,002
2,875
1,385
0
310
2,565
11,789
0
L
969
911
0
141
1,735
390
0
532
1,171
0
6,073
L
Hercules
vCalxmity
Hercules
920
328
0
1,546
2,894
1,092
0
906
1,866
616
16,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,823
Gold Earned
16,930
172
Minions Killed
133
0
Camps Cleared
0
520,794
Distance Traveled
479,454
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
3,476
695
13
3
0
98,262
1
L
Eset
3,514
703
41
8
0
104,559
0
W
Baron Samedi
3,927
785
42
8
0
96,283
1
W
Nu Wa
3,421
684
32
6
0
87,465
0
L
Nemesis
3,430
686
30
6
0
124,823
0
W
Ravana
3,273
655
29
6
0
134,538
0
W
Hachiman
4,159
832
54
11
0
102,703
0
W
Geb
4,043
809
15
3
0
99,805
0
L
Rama
2,708
542
14
3
0
42,790
0
L
Hercules
3,802
760
35
7
0
109,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role