Player Matchup

Bellona
Bellona
 
Bellona
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Scummybear7
Vulcan
Level 126
God Stats
6W - 0L
1,749 SR
Queue Stats
197W - 189L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
XBlueBlazeStar
Jormungandr
Level 87
God Stats
2W - 1L
1,200 SR
Queue Stats
173W - 162L
1,426 Elo+
Party 1
He Bo
He Bo
kbollin23
He Bo
Level 156
God Stats
3W - 4L
1,386 SR
Queue Stats
258W - 281L
1,545 Elo+
Party 2
Team Averages
Level 144
1,467 SR
1,488 Elo+

VS

Team Averages
Level 131
1,705 SR
1,661 Elo+
Nut
Nut
 
Nut
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GuyofFieri
Fenrir
Level 127
God Stats
0W - 1L
1,701 SR
Queue Stats
42W - 16L
1,770 Elo+
Party 3
Hercules
Hercules
messssiah
Hercules
Level 128
God Stats
4W - 1L
1,911 SR
Queue Stats
42W - 16L
1,770 Elo+
Party 3
Odin
Odin
spghett
Odin
Level 109
God Stats
3W - 1L
1,915 SR
Queue Stats
41W - 16L
1,765 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 1 / 12
8,800
880
5,929
11,889
13,057
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
 
Cthulhu
15
4 / 2 / 10
8,734
873
9,584
11,693
16,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Vulcan
14
4 / 2 / 4
8,680
868
9,903
5,630
2,907
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
XBlueBlazeStar
Jormungandr
15
7 / 3 / 11
9,176
918
9,921
11,959
17,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

He Bo
kbollin23
He Bo
14
3 / 2 / 8
8,531
853
4,785
5,923
2,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
2 / 5 / 6
7,759
776
8,376
8,800
3,622
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
 
Danzaburou
13
1 / 5 / 3
6,974
697
8,635
9,977
4,496
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
GuyofFieri
Fenrir
11
1 / 5 / 3
6,720
672
3,980
8,761
8,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hercules
messssiah
Hercules
13
0 / 3 / 5
6,692
669
3,393
7,851
8,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
spghett
Odin
13
3 / 3 / 3
8,010
801
3,136
8,294
7,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
21
Kills
7
10
Deaths
21
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
12
9
W
Cthulhu
 
Cthulhu
4
2
10
4.5
L
Nut
 
Nut
2
5
6
1
L
Danzaburou
 
Danzaburou
1
5
3
0.5
L
Fenrir
GuyofFieri
Fenrir
1
5
3
0.5
W
Vulcan
4
2
4
3
W
Jormungandr
XBlueBlazeStar
Jormungandr
7
3
11
4.17
W
He Bo
kbollin23
He Bo
3
2
8
3.5
L
Hercules
messssiah
Hercules
0
3
5
0.83
L
Odin
spghett
Odin
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,122
Damage
27,520
47,094
Taken
43,683
52,127
Mitigated
33,037
12,325
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,929
1,155
1,443
2,193
11,889
13,057
465
0
11,889
0
10,707
W
Cthulhu
 
Cthulhu
9,584
573
921
2,675
11,693
16,405
606
0
11,693
18,643
903
L
Nut
 
Nut
8,376
3,786
244
456
8,800
3,622
0
5,614
2,993
0
19,366
L
Danzaburou
 
Danzaburou
8,635
2,065
770
2,436
9,977
4,496
0
7,615
1,855
0
21,307
L
Fenrir
GuyofFieri
Fenrir
3,980
574
910
1,070
8,761
8,641
0
5,897
2,485
0
8,903
W
Vulcan
9,903
441
1,051
996
5,630
2,907
185
0
5,630
23,660
2,112
W
Jormungandr
XBlueBlazeStar
Jormungandr
9,921
1,442
735
1,161
11,959
17,320
609
0
11,959
16,030
1,878
W
He Bo
kbollin23
He Bo
4,785
135
823
327
5,923
2,438
881
0
5,923
14,946
313
L
Hercules
messssiah
Hercules
3,393
855
746
1,924
7,851
8,469
0
4,244
3,137
0
6,271
L
Odin
spghett
Odin
3,136
134
0
1,025
8,294
7,809
0
6,020
1,991
0
8,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,921
Gold Earned
36,155
125
Minions Killed
85
0
Camps Cleared
0
942,188
Distance Traveled
843,618
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,800
880
9
1
0
196,925
0
W
Cthulhu
8,734
873
13
1
0
189,378
0
L
Nut
7,759
776
26
3
0
168,528
0
L
Danzaburou
6,974
697
33
3
0
167,082
0
L
Fenrir
6,720
672
5
1
0
194,888
0
W
Vulcan
8,680
868
35
4
0
205,295
0
W
Jormungandr
9,176
918
20
2
0
158,088
0
W
He Bo
8,531
853
48
5
0
192,502
0
L
Hercules
6,692
669
10
1
0
114,528
0
L
Odin
8,010
801
11
1
0
198,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role