Player Matchup

Loki
Loki
Silver III
 
Loki
Silver III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze II
Cacho-de-andino
Agni
Bronze II
Level 57
God Stats
0W - 3L
1,116 SR
Queue Stats
14W - 38L
592 MMR
Solo
Geb
Geb
Bronze I
SwanGDragon
Geb
Bronze I
Level 63
God Stats
1W - 3L
1,355 SR
Queue Stats
23W - 55L
1,029 MMR
Solo
Bellona
Bellona
Bronze I
Third_Theylor
Bellona
Bronze I
Level 123
God Stats
137W - 153L
1,435 SR
Queue Stats
242W - 297L
529 MMR
Solo
Izanami
Izanami
Silver III
o-JustinCredible
Izanami
Silver III
Level 119
God Stats
7W - 9L
1,517 SR
Queue Stats
149W - 174L
1,023 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 92
1,385 SR
935 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 151
1,343 SR
821 MMR
Atlas
Atlas
Silver V
IrishMonstr_69
Atlas
Silver V
Level 158
God Stats
4W - 2L
1,574 SR
Queue Stats
281W - 327L
676 MMR
Solo
Nike
Nike
Silver V
MGSLyonhardt
Nike
Silver V
Level 122
God Stats
2W - 9L
1,064 SR
Queue Stats
63W - 88L
602 MMR
Solo
Neith
Neith
Silver V
Recoil US
Neith
Silver V
Level 122
God Stats
4W - 10L
1,334 SR
Queue Stats
5W - 17L
1,244 MMR
Party 1
Kukulkan
Kukulkan
Silver V
StaySlatt
Kukulkan
Silver V
Level 122
God Stats
1W - 2L
1,300 SR
Queue Stats
11W - 29L
873 MMR
Party 1
Mercury
Mercury
Silver IV
wolfieloyal
Mercury
Silver IV
Level 232
God Stats
25W - 32L
1,442 SR
Queue Stats
454W - 502L
711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 5 / 3
7,389
462
7,223
11,977
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 5 / 0
7,302
456
5,213
11,805
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 2 / 1
6,984
437
3,497
12,439
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
14
3 / 1 / 0
8,721
545
9,728
16,524
15,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 4 / 1
7,744
484
5,272
10,509
3,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThanatosAresNu WaThor

VS

Bans
AnubisAmaterasuAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
7,908
494
9,189
12,798
7,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 1
8,056
504
10,653
15,640
10,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Recoil US
Neith
16
4 / 0 / 4
8,747
547
9,132
7,955
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kukulkan
StaySlatt
Kukulkan
16
4 / 2 / 3
9,192
575
9,092
8,478
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
wolfieloyal
Mercury
15
4 / 1 / 6
8,469
529
5,381
10,688
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
17
17
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
3
0.7
L
1
5
0
0.2
W
4
1
6
7
W
1
3
1
0.5
W
Neith
Recoil US
Neith
4
0
4
6
W
Kukulkan
StaySlatt
Kukulkan
4
2
3
2.75
L
1
2
1
0.75
L
Bellona
3
1
0
3
L
0
4
1
0.13
W
Mercury
wolfieloyal
Mercury
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,933
Damage
43,447
63,254
Taken
55,559
35,896
Mitigated
28,475
17,395
Healing
6,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,223
963
0
2,936
11,977
4,050
0
1,966
9,885
0
50,284
L
5,213
275
0
2,659
11,805
3,374
0
6,726
4,917
40,543
2,004
W
9,189
2,857
0
0
12,798
7,539
459
2,312
10,345
34,424
402
W
10,653
2,481
0
3,670
15,640
10,338
39
0
15,640
0
60,615
W
Neith
Recoil US
Neith
9,132
2,909
0
2,654
7,955
2,872
1,984
998
6,909
0
68,994
W
Kukulkan
StaySlatt
Kukulkan
9,092
1,319
0
0
8,478
3,001
744
3,160
4,836
70,000
698
L
3,497
276
0
1,285
12,439
9,374
0
4,649
7,230
15,466
0
L
Bellona
9,728
5,159
0
7,546
16,524
15,971
0
1,075
15,302
0
64,228
L
5,272
3,094
0
2,969
10,509
3,127
550
1,860
8,285
0
63,303
W
Mercury
wolfieloyal
Mercury
5,381
2,269
0
125
10,688
4,725
0
1,410
9,228
0
71,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,140
Gold Earned
42,372
432
Minions Killed
505
0
Camps Cleared
0
1,474,190
Distance Traveled
1,532,636
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,389
462
66
4
0
321,639
0
L
Agni
7,302
456
98
6
0
269,931
0
W
Atlas
7,908
494
50
3
0
295,985
7
W
Nike
8,056
504
102
6
0
253,967
0
W
Neith
8,747
547
116
7
0
299,349
0
W
Kukulkan
9,192
575
124
8
0
299,884
0
L
Geb
6,984
437
8
1
0
325,681
0
L
Bellona
8,721
545
128
8
0
274,923
0
L
Izanami
7,744
484
132
8
0
282,016
2
W
Mercury
8,469
529
113
7
0
383,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role