Player Matchup

Sun Wukong
Sun Wukong
Ackermanz
Sun Wukong
Level 108
God Stats
0W - 2L
1,250 SR
Queue Stats
531W - 495L
1,523 Elo+
Solo
Vulcan
Vulcan
CAPTAIN_JAMES_E
Vulcan
Level 158
God Stats
0W - 1L
1,743 SR
Queue Stats
6W - 11L
1,680 Elo+
Party 1
Osiris
Osiris
GhostOfAMartyr
Osiris
Level 129
God Stats
9W - 11L
1,461 SR
Queue Stats
79W - 59L
1,562 Elo+
Solo
Hachiman
Hachiman
Sammieb44
Hachiman
Level 188
God Stats
0W - 1L
1,222 SR
Queue Stats
82W - 81L
1,416 Elo+
Solo
Bacchus
Bacchus
ShdwType
Bacchus
Level 144
God Stats
0W - 1L
1,582 SR
Queue Stats
7W - 10L
1,788 Elo+
Party 1
Team Averages
Level 145
1,452 SR
1,594 Elo+

VS

Team Averages
Level 164
1,618 SR
1,541 Elo+
Atlas
Atlas
 
Atlas
Level 302
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Atomig-Leo
Hera
Level 64
God Stats
8W - 1L
1,994 SR
Queue Stats
98W - 88L
1,561 Elo+
Solo
Chernobog
Chernobog
CharlyDanielMTZ
Chernobog
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 104L
1,516 Elo+
Solo
Fenrir
Fenrir
Lalob21
Fenrir
Level 148
God Stats
2W - 0L
1,762 SR
Queue Stats
60W - 55L
1,569 Elo+
Party 2
King Arthur
King Arthur
RZR BLACK0UT
King Arthur
Level 150
God Stats
3W - 5L
1,333 SR
Queue Stats
78W - 72L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ackermanz
Sun Wukong
14
1 / 2 / 3
7,592
475
4,429
12,288
6,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
0 / 7 / 1
7,727
483
5,943
9,782
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
6 / 5 / 0
10,074
630
18,706
19,405
16,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hachiman
Sammieb44
Hachiman
14
0 / 4 / 1
8,108
507
5,316
11,036
2,724
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
ShdwType
Bacchus
12
3 / 4 / 0
7,881
493
6,685
12,218
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 2 / 6
8,099
506
4,549
13,147
8,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 2 / 4
9,899
619
12,834
6,643
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chernobog
CharlyDanielMTZ
Chernobog
17
4 / 0 / 3
10,215
638
10,326
10,313
4,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Lalob21
Fenrir
16
6 / 2 / 6
9,578
599
8,583
12,645
6,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
RZR BLACK0UT
King Arthur
16
4 / 4 / 3
9,883
618
9,014
18,299
16,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
10
Kills
22
22
Deaths
10
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
6
2
L
Sun Wukong
Ackermanz
Sun Wukong
1
2
3
1.25
W
7
2
4
4.5
L
0
7
1
0.07
W
Chernobog
CharlyDanielMTZ
Chernobog
4
0
3
5.5
L
6
5
0
1.2
W
Fenrir
Lalob21
Fenrir
6
2
6
4.5
W
King Arthur
RZR BLACK0UT
King Arthur
4
4
3
1.38
L
Hachiman
Sammieb44
Hachiman
0
4
1
0.13
L
Bacchus
ShdwType
Bacchus
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,079
Damage
45,306
64,729
Taken
61,047
40,602
Mitigated
38,140
12,415
Healing
14,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,549
1,883
177
2,480
13,147
8,841
23
5,959
7,188
21,624
0
L
Sun Wukong
Ackermanz
Sun Wukong
4,429
1,327
0
2,471
12,288
6,301
0
3,507
8,781
0
57,400
W
12,834
2,752
0
750
6,643
2,009
168
2,832
3,811
71,266
1,347
L
5,943
42
0
769
9,782
3,181
0
6,523
3,259
54,706
0
W
Chernobog
CharlyDanielMTZ
Chernobog
10,326
6,567
0
4,527
10,313
4,271
504
1,970
8,343
0
86,310
L
18,706
8,088
0
5,368
19,405
16,862
0
2,412
16,993
0
90,750
W
Fenrir
Lalob21
Fenrir
8,583
1,900
0
2,290
12,645
6,214
511
1,483
11,162
0
69,486
W
King Arthur
RZR BLACK0UT
King Arthur
9,014
1,588
0
4,625
18,299
16,805
103
480
17,819
0
58,200
L
Hachiman
Sammieb44
Hachiman
5,316
2,260
0
950
11,036
2,724
208
610
10,426
0
58,013
L
Bacchus
ShdwType
Bacchus
6,685
1,505
0
2,857
12,218
11,534
0
4,373
7,845
28,809
827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,382
Gold Earned
47,674
473
Minions Killed
515
0
Camps Cleared
0
1,600,913
Distance Traveled
1,652,735
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,099
506
27
2
0
323,171
0
L
Sun Wukong
7,592
475
101
6
0
365,773
0
W
Hera
9,899
619
135
8
0
325,015
0
L
Vulcan
7,727
483
98
6
0
329,453
1
W
Chernobog
10,215
638
143
9
0
332,240
0
L
Osiris
10,074
630
133
8
0
293,673
2
W
Fenrir
9,578
599
97
6
0
388,190
0
W
King Arthur
9,883
618
113
7
0
284,119
6
L
Hachiman
8,108
507
109
7
0
289,937
0
L
Bacchus
7,881
493
32
2
0
322,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role