Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Luzifer03
Freya
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 200L
1,503 Elo+
Party 1
Sol
Sol
SirSeegert
Sol
Level 127
God Stats
1W - 1L
1,664 SR
Queue Stats
40W - 36L
1,528 Elo+
Solo
Pele
Pele
ThaAanAtos
Pele
Level 148
God Stats
3W - 2L
1,551 SR
Queue Stats
92W - 95L
1,461 Elo+
Solo
Ganesha
Ganesha
Todesstern12
Ganesha
Level 140
God Stats
4W - 2L
1,717 SR
Queue Stats
192W - 177L
1,505 Elo+
Party 1
Team Averages
Level 140
1,586 SR
1,500 Elo+

VS

Team Averages
Level 93
1,528 SR
1,531 Elo+
Bakasura
Bakasura
 
Bakasura
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
 
Cernunnos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
killersnoopi
Scylla
Level 75
God Stats
3W - 1L
1,547 SR
Queue Stats
7W - 7L
1,527 Elo+
Party 2
Ymir
Ymir
nektarios12
Ymir
Level 23
God Stats
8W - 6L
1,593 SR
Queue Stats
15W - 11L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 1 / 0
5,783
643
3,088
3,603
1,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Freya
Luzifer03
Freya
11
2 / 1 / 2
5,895
655
1,411
4,982
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
5 / 3 / 2
5,984
665
8,709
6,352
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 1 / 0
5,210
579
1,935
6,730
1,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
Todesstern12
Ganesha
10
1 / 2 / 5
5,806
645
3,676
7,317
4,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 3 / 2
5,766
641
4,193
9,026
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
 
Cernunnos
8
2 / 2 / 3
5,103
567
5,340
5,646
1,694
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
10
1 / 0 / 0
5,102
567
3,458
5,704
3,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
8
0 / 1 / 0
4,517
502
50
3,345
682
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
2 / 3 / 3
5,188
576
3,870
8,339
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
9
Kills
8
8
Deaths
9
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
1
0
1
W
Bakasura
 
Bakasura
3
3
2
1.33
W
Cernunnos
 
Cernunnos
2
2
3
1.75
W
Kuzenbo
 
Kuzenbo
1
0
0
1
L
Freya
Luzifer03
Freya
2
1
2
3
L
5
3
2
2
L
0
1
0
0
L
Ganesha
Todesstern12
Ganesha
1
2
5
1.75
W
Scylla
0
1
0
0
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,819
Damage
16,911
28,984
Taken
32,060
10,813
Mitigated
14,768
9,318
Healing
6,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,088
420
0
279
3,603
1,178
0
43
3,316
0
47,961
W
Bakasura
 
Bakasura
4,193
2,867
0
1,739
9,026
3,501
0
2,955
6,071
0
29,388
W
Cernunnos
 
Cernunnos
5,340
2,195
0
1,307
5,646
1,694
0
4,252
1,394
0
26,089
W
Kuzenbo
 
Kuzenbo
3,458
1,037
0
1,778
5,704
3,694
0
0
5,704
30,811
0
L
Freya
Luzifer03
Freya
1,411
636
0
2,370
4,982
1,508
0
0
4,972
25,277
7,999
L
8,709
4,640
0
2,450
6,352
1,845
483
1,640
4,447
38,400
4,109
L
1,935
144
0
2,525
6,730
1,707
0
2,960
3,272
0
31,278
L
Ganesha
Todesstern12
Ganesha
3,676
647
0
1,694
7,317
4,575
0
2,230
4,831
15,274
418
W
Scylla
50
43
0
74
3,345
682
0
317
3,028
20,175
752
W
3,870
1,007
0
1,516
8,339
5,197
0
5,718
2,621
15,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
25,676
286
Minions Killed
218
0
Camps Cleared
0
837,232
Distance Traveled
856,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,783
643
79
9
0
174,962
0
W
Bakasura
5,766
641
70
8
0
228,471
0
W
Cernunnos
5,103
567
40
4
0
174,656
0
W
Kuzenbo
5,102
567
44
5
0
151,138
0
L
Freya
5,895
655
68
8
0
205,974
0
L
Sol
5,984
665
73
8
0
159,239
0
L
Pele
5,210
579
64
7
0
113,434
0
L
Ganesha
5,806
645
2
0
0
183,623
0
W
Scylla
4,517
502
46
5
0
143,865
0
W
Ymir
5,188
576
18
2
0
157,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role