Player Matchup

Fenrir
Fenrir
Axelzenit BK
Fenrir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,347 Elo+
Solo
Nu Wa
Nu Wa
GrannyGumJs
Nu Wa
Level 124
God Stats
11W - 13L
1,520 SR
Queue Stats
272W - 303L
1,402 Elo+
Party 1
Hades
Hades
Highlander-XIV
Hades
Level 102
God Stats
7W - 10L
1,386 SR
Queue Stats
88W - 100L
1,393 Elo+
Solo
Danzaburou
Danzaburou
METR0SH00TIN
Danzaburou
Level 106
God Stats
13W - 13L
1,509 SR
Queue Stats
228W - 235L
1,444 Elo+
Party 1
Ymir
Ymir
RackenAnStacken
Ymir
Level 88
God Stats
69W - 63L
1,507 SR
Queue Stats
151W - 168L
1,404 Elo+
Party 1
Team Averages
Level 96
1,485 SR
1,398 Elo+

VS

Team Averages
Level 95
1,492 SR
1,381 Elo+
Sol
Sol
Demigod2301
Sol
Level 113
God Stats
8W - 2L
1,543 SR
Queue Stats
80W - 68L
1,549 Elo+
Solo
Set
Set
MajinSoul03
Set
Level 100
God Stats
3W - 4L
1,398 SR
Queue Stats
495W - 509L
1,369 Elo+
Solo
Chaac
Chaac
craigtheguy
Chaac
Level 129
God Stats
3W - 3L
1,491 SR
Queue Stats
104W - 83L
1,444 Elo+
Party 2
Charybdis
Charybdis
gogo4our
Charybdis
Level 65
God Stats
8W - 6L
1,546 SR
Queue Stats
66W - 59L
1,410 Elo+
Solo
Sylvanus
Sylvanus
mkillzxp
Sylvanus
Level 66
God Stats
2W - 3L
1,481 SR
Queue Stats
4W - 6L
1,132 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 5 / 1
5,217
435
2,269
8,988
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 1 / 1
6,396
533
6,783
5,781
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 1 / 0
5,464
455
593
6,099
2,377
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
METR0SH00TIN
Danzaburou
10
2 / 3 / 3
6,320
527
9,637
7,914
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 3
6,060
505
5,743
9,828
6,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,390
699
3,279
3,087
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 0 / 1
6,227
519
3,071
6,973
3,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
6 / 0 / 1
7,236
603
6,145
8,539
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charybdis
gogo4our
Charybdis
10
1 / 3 / 4
6,139
512
8,365
9,838
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
mkillzxp
Sylvanus
10
1 / 2 / 4
6,239
520
3,534
13,508
8,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
11
11
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
1
0.3
W
3
0
0
3
L
0
1
1
0.5
L
0
1
0
0
L
Danzaburou
METR0SH00TIN
Danzaburou
2
3
3
1.17
W
0
0
1
0.5
L
2
1
3
3.5
W
6
0
1
6.5
W
Charybdis
gogo4our
Charybdis
1
3
4
1
W
Sylvanus
mkillzxp
Sylvanus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,025
Damage
24,394
38,610
Taken
41,945
16,084
Mitigated
20,713
11,711
Healing
19,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,269
542
0
2,084
8,988
2,969
0
1,522
7,466
0
30,139
W
3,279
1,372
0
2,019
3,087
1,007
1,277
1,077
1,906
48,563
5,379
L
6,783
1,200
0
1,022
5,781
1,577
0
0
5,781
38,809
0
L
593
0
80
3,602
6,099
2,377
0
2,132
3,967
33,592
0
L
Danzaburou
METR0SH00TIN
Danzaburou
9,637
5,533
0
3,132
7,914
2,350
0
1,122
6,792
0
45,316
W
3,071
785
0
2,335
6,973
3,416
0
3,148
3,420
0
35,137
L
5,743
1,009
87
1,704
9,828
6,811
0
1,976
7,852
17,052
489
W
6,145
975
0
3,578
8,539
4,140
0
1,514
6,869
0
51,102
W
Charybdis
gogo4our
Charybdis
8,365
4,843
0
3,295
9,838
3,426
510
3,512
6,222
0
40,503
W
Sylvanus
mkillzxp
Sylvanus
3,534
830
2,395
5,504
13,508
8,724
152
2,962
10,442
21,761
2,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,457
Gold Earned
34,231
287
Minions Killed
337
0
Camps Cleared
0
1,066,616
Distance Traveled
1,163,511
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,217
435
38
3
0
216,705
3
W
Sol
8,390
699
109
9
0
188,831
3
L
Nu Wa
6,396
533
77
6
0
219,190
2
L
Hades
5,464
455
73
6
0
203,825
2
L
Danzaburou
6,320
527
67
6
0
202,175
0
W
Set
6,227
519
56
5
0
260,697
0
L
Ymir
6,060
505
32
3
0
224,721
0
W
Chaac
7,236
603
81
7
0
302,349
0
W
Charybdis
6,139
512
54
5
0
194,417
0
W
Sylvanus
6,239
520
37
3
0
217,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role