Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BirdzManz
Atlas
Level 100
God Stats
0W - 1L
1,496 SR
Queue Stats
1W - 4L
1,394 Elo+
Party 1
Neith
Neith
Sp0ngEb0b 8 mE
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Yeetbort
Cliodhna
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 1
Surtr
Surtr
fearlesspiglet
Surtr
Level 68
God Stats
0W - 2L
1,640 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 1
Team Averages
Level 78
1,527 SR
1,376 Elo+

VS

Team Averages
Level 92
1,470 SR
1,431 Elo+
Arachne
Arachne
Bearcub061064
Arachne
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,207 Elo+
Party 2
Ymir
Ymir
BeyondTVyt
Ymir
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Janus
Janus
BlidosDax
Janus
Level 103
God Stats
4W - 3L
1,400 SR
Queue Stats
130W - 111L
1,496 Elo+
Solo
Danzaburou
Danzaburou
graphic_urchin44
Danzaburou
Level 55
God Stats
29W - 30L
1,522 SR
Queue Stats
133W - 121L
1,460 Elo+
Solo
Chang'e
Chang'e
morte629
Chang'e
Level 110
God Stats
4W - 5L
1,427 SR
Queue Stats
102W - 93L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 1 / 0
5,956
596
3,364
4,765
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Atlas
BirdzManz
Atlas
8
2 / 1 / 0
5,219
522
4,139
6,446
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 4 / 1
4,607
461
2,405
6,086
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cliodhna
Yeetbort
Cliodhna
7
0 / 2 / 0
4,230
423
1,361
5,910
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
4,315
432
3,918
8,010
6,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 1 / 1
5,152
515
1,639
5,540
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
4 / 0 / 1
6,443
644
2,388
7,084
3,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Janus
BlidosDax
Janus
11
1 / 2 / 0
6,370
637
3,846
5,429
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
graphic_urchin44
Danzaburou
10
2 / 1 / 4
5,847
585
5,930
4,953
1,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
morte629
Chang'e
12
3 / 0 / 0
6,907
691
4,883
6,859
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
11
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
0
1
W
Arachne
1
1
1
1.5
W
4
0
1
4.5
L
Atlas
BirdzManz
Atlas
2
1
0
2
W
Janus
BlidosDax
Janus
1
2
0
0.5
L
0
4
1
0.13
L
Cliodhna
Yeetbort
Cliodhna
0
2
0
0
L
0
3
0
0
W
Danzaburou
graphic_urchin44
Danzaburou
2
1
4
4
W
Chang'e
morte629
Chang'e
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,187
Damage
18,686
31,217
Taken
29,865
14,737
Mitigated
10,086
7,692
Healing
13,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,364
217
0
1,192
4,765
1,316
0
2,682
1,805
39,192
1,045
W
Arachne
1,639
1,460
0
2,205
5,540
1,553
0
995
4,405
0
30,383
W
2,388
365
0
1,019
7,084
3,599
243
1,471
5,613
19,094
480
L
Atlas
BirdzManz
Atlas
4,139
1,621
161
1,784
6,446
3,810
0
1,417
4,989
17,959
1,275
W
Janus
BlidosDax
Janus
3,846
290
0
2,240
5,429
1,615
0
2,304
2,879
48,468
123
L
2,405
895
0
560
6,086
1,876
0
1,207
4,879
0
24,856
L
Cliodhna
Yeetbort
Cliodhna
1,361
463
0
2,285
5,910
1,491
0
458
5,452
0
18,961
L
3,918
1,238
0
1,710
8,010
6,244
0
4,759
3,183
910
18,626
W
Danzaburou
graphic_urchin44
Danzaburou
5,930
3,039
0
2,436
4,953
1,408
720
2,073
2,880
0
42,831
W
Chang'e
morte629
Chang'e
4,883
498
0
5,393
6,859
1,911
0
313
6,035
41,707
3,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,327
Gold Earned
30,719
203
Minions Killed
339
0
Camps Cleared
0
1,050,552
Distance Traveled
1,043,240
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,956
596
90
9
0
193,710
2
W
Arachne
5,152
515
57
6
0
244,502
0
W
Ymir
6,443
644
32
3
0
201,844
0
L
Atlas
5,219
522
15
2
0
212,155
0
W
Janus
6,370
637
87
9
0
208,733
1
L
Neith
4,607
461
41
4
0
193,270
0
L
Cliodhna
4,230
423
33
3
0
244,533
0
L
Surtr
4,315
432
24
2
0
206,884
0
W
Danzaburou
5,847
585
68
7
0
200,429
0
W
Chang'e
6,907
691
95
10
0
187,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role