Player Matchup

Olorun
Olorun
 
Olorun
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
GodOfSn0re
Geb
Level 140
God Stats
4W - 4L
1,584 SR
Queue Stats
164W - 167L
1,481 Elo+
Solo
Ne Zha
Ne Zha
Opportun1ty
Ne Zha
Level 190
God Stats
2W - 3L
1,490 SR
Queue Stats
283W - 280L
1,459 Elo+
Solo
Chaac
Chaac
RangerPro22
Chaac
Level 157
God Stats
1W - 3L
1,416 SR
Queue Stats
194W - 118L
1,597 Elo+
Solo
Team Averages
Level 150
1,498 SR
1,507 Elo+

VS

Team Averages
Level 132
1,478 SR
1,525 Elo+
Scylla
Scylla
BloodEagle_95
Scylla
Level 195
God Stats
2W - 2L
1,510 SR
Queue Stats
53W - 62L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
Dewiils
Sun Wukong
Level 87
God Stats
1W - 1L
1,094 SR
Queue Stats
173W - 163L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
Hyttynen
Baron Samedi
Level 146
God Stats
10W - 2L
1,835 SR
Queue Stats
741W - 759L
1,532 Elo+
Solo
Surtr
Surtr
ShidderMcGavin
Surtr
Level 85
God Stats
2W - 0L
1,662 SR
Queue Stats
101W - 114L
1,499 Elo+
Solo
Anhur
Anhur
Skullz1994
Anhur
Level 147
God Stats
1W - 1L
1,290 SR
Queue Stats
107W - 110L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 3 / 2
6,559
1,093
5,219
5,905
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Zhong Kui
 
Zhong Kui
12
1 / 1 / 6
6,180
1,030
7,638
5,996
5,091
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 2
5,643
941
1,219
5,045
3,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
11
2 / 3 / 3
5,861
977
5,626
5,088
1,711
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 4
6,450
1,075
9,359
5,706
5,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 6
6,413
1,069
4,939
5,590
1,860
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
Dewiils
Sun Wukong
11
2 / 2 / 6
6,255
1,043
5,146
6,126
5,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Hyttynen
Baron Samedi
12
2 / 1 / 7
6,566
1,094
4,769
7,683
6,920
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 7
6,325
1,054
7,444
8,712
7,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
11
3 / 1 / 4
6,555
1,093
4,397
5,658
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
8
Kills
10
10
Deaths
8
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
3
2
1.33
L
Zhong Kui
 
Zhong Kui
1
1
6
4
W
2
2
6
2.5
W
Sun Wukong
Dewiils
Sun Wukong
2
2
6
2.5
L
0
2
2
0.5
W
Baron Samedi
Hyttynen
Baron Samedi
2
1
7
5.5
L
Ne Zha
2
3
3
1.17
L
2
1
4
4
W
1
2
7
2.25
W
Anhur
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,061
Damage
26,695
27,740
Taken
33,769
17,695
Mitigated
24,560
9,943
Healing
13,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,219
2,278
876
983
5,905
2,221
0
2,840
2,904
16,084
0
L
Zhong Kui
 
Zhong Kui
7,638
494
491
2,052
5,996
5,091
0
2,465
3,493
13,643
505
W
4,939
112
478
711
5,590
1,860
0
594
4,996
14,276
135
W
Sun Wukong
Dewiils
Sun Wukong
5,146
286
426
687
6,126
5,876
0
3,305
2,821
0
10,332
L
1,219
68
993
843
5,045
3,550
0
2,695
2,244
2,940
0
W
Baron Samedi
Hyttynen
Baron Samedi
4,769
253
3,080
3,427
7,683
6,920
29
2,413
5,270
12,430
0
L
Ne Zha
5,626
213
231
1,169
5,088
1,711
0
1,853
3,080
0
12,534
L
9,359
588
598
1,707
5,706
5,122
0
2,573
3,018
0
20,759
W
7,444
1,312
0
1,626
8,712
7,640
14
5,921
2,791
3,276
6,774
W
Anhur
4,397
2,178
1,545
1,640
5,658
2,264
0
1,688
3,970
0
12,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,693
Gold Earned
32,114
88
Minions Killed
77
0
Camps Cleared
0
634,618
Distance Traveled
687,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,559
1,093
29
5
0
134,408
0
L
Zhong Kui
6,180
1,030
19
3
0
131,973
0
W
Scylla
6,413
1,069
18
3
0
140,674
0
W
Sun Wukong
6,255
1,043
13
2
0
146,455
0
L
Geb
5,643
941
4
1
0
94,880
0
W
Baron Samedi
6,566
1,094
11
2
0
135,377
0
L
Ne Zha
5,861
977
2
0
0
135,164
0
L
Chaac
6,450
1,075
34
6
0
138,193
0
W
Surtr
6,325
1,054
16
3
0
134,313
0
W
Anhur
6,555
1,093
19
3
0
130,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role