Player Matchup

Cthulhu
Cthulhu
Mitch_1953
Cthulhu
Level 105
God Stats
5W - 1L
1,504 SR
Queue Stats
379W - 384L
1,489 Elo+
Solo
Ishtar
Ishtar
RabbitWolf
Ishtar
Level 105
God Stats
2W - 2L
1,478 SR
Queue Stats
160W - 146L
1,552 Elo+
Solo
Sobek
Sobek
UrbaFer98
Sobek
Level 55
God Stats
2W - 1L
1,734 SR
Queue Stats
135W - 163L
1,412 Elo+
Solo
Chiron
Chiron
casualgamer0x1
Chiron
Level 84
God Stats
9W - 5L
1,600 SR
Queue Stats
408W - 452L
1,479 Elo+
Solo
Ne Zha
Ne Zha
purrfectbait
Ne Zha
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 197L
1,518 Elo+
Solo
Team Averages
Level 84
1,563 SR
1,490 Elo+

VS

Team Averages
Level 69
1,532 SR
1,448 Elo+
Morgan Le Fay
Morgan Le Fay
FakexXpOmPiXx
Morgan Le Fay
Level 54
God Stats
2W - 3L
1,636 SR
Queue Stats
38W - 58L
1,405 Elo+
Solo
Thanatos
Thanatos
Hunter0541
Thanatos
Level 32
God Stats
0W - 2L
1,254 SR
Queue Stats
21W - 32L
1,413 Elo+
Solo
Ullr
Ullr
MossOnTheRocks
Ullr
Level 88
God Stats
2W - 3L
1,471 SR
Queue Stats
698W - 737L
1,482 Elo+
Solo
Lancelot
Lancelot
Undertow0
Lancelot
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Serqet
Serqet
killswitch6675
Serqet
Level 88
God Stats
1W - 2L
1,797 SR
Queue Stats
376W - 357L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mitch_1953
Cthulhu
15
6 / 5 / 17
9,212
1,024
9,818
13,281
9,923
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ishtar
RabbitWolf
Ishtar
16
9 / 2 / 17
10,299
1,144
13,618
5,373
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
UrbaFer98
Sobek
14
3 / 4 / 21
8,868
985
7,891
12,009
11,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 1 / 19
8,696
966
7,084
7,429
2,697
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ne Zha
15
10 / 4 / 11
9,862
1,096
11,415
9,096
4,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FakexXpOmPiXx
Morgan Le Fay
15
4 / 4 / 7
8,766
974
10,898
11,808
4,508
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Hunter0541
Thanatos
11
2 / 10 / 3
7,304
812
5,609
11,948
3,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 5 / 3
7,991
888
3,910
8,652
3,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
Undertow0
Lancelot
13
2 / 6 / 8
7,615
846
3,949
10,927
6,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 6 / 7
7,901
878
3,894
12,997
13,696
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
43
31
Kills
15
16
Deaths
31
85
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
FakexXpOmPiXx
Morgan Le Fay
4
4
7
1.88
L
Thanatos
Hunter0541
Thanatos
2
10
3
0.35
W
Cthulhu
Mitch_1953
Cthulhu
6
5
17
2.9
L
5
5
3
1.3
W
Ishtar
RabbitWolf
Ishtar
9
2
17
8.75
L
Lancelot
Undertow0
Lancelot
2
6
8
1
W
Sobek
UrbaFer98
Sobek
3
4
21
3.38
W
3
1
19
12.5
L
2
6
7
0.92
W
Ne Zha
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,826
Damage
28,260
47,188
Taken
56,332
30,140
Mitigated
30,727
14,875
Healing
11,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
FakexXpOmPiXx
Morgan Le Fay
10,898
1,630
125
3,880
11,808
4,508
0
5,584
6,224
31,377
0
L
Thanatos
Hunter0541
Thanatos
5,609
372
291
2,063
11,948
3,287
0
2,747
9,201
0
8,811
W
Cthulhu
Mitch_1953
Cthulhu
9,818
355
1,098
1,635
13,281
9,923
1,034
2,533
10,520
17,923
0
L
3,910
1,142
564
1,787
8,652
3,028
0
2,568
6,084
0
4,439
W
Ishtar
RabbitWolf
Ishtar
13,618
8,715
178
283
5,373
2,073
3,205
1,675
3,554
0
34,743
L
Lancelot
Undertow0
Lancelot
3,949
841
308
1,012
10,927
6,208
0
3,835
7,092
0
7,371
W
Sobek
UrbaFer98
Sobek
7,891
205
1,739
2,502
12,009
11,246
504
3,266
8,542
16,138
0
W
7,084
1,262
1,945
2,910
7,429
2,697
1,532
2,167
5,262
0
17,422
L
3,894
508
308
833
12,997
13,696
0
2,975
10,022
0
7,442
W
Ne Zha
11,415
1,800
1,507
1,078
9,096
4,201
1,276
1,257
7,839
0
20,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,937
Gold Earned
39,577
114
Minions Killed
63
0
Camps Cleared
0
842,402
Distance Traveled
706,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,766
974
36
4
0
167,975
0
L
Thanatos
7,304
812
5
1
0
146,710
0
W
Cthulhu
9,212
1,024
18
2
0
165,821
0
L
Ullr
7,991
888
0
0
0
96,451
0
W
Ishtar
10,299
1,144
48
5
0
153,200
0
L
Lancelot
7,615
846
11
1
0
134,437
0
W
Sobek
8,868
985
13
1
0
161,648
0
W
Chiron
8,696
966
15
2
0
194,306
0
L
Serqet
7,901
878
11
1
0
160,608
0
W
Ne Zha
9,862
1,096
20
2
0
167,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role