Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
 
Tsukuyomi
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
DEEJHUDG22
Khepri
Gold IV
Level 183
God Stats
9W - 8L
1,611 SR
Queue Stats
430W - 429L
1,415 MMR
Solo
Apollo
Apollo
Silver II
MrConfined
Apollo
Silver II
Level 145
God Stats
0W - 2L
1,352 SR
Queue Stats
2W - 4L
1,497 MMR
Solo
Ra
Ra
Gold III
SpeedyOrca58605
Ra
Gold III
Level 118
God Stats
43W - 35L
1,592 SR
Queue Stats
629W - 634L
1,509 MMR
Solo
Chaac
Chaac
Gold IV
crucialdrifter34
Chaac
Gold IV
Level 124
God Stats
29W - 22L
1,589 SR
Queue Stats
117W - 116L
1,444 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,529 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,551 SR
1,460 MMR
Vulcan
Vulcan
Silver I
Elnando1951
Vulcan
Silver I
Level 114
God Stats
7W - 18L
1,385 SR
Queue Stats
283W - 305L
1,271 MMR
Solo
Xbalanque
Xbalanque
Gold V
Indicut
Xbalanque
Gold V
Level 123
God Stats
11W - 9L
1,581 SR
Queue Stats
47W - 38L
1,590 MMR
Solo
Maui
Maui
Gold IV
TTVSukaiNoeru
Maui
Gold IV
Level 147
God Stats
133W - 129L
1,536 SR
Queue Stats
220W - 222L
1,314 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
Venom31
Jormungandr
Gold IV
Level 163
God Stats
45W - 49L
1,518 SR
Queue Stats
441W - 455L
1,457 MMR
Solo
Thor
Thor
Platinum V
monkeiDjose
Thor
Platinum V
Level 85
God Stats
10W - 4L
1,737 SR
Queue Stats
235W - 231L
1,670 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 6 / 0
6,578
506
5,075
9,943
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Khepri
DEEJHUDG22
Khepri
9
1 / 7 / 0
6,009
462
2,213
12,186
9,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
MrConfined
Apollo
10
0 / 7 / 2
6,201
477
2,871
9,611
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 1 / 2
6,954
535
4,521
6,595
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 0
7,667
590
8,083
12,113
8,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AthenaKumbhakarnaCu ChulainnHerculesAwilix

VS

Bans
SetAresHeraRatatoskrLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
0 / 2 / 2
7,243
557
5,070
4,519
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Indicut
Xbalanque
15
11 / 1 / 6
9,174
706
12,727
7,451
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 1 / 13
7,669
590
4,222
9,552
7,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Venom31
Jormungandr
14
2 / 3 / 1
8,578
660
7,426
11,082
8,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
9 / 0 / 5
8,262
636
9,323
6,992
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
7
Kills
24
24
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
6
0
0.67
L
Khepri
DEEJHUDG22
Khepri
1
7
0
0.14
W
Vulcan
0
2
2
0.5
W
Xbalanque
Indicut
Xbalanque
11
1
6
14
L
Apollo
MrConfined
Apollo
0
7
2
0.14
L
0
1
2
1
W
2
1
13
8.5
W
Jormungandr
Venom31
Jormungandr
2
3
1
0.83
L
2
3
0
0.67
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,763
Damage
38,768
50,448
Taken
39,596
26,255
Mitigated
22,515
10,395
Healing
8,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,075
905
0
2,585
9,943
3,428
0
2,062
7,791
0
34,636
L
Khepri
DEEJHUDG22
Khepri
2,213
204
0
708
12,186
9,321
0
3,542
8,457
13,618
0
W
Vulcan
5,070
298
0
1,215
4,519
1,499
620
1,930
2,287
54,506
750
W
Xbalanque
Indicut
Xbalanque
12,727
8,188
0
4,296
7,451
2,280
370
965
6,430
0
65,128
L
Apollo
MrConfined
Apollo
2,871
1,565
0
1,900
9,611
2,752
0
1,571
8,040
0
32,923
L
4,521
219
777
1,844
6,595
2,504
0
2,493
3,985
55,040
766
W
4,222
1,119
0
1,673
9,552
7,474
3
2,268
7,002
18,272
0
W
Jormungandr
Venom31
Jormungandr
7,426
1,720
0
1,053
11,082
8,342
0
0
11,082
53,766
1,150
L
8,083
1,351
0
2,581
12,113
8,250
0
5,449
5,888
0
56,849
W
9,323
2,064
0
500
6,992
2,920
0
757
6,113
0
61,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,409
Gold Earned
40,926
379
Minions Killed
455
0
Camps Cleared
0
1,339,249
Distance Traveled
1,300,178
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,578
506
59
5
0
283,883
1
L
Khepri
6,009
462
18
1
0
276,196
6
W
Vulcan
7,243
557
104
8
0
239,209
1
W
Xbalanque
9,174
706
93
7
0
271,579
0
L
Apollo
6,201
477
66
5
0
253,135
0
L
Ra
6,954
535
127
10
0
294,292
3
W
Maui
7,669
590
27
2
0
242,039
4
W
Jormungandr
8,578
660
135
10
0
228,996
1
L
Chaac
7,667
590
109
8
0
231,743
2
W
Thor
8,262
636
96
7
0
318,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role