Player Matchup

Rama
Rama
Enigwity
Rama
Level 123
God Stats
1W - 2L
1,326 SR
Queue Stats
314W - 169L
1,673 Elo+
Solo
Osiris
Osiris
IMMORTAL HYDR4
Osiris
Level 152
God Stats
0W - 3L
1,238 SR
Queue Stats
317W - 292L
1,604 Elo+
Solo
Medusa
Medusa
Lindsayll
Medusa
Level 149
God Stats
20W - 11L
1,797 SR
Queue Stats
850W - 507L
1,785 Elo+
Party 1
Olorun
Olorun
UNBANNABLE69
Olorun
Level 145
God Stats
7W - 10L
1,490 SR
Queue Stats
273W - 261L
1,552 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nryyy
Morgan Le Fay
Level 292
God Stats
6W - 3L
1,627 SR
Queue Stats
285W - 240L
1,678 Elo+
Party 1
Team Averages
Level 172
1,496 SR
1,658 Elo+

VS

Team Averages
Level 190
1,628 SR
1,516 Elo+
Artio
Artio
 
Artio
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DaBoyBenj
Shiva
Level 106
God Stats
2W - 0L
1,477 SR
Queue Stats
176W - 172L
1,458 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Necrofantasian
Ah Muzen Cab
Level 237
God Stats
11W - 10L
1,530 SR
Queue Stats
274W - 294L
1,554 Elo+
Party 2
Arachne
Arachne
Uncoolwhip
Arachne
Level 191
God Stats
1W - 2L
1,657 SR
Queue Stats
207W - 221L
1,522 Elo+
Party 2
Cabrakan
Cabrakan
XLordZeroxX
Cabrakan
Level 205
God Stats
7W - 0L
1,975 SR
Queue Stats
747W - 742L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
3 / 4 / 3
7,805
781
5,022
6,205
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
1 / 3 / 2
6,525
653
3,447
5,900
6,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
Lindsayll
Medusa
17
4 / 3 / 5
9,545
955
8,844
8,465
3,486
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
14
2 / 5 / 3
7,836
784
6,373
9,069
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Morgan Le Fay
nryyy
Morgan Le Fay
15
3 / 4 / 6
8,871
887
12,197
8,110
3,582
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
1
0 / 0 / 0
2,516
252
0
0
0
Shiva
DaBoyBenj
Shiva
14
4 / 4 / 9
7,781
778
7,258
10,636
9,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
Necrofantasian
Ah Muzen Cab
17
1 / 3 / 9
9,146
915
10,559
9,030
4,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Uncoolwhip
Arachne
15
8 / 4 / 8
8,591
859
9,259
12,224
13,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
XLordZeroxX
Cabrakan
17
6 / 2 / 8
8,936
894
7,808
11,095
14,909
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
53
13
Kills
19
19
Deaths
13
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
0
0
W
Shiva
DaBoyBenj
Shiva
4
4
9
2.13
L
Rama
3
4
3
1.13
L
1
3
2
0.67
L
Medusa
Lindsayll
Medusa
4
3
5
2.17
W
Ah Muzen Cab
Necrofantasian
Ah Muzen Cab
1
3
9
1.83
L
Olorun
2
5
3
0.7
W
Arachne
Uncoolwhip
Arachne
8
4
8
3
W
Cabrakan
XLordZeroxX
Cabrakan
6
2
8
5
L
Morgan Le Fay
nryyy
Morgan Le Fay
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,883
Damage
34,884
37,749
Taken
42,985
19,172
Mitigated
42,554
6,526
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
0
0
0
0
0
0
0
0
0
0
0
W
Shiva
DaBoyBenj
Shiva
7,258
903
1,128
1,874
10,636
9,883
23
4,794
5,541
0
9,732
L
Rama
5,022
3,697
0
0
6,205
2,089
168
716
5,243
0
12,254
L
3,447
809
78
473
5,900
6,339
0
808
4,567
0
9,727
L
Medusa
Lindsayll
Medusa
8,844
3,730
71
1,983
8,465
3,486
0
2,473
5,657
0
34,455
W
Ah Muzen Cab
Necrofantasian
Ah Muzen Cab
10,559
1,696
78
44
9,030
4,192
86
3,738
5,258
0
44,625
L
Olorun
6,373
2,018
623
2,157
9,069
3,676
0
1,335
7,273
18,273
912
W
Arachne
Uncoolwhip
Arachne
9,259
5,931
1,308
2,497
12,224
13,570
0
4,575
7,581
0
13,391
W
Cabrakan
XLordZeroxX
Cabrakan
7,808
711
335
3,148
11,095
14,909
100
5,001
6,094
11,146
1,414
L
Morgan Le Fay
nryyy
Morgan Le Fay
12,197
401
512
629
8,110
3,582
0
1,479
6,199
25,782
692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,582
Gold Earned
36,970
167
Minions Killed
99
0
Camps Cleared
0
726,316
Distance Traveled
714,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
2,516
252
0
0
0
0
0
W
Shiva
7,781
778
5
1
0
202,319
0
L
Rama
7,805
781
22
2
0
133,619
0
L
Osiris
6,525
653
13
1
0
93,900
0
L
Medusa
9,545
955
62
6
0
172,509
0
W
Ah Muzen Cab
9,146
915
68
7
0
151,626
0
L
Olorun
7,836
784
35
4
0
153,898
0
W
Arachne
8,591
859
14
1
0
173,277
0
W
Cabrakan
8,936
894
12
1
0
186,943
0
L
Morgan Le Fay
8,871
887
35
4
0
172,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role