Player Matchup

Skadi
Skadi
Alyssaj1157
Skadi
Level 6
God Stats
3W - 2L
1,546 SR
Queue Stats
3W - 3L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
HauntedAsylums
Danzaburou
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
MikeHawksMall999
Kuzenbo
Level 46
God Stats
1W - 0L
1,224 SR
Queue Stats
16W - 14L
1,545 Elo+
Solo
Mulan
Mulan
Televisiion
Mulan
Level 147
God Stats
15W - 3L
1,847 SR
Queue Stats
118W - 106L
1,542 Elo+
Party 1
Janus
Janus
TwooMinty
Janus
Level 143
God Stats
15W - 9L
1,642 SR
Queue Stats
303W - 288L
1,524 Elo+
Solo
Team Averages
Level 81
1,552 SR
1,519 Elo+

VS

Team Averages
Level 124
1,541 SR
1,568 Elo+
He Bo
He Bo
CoolantEngine17
He Bo
Level 152
God Stats
0W - 1L
1,440 SR
Queue Stats
6W - 3L
1,871 Elo+
Party 2
Jing Wei
Jing Wei
HunterFire
Jing Wei
Level 129
God Stats
3W - 3L
1,625 SR
Queue Stats
409W - 378L
1,514 Elo+
Solo
Chaac
Chaac
SABANtheCOACH
Chaac
Level 129
God Stats
144W - 101L
1,609 SR
Queue Stats
192W - 156L
1,566 Elo+
Solo
Surtr
Surtr
Z8 SplashyPants
Surtr
Level 104
God Stats
4W - 9L
1,458 SR
Queue Stats
154W - 126L
1,483 Elo+
Solo
Cabrakan
Cabrakan
sebaareily
Cabrakan
Level 108
God Stats
1W - 1L
1,573 SR
Queue Stats
14W - 21L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,135
682
5,366
5,957
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
HauntedAsylums
Danzaburou
9
2 / 0 / 0
5,779
642
2,594
2,674
626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 0 / 0
4,753
528
2,999
8,000
7,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 3
5,332
592
3,886
8,104
5,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
TwooMinty
Janus
11
3 / 0 / 2
6,097
677
4,236
5,865
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
4,547
505
3,637
6,978
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
HunterFire
Jing Wei
4
0 / 0 / 0
3,660
407
866
1,858
382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 1 / 0
5,860
651
6,388
7,406
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 0
5,028
559
4,105
7,115
3,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
sebaareily
Cabrakan
8
0 / 4 / 2
4,555
506
1,755
7,536
4,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
8
Kills
3
4
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
1
3
2
0.67
W
Danzaburou
HauntedAsylums
Danzaburou
2
0
0
2
L
Jing Wei
HunterFire
Jing Wei
0
0
0
0
W
0
0
0
0
L
0
1
0
0
W
1
2
3
1.25
W
Janus
TwooMinty
Janus
3
0
2
4
L
2
1
0
2
L
Cabrakan
sebaareily
Cabrakan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,081
Damage
16,751
30,600
Taken
30,893
17,110
Mitigated
12,982
9,282
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,366
2,200
0
533
5,957
1,684
597
2,829
2,978
0
40,572
L
3,637
550
0
2,018
6,978
1,341
0
936
6,042
19,529
959
W
Danzaburou
HauntedAsylums
Danzaburou
2,594
1,086
0
1,205
2,674
626
761
0
2,638
0
32,382
L
Jing Wei
HunterFire
Jing Wei
866
518
0
1,050
1,858
382
0
0
1,858
0
8,998
W
2,999
798
0
3,334
8,000
7,734
0
0
8,000
21,208
1,369
L
6,388
940
0
2,851
7,406
3,342
0
3,715
3,258
0
49,769
W
3,886
677
0
968
8,104
5,475
0
1,314
6,413
0
18,425
W
Janus
TwooMinty
Janus
4,236
678
0
3,242
5,865
1,591
0
1,197
4,619
41,597
1,475
L
4,105
1,480
0
2,946
7,115
3,296
0
864
6,251
369
26,620
L
Cabrakan
sebaareily
Cabrakan
1,755
269
0
2,446
7,536
4,621
0
1,054
6,482
26,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,096
Gold Earned
23,650
268
Minions Killed
237
0
Camps Cleared
0
901,233
Distance Traveled
746,712
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,135
682
61
7
0
176,445
0
L
He Bo
4,547
505
31
3
0
155,938
0
W
Danzaburou
5,779
642
56
6
0
170,870
0
L
Jing Wei
3,660
407
14
2
0
59,683
0
W
Kuzenbo
4,753
528
38
4
0
168,340
0
L
Chaac
5,860
651
93
10
0
170,567
0
W
Mulan
5,332
592
34
4
0
184,282
2
W
Janus
6,097
677
79
9
0
201,296
0
L
Surtr
5,028
559
54
6
0
195,706
0
L
Cabrakan
4,555
506
45
5
0
164,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role