Player Matchup

Gilgamesh
Gilgamesh
CALCIO-SAMA
Gilgamesh
Level 129
God Stats
9W - 10L
1,509 SR
Queue Stats
458W - 429L
1,557 Elo+
Solo
Thor
Thor
Footballguy60
Thor
Level 188
God Stats
0W - 2L
1,209 SR
Queue Stats
124W - 90L
1,605 Elo+
Solo
King Arthur
King Arthur
Suijin_EJ
King Arthur
Level 127
God Stats
24W - 17L
1,581 SR
Queue Stats
219W - 215L
1,491 Elo+
Solo
Chronos
Chronos
YargenBlargen
Chronos
Level 161
God Stats
7W - 6L
1,587 SR
Queue Stats
237W - 205L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Zlupun
Cthulhu
Level 106
God Stats
10W - 8L
1,716 SR
Queue Stats
779W - 700L
1,533 Elo+
Solo
Team Averages
Level 142
1,520 SR
1,546 Elo+

VS

Team Averages
Level 132
1,594 SR
1,526 Elo+
Skadi
Skadi
 
Skadi
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Insomniaque5756
Horus
Level 141
God Stats
2W - 1L
1,608 SR
Queue Stats
68W - 66L
1,533 Elo+
Solo
Fenrir
Fenrir
OmNom204
Fenrir
Level 67
God Stats
2W - 2L
1,491 SR
Queue Stats
198W - 167L
1,557 Elo+
Party 1
Artio
Artio
RadiationKIng34
Artio
Level 158
God Stats
15W - 13L
1,682 SR
Queue Stats
349W - 355L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
YoBoss61
Zhong Kui
Level 88
God Stats
2W - 0L
1,690 SR
Queue Stats
192W - 168L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CALCIO-SAMA
Gilgamesh
10
1 / 3 / 1
6,195
516
5,439
10,541
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 2 / 6
6,571
548
5,253
9,330
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Suijin_EJ
King Arthur
11
3 / 4 / 1
6,591
549
4,329
11,352
6,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
13
2 / 1 / 6
7,275
606
7,026
8,661
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Zlupun
Cthulhu
11
2 / 3 / 4
6,104
509
10,480
11,476
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
3 / 1 / 1
7,290
608
9,239
7,976
2,805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 3
6,725
560
3,997
10,496
7,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
OmNom204
Fenrir
11
3 / 2 / 1
6,452
538
5,457
10,788
4,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 0
7,018
585
8,080
10,943
8,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
YoBoss61
Zhong Kui
11
1 / 5 / 3
6,765
564
9,312
11,676
8,471
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
10
Kills
13
13
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
1
1
3.5
L
Gilgamesh
CALCIO-SAMA
Gilgamesh
1
3
1
0.5
L
2
2
6
2.5
W
2
1
3
3.5
W
Fenrir
OmNom204
Fenrir
3
2
1
1.75
W
4
1
0
4
L
King Arthur
Suijin_EJ
King Arthur
3
4
1
0.88
L
Chronos
2
1
6
5
W
Zhong Kui
YoBoss61
Zhong Kui
1
5
3
0.5
L
Cthulhu
Zlupun
Cthulhu
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,527
Damage
36,085
51,360
Taken
51,879
21,699
Mitigated
31,523
4,633
Healing
17,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,239
5,224
0
3,550
7,976
2,805
0
1,834
5,934
0
69,284
L
Gilgamesh
CALCIO-SAMA
Gilgamesh
5,439
2,167
0
897
10,541
4,609
0
0
10,541
0
37,012
L
5,253
1,283
0
430
9,330
3,433
0
2,106
7,160
0
48,814
W
3,997
1,695
1,092
3,506
10,496
7,767
0
3,400
6,766
0
15,835
W
Fenrir
OmNom204
Fenrir
5,457
1,563
0
2,346
10,788
4,303
0
2,814
7,773
0
40,482
W
8,080
1,034
240
2,724
10,943
8,177
0
2,587
8,150
34,625
1,536
L
King Arthur
Suijin_EJ
King Arthur
4,329
415
0
430
11,352
6,021
0
5,682
4,948
0
27,244
L
Chronos
7,026
1,947
0
1,081
8,661
2,952
0
6,308
2,301
52,556
1,965
W
Zhong Kui
YoBoss61
Zhong Kui
9,312
1,313
0
4,386
11,676
8,471
384
5,488
6,080
48,139
1,021
L
Cthulhu
Zlupun
Cthulhu
10,480
860
299
1,496
11,476
4,684
0
1,895
9,494
35,463
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,736
Gold Earned
34,250
351
Minions Killed
353
0
Camps Cleared
0
1,244,342
Distance Traveled
1,255,920
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,290
608
111
9
0
244,769
3
L
Gilgamesh
6,195
516
62
5
0
215,772
1
L
Thor
6,571
548
74
6
0
287,818
0
W
Horus
6,725
560
28
2
0
255,753
2
W
Fenrir
6,452
538
65
5
0
292,784
0
W
Artio
7,018
585
67
6
0
239,267
0
L
King Arthur
6,591
549
38
3
0
215,883
0
L
Chronos
7,275
606
110
9
0
266,780
5
W
Zhong Kui
6,765
564
82
7
0
223,347
0
L
Cthulhu
6,104
509
67
6
0
258,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role