Player Matchup

Horus
Horus
Silver II
A1lmpact
Horus
Silver II
Level 90
God Stats
2W - 2L
1,366 SR
Queue Stats
226W - 269L
1,156 MMR
Solo
Nu Wa
Nu Wa
Silver I
ApolloGreed2
Nu Wa
Silver I
Level 57
God Stats
17W - 15L
1,605 SR
Queue Stats
97W - 110L
1,221 MMR
Solo
Charybdis
Charybdis
Silver I
Vignithion
Charybdis
Silver I
Level 145
God Stats
35W - 39L
1,511 SR
Queue Stats
75W - 95L
1,111 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,494 SR
1,163 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,455 SR
1,214 MMR
Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver IV
KiLLaKeLLz87568
Arachne
Silver IV
Level 48
God Stats
50W - 48L
1,484 SR
Queue Stats
108W - 140L
858 MMR
Solo
Fenrir
Fenrir
Gold V
Whole grains252
Fenrir
Gold V
Level 118
God Stats
12W - 26L
1,382 SR
Queue Stats
35W - 49L
1,284 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
A1lmpact
Horus
14
2 / 1 / 3
8,007
801
3,302
7,712
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 0 / 6
8,370
837
5,744
4,499
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Vignithion
Charybdis
15
4 / 1 / 3
9,130
913
6,781
5,469
1,872
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CthulhuAgniCerberusTyrCabrakan

VS

Bans
Xing TianGilgameshSkadiBacchusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
1 / 2 / 1
7,706
771
8,337
6,443
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 2
6,377
638
1,650
5,979
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 1
6,613
661
1,638
5,639
3,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
2
2
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
2
1
0.75
W
Horus
A1lmpact
Horus
2
1
3
3.5
W
1
0
6
4
L
0
4
2
0.25
W
Charybdis
Vignithion
Charybdis
4
1
3
5.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,827
Damage
11,625
17,680
Taken
18,061
7,607
Mitigated
7,956
3,377
Healing
3,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,337
70
0
2,587
6,443
2,122
0
1,720
4,707
39,796
664
W
Horus
A1lmpact
Horus
3,302
955
654
1,533
7,712
4,214
352
4,194
3,518
0
18,975
W
5,744
1,879
0
467
4,499
1,521
214
2,116
2,383
28,931
1,463
L
1,650
919
0
627
5,979
2,031
0
2,056
3,880
0
4,644
W
Charybdis
Vignithion
Charybdis
6,781
3,709
0
723
5,469
1,872
1,688
1,932
3,537
0
43,135
L
1,638
93
0
633
5,639
3,803
0
1,880
3,743
0
7,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,507
Gold Earned
20,696
196
Minions Killed
93
0
Camps Cleared
0
545,147
Distance Traveled
390,695
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,706
771
80
8
0
176,109
0
W
Horus
8,007
801
41
4
0
200,398
0
W
Nu Wa
8,370
837
55
6
0
182,493
5
L
Arachne
6,377
638
3
0
0
83,028
0
W
Charybdis
9,130
913
100
10
0
162,256
0
L
Fenrir
6,613
661
10
1
0
131,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role