Player Matchup

Lancelot
Lancelot
Alfo3revient
Lancelot
Level 127
God Stats
1W - 2L
1,458 SR
Queue Stats
666W - 676L
1,528 Elo+
Solo
Erlang Shen
Erlang Shen
Darkkssouldv
Erlang Shen
Level 44
God Stats
1W - 1L
1,707 SR
Queue Stats
33W - 41L
1,428 Elo+
Party 1
Chang'e
Chang'e
j772es_
Chang'e
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 38L
1,366 Elo+
Party 1
Team Averages
Level 66
1,555 SR
1,441 Elo+

VS

Team Averages
Level 125
1,494 SR
1,479 Elo+
Agni
Agni
Adrillou
Agni
Level 128
God Stats
9W - 5L
1,523 SR
Queue Stats
345W - 350L
1,520 Elo+
Party 2
Maui
Maui
MoriEikyuu
Maui
Level 124
God Stats
2W - 1L
1,597 SR
Queue Stats
31W - 40L
1,403 Elo+
Party 2
Mercury
Mercury
tauross12
Mercury
Level 122
God Stats
4W - 4L
1,362 SR
Queue Stats
159W - 168L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alfo3revient
Lancelot
15
3 / 2 / 1
8,881
807
9,758
9,167
8,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
Darkkssouldv
Erlang Shen
13
1 / 4 / 3
8,310
755
7,192
14,302
10,844
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
j772es_
Chang'e
14
0 / 5 / 4
8,138
740
5,017
11,431
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
3 / 2 / 8
9,498
863
12,969
7,581
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
3 / 0 / 8
8,823
802
6,544
10,997
13,942
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
tauross12
Mercury
15
5 / 2 / 6
9,830
894
11,035
9,782
4,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
4
Kills
11
11
Deaths
4
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Agni
3
2
8
3.5
L
Lancelot
Alfo3revient
Lancelot
3
2
1
1.75
L
Erlang Shen
Darkkssouldv
Erlang Shen
1
4
3
0.63
W
3
0
8
7
L
Chang'e
j772es_
Chang'e
0
5
4
0.4
W
Mercury
tauross12
Mercury
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,967
Damage
30,548
34,900
Taken
28,360
24,121
Mitigated
22,114
7,915
Healing
3,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
12,969
885
110
1,468
7,581
3,269
287
697
6,884
46,744
1,133
L
Lancelot
Alfo3revient
Lancelot
9,758
869
0
1,127
9,167
8,952
0
5,058
3,944
0
28,994
L
Erlang Shen
Darkkssouldv
Erlang Shen
7,192
3,627
0
1,999
14,302
10,844
0
7,439
6,750
0
19,878
W
6,544
2,269
0
0
10,997
13,942
0
2,717
8,150
14,012
398
L
Chang'e
j772es_
Chang'e
5,017
117
1,350
3,439
11,431
4,325
0
5,898
5,409
24,389
0
W
Mercury
tauross12
Mercury
11,035
4,498
0
2,225
9,782
4,903
302
1,463
8,254
0
34,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,329
Gold Earned
28,151
123
Minions Killed
150
0
Camps Cleared
0
648,830
Distance Traveled
644,864
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,498
863
82
7
0
225,643
2
L
Lancelot
8,881
807
34
3
0
246,441
0
L
Erlang Shen
8,310
755
19
2
0
201,585
0
W
Maui
8,823
802
18
2
0
194,240
0
L
Chang'e
8,138
740
70
6
0
200,804
0
W
Mercury
9,830
894
50
5
0
224,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role