Player Matchup

Sobek
Sobek
AniimatedDreamz
Sobek
Level 127
God Stats
0W - 2L
1,654 SR
Queue Stats
248W - 240L
1,517 Elo+
Solo
Ymir
Ymir
Avanicaloooo
Ymir
Level 15
God Stats
2W - 5L
1,500 SR
Queue Stats
8W - 17L
1,412 Elo+
Party 2
Surtr
Surtr
Kensuke16
Surtr
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,252 Elo+
Party 2
Eset
Eset
Pabloski789
Eset
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 78L
1,415 Elo+
Party 2
Izanami
Izanami
TheOurpleGuy
Izanami
Level 138
God Stats
2W - 3L
1,571 SR
Queue Stats
18W - 15L
1,558 Elo+
Solo
Team Averages
Level 96
1,545 SR
1,431 Elo+

VS

Team Averages
Level 102
1,595 SR
1,529 Elo+
Ah Muzen Cab
Ah Muzen Cab
CharlyDanielMTZ
Ah Muzen Cab
Level 158
God Stats
2W - 0L
1,777 SR
Queue Stats
115W - 100L
1,508 Elo+
Solo
Tsukuyomi
Tsukuyomi
Slothy0313
Tsukuyomi
Level 65
God Stats
11W - 6L
1,679 SR
Queue Stats
34W - 33L
1,520 Elo+
Party 1
King Arthur
King Arthur
Superlogy
King Arthur
Level 128
God Stats
66W - 43L
1,606 SR
Queue Stats
125W - 98L
1,580 Elo+
Party 1
Cabrakan
Cabrakan
millerlitepapi
Cabrakan
Level 78
God Stats
1W - 0L
1,278 SR
Queue Stats
158W - 151L
1,461 Elo+
Solo
Anubis
Anubis
xMachina2867
Anubis
Level 81
God Stats
22W - 12L
1,633 SR
Queue Stats
38W - 27L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,636
470
3,539
9,990
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 1 / 1
5,556
463
3,064
7,525
4,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
Kensuke16
Surtr
11
2 / 5 / 0
6,127
511
7,340
13,122
9,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 8 / 0
6,382
532
4,270
9,374
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
TheOurpleGuy
Izanami
11
0 / 1 / 0
6,004
500
5,114
6,689
2,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CharlyDanielMTZ
Ah Muzen Cab
12
1 / 0 / 1
6,621
552
5,146
6,444
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
Slothy0313
Tsukuyomi
12
4 / 2 / 3
7,013
584
4,857
8,437
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Superlogy
King Arthur
13
6 / 1 / 2
7,956
663
11,732
12,365
10,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cabrakan
10
0 / 0 / 1
6,401
533
2,999
7,842
7,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anubis
14
7 / 2 / 2
8,767
731
7,896
7,169
2,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
18
18
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
0
1
1
0.5
W
Ah Muzen Cab
CharlyDanielMTZ
Ah Muzen Cab
1
0
1
1.5
L
Surtr
Kensuke16
Surtr
2
5
0
0.4
L
2
8
0
0.25
W
Tsukuyomi
Slothy0313
Tsukuyomi
4
2
3
2.75
W
King Arthur
Superlogy
King Arthur
6
1
2
7
L
Izanami
TheOurpleGuy
Izanami
0
1
0
0
W
Cabrakan
0
0
1
0.5
W
Anubis
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,327
Damage
32,630
46,700
Taken
42,257
22,390
Mitigated
24,836
11,373
Healing
13,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,539
739
0
3,825
9,990
4,713
0
1,091
8,899
30,385
0
L
3,064
315
0
1,216
7,525
4,362
0
1,638
5,887
14,185
1,519
W
Ah Muzen Cab
CharlyDanielMTZ
Ah Muzen Cab
5,146
1,509
0
878
6,444
1,860
824
941
5,503
0
54,571
L
Surtr
Kensuke16
Surtr
7,340
2,827
0
3,738
13,122
9,351
0
295
12,827
1,393
36,323
L
4,270
126
110
965
9,374
1,885
0
6,840
2,534
33,130
0
W
Tsukuyomi
Slothy0313
Tsukuyomi
4,857
1,702
0
3,718
8,437
2,588
0
2,984
5,413
0
44,556
W
King Arthur
Superlogy
King Arthur
11,732
1,523
0
3,440
12,365
10,283
174
1,513
10,021
0
55,371
L
Izanami
TheOurpleGuy
Izanami
5,114
3,224
0
1,519
6,689
2,079
0
990
5,699
0
54,302
W
Cabrakan
2,999
920
0
1,859
7,842
7,716
0
1,405
6,437
17,028
0
W
Anubis
7,896
232
0
3,547
7,169
2,389
867
3,764
2,967
62,453
753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,705
Gold Earned
36,758
340
Minions Killed
404
0
Camps Cleared
0
1,104,543
Distance Traveled
1,195,785
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,636
470
65
5
0
248,667
0
L
Ymir
5,556
463
26
2
0
214,211
0
W
Ah Muzen Cab
6,621
552
98
8
0
232,506
0
L
Surtr
6,127
511
67
6
0
223,493
2
L
Eset
6,382
532
66
6
0
213,149
0
W
Tsukuyomi
7,013
584
78
7
0
282,982
0
W
King Arthur
7,956
663
106
9
0
229,488
0
L
Izanami
6,004
500
116
10
0
205,023
6
W
Cabrakan
6,401
533
24
2
0
247,559
1
W
Anubis
8,767
731
98
8
0
203,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role