Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Bakkiz
Jing Wei
Level 104
God Stats
6W - 15L
1,422 SR
Queue Stats
297W - 301L
1,509 Elo+
Solo
Hel
Hel
MoonlitUmbreon24
Hel
Level 109
God Stats
5W - 7L
1,595 SR
Queue Stats
405W - 399L
1,535 Elo+
Solo
Cthulhu
Cthulhu
Ninjaquest8633
Cthulhu
Level 111
God Stats
77W - 70L
1,546 SR
Queue Stats
638W - 607L
1,544 Elo+
Solo
Bellona
Bellona
U8myface
Bellona
Level 179
God Stats
4W - 6L
1,463 SR
Queue Stats
447W - 458L
1,449 Elo+
Solo
Team Averages
Level 130
1,505 SR
1,508 Elo+

VS

Team Averages
Level 98
1,719 SR
1,661 Elo+
Hera
Hera
CongoBlast32
Hera
Level 88
God Stats
126W - 119L
1,515 SR
Queue Stats
311W - 343L
1,452 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Davman35
Morgan Le Fay
Level 64
God Stats
1W - 0L
1,817 SR
Queue Stats
153W - 51L
1,675 Elo+
Party 1
Cerberus
Cerberus
Davman420
Cerberus
Level 57
God Stats
6W - 0L
1,843 SR
Queue Stats
69W - 19L
1,767 Elo+
Party 1
Rama
Rama
GhostSeducer
Rama
Level 152
God Stats
2W - 2L
1,529 SR
Queue Stats
159W - 47L
1,684 Elo+
Party 1
Hercules
Hercules
IloveJoePolhamus
Hercules
Level 129
God Stats
34W - 11L
1,892 SR
Queue Stats
161W - 39L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 1
6,425
918
2,461
2,902
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Bakkiz
Jing Wei
11
1 / 3 / 2
6,275
896
3,982
8,906
2,926
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
5,927
847
3,027
4,832
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 2
6,423
918
4,411
6,202
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
U8myface
Bellona
11
1 / 2 / 0
6,167
881
2,627
8,370
7,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
6,643
949
5,551
3,887
1,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Davman35
Morgan Le Fay
12
3 / 1 / 5
6,882
983
6,356
3,782
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Davman420
Cerberus
12
2 / 1 / 6
6,576
939
5,029
5,392
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 0 / 5
7,144
1,021
2,486
4,428
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 1 / 5
7,157
1,022
6,769
8,204
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
10
10
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
1
0.75
L
Jing Wei
Bakkiz
Jing Wei
1
3
2
0.67
W
1
1
5
3.5
W
Morgan Le Fay
Davman35
Morgan Le Fay
3
1
5
5.5
W
Cerberus
Davman420
Cerberus
2
1
6
5
W
0
0
5
2.5
W
4
1
5
6.5
L
0
2
2
0.5
L
1
1
2
2
L
Bellona
U8myface
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,508
Damage
26,191
31,212
Taken
25,693
16,717
Mitigated
11,158
8,227
Healing
6,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,461
796
0
334
2,902
798
182
1,993
825
11,750
0
L
Jing Wei
Bakkiz
Jing Wei
3,982
3,530
0
2,947
8,906
2,926
0
5,246
3,392
0
13,225
W
5,551
729
134
238
3,887
1,109
546
2,085
1,566
19,149
0
W
Morgan Le Fay
Davman35
Morgan Le Fay
6,356
173
0
898
3,782
1,148
164
1,250
2,494
17,602
0
W
Cerberus
Davman420
Cerberus
5,029
101
0
1,337
5,392
2,151
0
2,176
3,030
14,332
0
W
2,486
1,876
0
1,635
4,428
1,383
2,402
1,736
2,588
0
26,330
W
6,769
2,068
0
1,889
8,204
5,367
126
1,921
5,837
197
14,304
L
3,027
94
1,718
1,943
4,832
1,605
0
2,104
2,596
8,907
0
L
4,411
31
43
628
6,202
3,921
0
2,602
3,508
16,269
0
L
Bellona
U8myface
Bellona
2,627
469
0
614
8,370
7,467
0
4,280
3,884
0
11,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,217
Gold Earned
34,402
110
Minions Killed
177
0
Camps Cleared
0
707,554
Distance Traveled
827,944
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,425
918
22
3
0
135,668
2
L
Jing Wei
6,275
896
22
3
0
154,219
0
W
Hera
6,643
949
37
5
0
158,178
8
W
Morgan Le Fay
6,882
983
23
3
0
178,355
0
W
Cerberus
6,576
939
25
4
0
163,039
0
W
Rama
7,144
1,021
64
9
0
147,971
0
W
Hercules
7,157
1,022
28
4
0
180,401
0
L
Hel
5,927
847
19
3
0
110,546
0
L
Cthulhu
6,423
918
27
4
0
166,266
0
L
Bellona
6,167
881
20
3
0
140,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role