Player Matchup

Sun Wukong
Sun Wukong
Platinum V
BunzORbiscuits
Sun Wukong
Platinum V
Level 149
God Stats
4W - 5L
1,439 SR
Queue Stats
79W - 93L
1,619 MMR
Solo
Olorun
Olorun
Platinum III
ShiroNeko099
Olorun
Platinum III
Level 124
God Stats
1W - 2L
1,815 SR
Queue Stats
41W - 42L
1,881 MMR
Party 1
Fafnir
Fafnir
Platinum II
єηтєι
Fafnir
Platinum II
Level 82
God Stats
15W - 14L
1,537 SR
Queue Stats
775W - 934L
1,887 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,597 SR
1,796 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 165
1,626 SR
1,782 MMR
Mulan
Mulan
Platinum I
CleverFoal68561
Mulan
Platinum I
Level 159
God Stats
19W - 10L
1,726 SR
Queue Stats
119W - 106L
1,815 MMR
Party 2
Ra
Ra
Gold II
k1n9Mars
Ra
Gold II
Level 177
God Stats
89W - 95L
1,550 SR
Queue Stats
403W - 494L
1,620 MMR
Solo
Bacchus
Bacchus
Platinum II
mevsec
Bacchus
Platinum II
Level 159
God Stats
53W - 57L
1,601 SR
Queue Stats
423W - 444L
1,910 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BunzORbiscuits
Sun Wukong
15
4 / 1 / 12
9,769
977
9,990
9,897
8,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Olorun
15
8 / 2 / 5
10,552
1,055
14,832
8,068
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
єηтєι
Fafnir
15
4 / 3 / 9
9,486
949
6,947
11,581
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
SerqetCthulhuNe ZhaThothBakasura

VS

Bans
HeraPersephoneDanzaburouHou YiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,524
752
8,623
12,545
9,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 4 / 4
8,089
809
5,898
8,035
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
mevsec
Bacchus
13
2 / 6 / 2
8,011
801
6,370
14,516
12,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
16
Kills
5
6
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BunzORbiscuits
Sun Wukong
4
1
12
10
L
1
6
2
0.33
W
Olorun
8
2
5
5.25
L
2
4
4
1
L
Bacchus
mevsec
Bacchus
2
6
2
0.5
W
Fafnir
єηтєι
Fafnir
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,769
Damage
20,891
29,546
Taken
35,096
21,534
Mitigated
24,199
6,358
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BunzORbiscuits
Sun Wukong
9,990
3,036
0
2,114
9,897
8,743
633
3,214
6,149
0
32,465
L
8,623
1,188
0
1,230
12,545
9,158
0
7,311
4,789
0
20,306
W
Olorun
14,832
9,079
140
1,836
8,068
3,228
2,181
3,261
4,478
57,204
0
L
5,898
305
1,327
2,718
8,035
2,721
0
3,223
4,451
23,524
0
L
Bacchus
mevsec
Bacchus
6,370
627
0
1,144
14,516
12,320
0
10,272
3,672
15,457
955
W
Fafnir
єηтєι
Fafnir
6,947
1,439
0
2,268
11,581
9,563
998
4,178
6,489
13,066
1,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,807
Gold Earned
23,624
142
Minions Killed
95
0
Camps Cleared
0
580,469
Distance Traveled
522,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,769
977
45
5
0
215,383
0
L
Mulan
7,524
752
29
3
0
169,514
0
W
Olorun
10,552
1,055
78
8
0
171,330
0
L
Ra
8,089
809
49
5
0
170,856
0
L
Bacchus
8,011
801
17
2
0
181,678
0
W
Fafnir
9,486
949
19
2
0
193,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role