Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Slayer6666705
Ra
Level 130
God Stats
3W - 2L
1,374 SR
Queue Stats
247W - 241L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
Level 187
God Stats
23W - 18L
1,658 SR
Queue Stats
684W - 653L
1,563 Elo+
Solo
Athena
Athena
小嫂子别出声
Athena
Level 69
God Stats
6W - 2L
1,638 SR
Queue Stats
279W - 273L
1,540 Elo+
Party 1
Team Averages
Level 134
1,534 SR
1,525 Elo+

VS

Team Averages
Level 132
1,454 SR
1,498 Elo+
Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Blasttboy
Arachne
Level 138
God Stats
4W - 6L
1,535 SR
Queue Stats
165W - 145L
1,528 Elo+
Solo
Ra
Ra
anánas
Ra
Level 155
God Stats
1W - 2L
1,342 SR
Queue Stats
155W - 135L
1,546 Elo+
Solo
Charon
Charon
Дідько
Charon
Level 129
God Stats
10W - 17L
1,395 SR
Queue Stats
241W - 255L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
4 / 1 / 0
6,405
641
5,169
7,154
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
 
Ne Zha
12
2 / 0 / 4
5,964
596
4,723
8,226
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 0
6,417
642
3,629
6,162
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
12
4 / 2 / 1
7,276
728
7,397
8,136
6,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 1 / 5
6,006
601
2,824
8,068
5,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
2 / 4 / 0
6,101
610
5,046
10,023
4,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
 
Cernunnos
10
1 / 1 / 0
5,236
524
5,420
5,112
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Blasttboy
Arachne
9
0 / 4 / 1
4,924
492
2,717
7,926
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 0 / 0
6,147
615
4,728
3,938
1,179
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
7
0 / 5 / 2
4,880
488
4,333
9,664
6,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
4
5
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
0
4
W
Ne Zha
 
Ne Zha
2
0
4
4
L
Nike
 
Nike
2
4
0
0.5
L
Cernunnos
 
Cernunnos
1
1
0
1
L
Arachne
Blasttboy
Arachne
0
4
1
0.13
W
3
1
0
3
L
1
0
0
1
W
Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
4
2
1
2.25
L
Charon
0
5
2
0.2
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,742
Damage
22,244
37,746
Taken
36,663
19,866
Mitigated
16,013
15,288
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,169
2,909
0
5,226
7,154
2,322
763
1,585
5,569
0
47,676
W
Ne Zha
 
Ne Zha
4,723
1,954
0
2,563
8,226
3,601
0
1,984
6,242
0
45,540
L
Nike
 
Nike
5,046
937
0
2,284
10,023
4,147
0
333
9,690
0
42,577
L
Cernunnos
 
Cernunnos
5,420
2,677
0
2,788
5,112
1,399
0
986
4,126
0
36,069
L
Arachne
Blasttboy
Arachne
2,717
1,925
0
1,541
7,926
2,528
0
1,855
5,979
0
33,710
W
3,629
277
811
2,677
6,162
2,120
0
3,465
2,697
44,049
0
L
4,728
573
223
1,660
3,938
1,179
0
1,561
2,119
49,634
523
W
Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
7,397
1,429
0
1,445
8,136
6,110
0
0
8,136
1,634
52,318
L
Charon
4,333
1,238
225
2,840
9,664
6,760
0
1,624
8,034
13,342
0
W
2,824
1,010
0
2,566
8,068
5,713
0
2,022
6,046
16,303
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
27,288
360
Minions Killed
333
0
Camps Cleared
0
1,026,987
Distance Traveled
1,012,191
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,405
641
72
7
0
177,946
2
W
Ne Zha
5,964
596
68
7
0
245,381
0
L
Nike
6,101
610
90
9
0
201,268
1
L
Cernunnos
5,236
524
67
7
0
173,973
3
L
Arachne
4,924
492
57
6
0
225,221
0
W
Ra
6,417
642
103
10
0
194,989
0
L
Ra
6,147
615
105
11
0
212,107
3
W
Cu Chulainn
7,276
728
85
9
0
191,629
0
L
Charon
4,880
488
14
1
0
199,622
5
W
Athena
6,006
601
32
3
0
217,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role